Current version[]
- New Effect: Missile now counts as a projectile that can be blocked by , , and .
- Effect radius increased to 725 units from 700.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Stats
- Base attack damage reduced to 55 from 55.36.
- Attack damage growth increased to 2.65 from 2.63.
- Base health reduced to 650 from 650.4.
- Fear duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Base damage per tick increased to 37.5 / 62.5 / 87.5 from 31.25 / 56.25 / 81.25.
- Total base damage increased to 750 / 1250 / 1750 from 625 / 1125 / 1625.
- AP ratio per tick increased to 12.5% AP from 11.25% AP.
- Total AP ratio increased to 250% AP from 225% AP.
- Base damage per tick increased to 37.5 / 62.5 / 87.5 from 31.25 / 56.25 / 81.25.
- Stats
- Base health increased to 650.4 from 580.4.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Healing against champions reduced to 25 / 32.5 / 40 / 47.5 / 55% from 30 / 40 / 50 / 60 / 70%.
- Healing against monsters reduced to 45% from 50%.
- Healing against champions increased to 30 / 40 / 50 / 60 / 70% from 30 / 35 / 40 / 45 / 50%.
- Bug Fix: Placing a while channeling no longer overrides the ultimate's SFX.
- Bug Fix: Cooldown refund is now properly issued after completing the channel, rather than sometimes not doing so.
- Bug Fix: Fixed a bug where effigies would not be usable for the rest of the game if the user sold their at the shop in ARAM.
- Undocumented: Can once again be targeted by .
- Stats
- Attack damage growth increased to 2.63 from 2.625.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Undocumented: Can no longer be targeted by .
- Bug Fix: No longer continues to deal full damage if it dies right after blinking to the target location.
- Minion healing reduced to 15% from 25%.
- Bug Fix: Tooltip now properly contains information about increasing mana cost.
- Bug Fix: Now properly activates and fears monsters when he uses on them.
- Minion damage reduced to 50% from 60%.
- Timer to activate effigy pose increased to 2 seconds from 1.
- New Effect: If Fiddlesticks casts or while pretending to be an effigy, enemies hit will be feared as if it were unseen.
- Minion damage increased to 60% from 40%.
- New Effect: Now has a buff icon to show when pose is active.
- Undocumented: Minion healing increased to 25% from 15%.
- Bug Fix: Is no longer able to walk while channeling if his target goes into an untargetable state.
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- V10.7 - April 3rd Hotfix
- Base damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
- Health ratio increased to 12 / 13.5 / 15 / 16.5 / 18% of the target's missing health from 12 / 13 / 14 / 15 / 16%.
- V10.7 - Full Relaunch
- General
- Title changed to the Ancient Fear from the Harbinger of Doom.
- Complete visual upgrade across all skins.
- New artwork for , , , , , , and .
- Tweaked artwork for and .
- New voice over and separate voice overs for Praetorian and Surprise Party.
- New lore.
- Stats
- Base attack damage increased to 55.36 from 48.36.
- Base armor increased to 34 from 30.
- Base health increased to 580.4 from 524.4.
- Health growth increased to 92 from 80.
- Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive , which permanently occupies his trinket slot.
- Effigy at the target location (X range), which reveals the surrounding area. The effigy visually appears exactly as does to enemies. Enemy champions that approach an effigy will activate it, causing the effigy to fake a random action, after which the effigy will deal 1 damage to itself. Stores one charge every 115 − 30 (based on level) seconds, up to 2 maximum charges. : Consume a charge to place a visible
- Innate - A Harmless Scarecrow: Starting from level 6, placing an effigy grants obscured vision of the revealed area as well as reveal and disable enemy wards near it for 6 seconds.
(Innate)
- Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive , which permanently occupies his trinket slot.
- Active: Passive: All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by Dread will fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. This effect can trigger against multiple enemies for area of effect abilities.
- Active: Fiddlesticks shrieks at the target enemy, which, after a 0.4 seconds delay, deal 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) of target's current health magic damage and fears them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, slowing them by 90% . Terrify has a minimum damage threshold of 40 / 60 / 80 / 100 / 120, and is capped at 400 against monsters.
- Enemies can only be feared by Terrify once every few seconds. If the target of Terrify's active has recently been feared, Terrify's damage and minimum damage threshold are doubled.
- Mana Cost: 65.
- Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
- On-Target Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
- Target Range: 575.
- Cast Time: 0.4 seconds.
(Q)
- Active: Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+ 8.25% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Deals a total of 100 / 160 / 220 / 280 / 340 (+ 70% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Total damage is reduced to 40% against minions.
- Fiddlesticks heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against minions.
- If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds.
- Effect Radius: 575.
- Tether Radius: 850.
- Cast Time: 0.1 seconds.
(W)
- Active: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 100 / 130 / 160 / 190 (+ 50% AP) magic damage and slowing enemies hit by 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
- Enemies hit in the center of the area are also silenced for 1.25 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Target Range: 850.
(E)
- Active: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds. Deals a maximum of 625 / 1125 / 1625 (+ 225% AP) magic damage.
- Mana Cost: 100.
- Cooldown: 140 / 110 / 80 seconds.
- Target Range: 800.
- Effect Radius: 600.
(R)
Release version[]
- Bug Fix: Casting it at the same time as will now properly deal damage and heal him.
- V9.23 - November 20th Hotfix
- Bug Fix: Visual effects are no longer invisible to the enemy team.
- Bug Fix: Is now properly disabled when grounded.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 50 / 60 / 70 / 80 / 90.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 65 / 85 / 105 / 125 / 145.
- Stats
- Base mana increased to 500 from 400.12.
- Mana growth reduced to 28 from 56.
- Base mana regeneration increased to 8 from 6.
- Cooldown reduced to 10 seconds at all rank from 12 / 11.5 / 11 / 10.5 / 10.
- Bonus damage against monsters increased to 100% from 50%.
- Removed: Dealing 50% bonus damage to minions.
- Cooldown reduced to 140 / 110 / 80 seconds from 150 / 140 / 130.
- Stats
- Base health regeneration reduced to 5.5 from 5.608.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor increased to 30 from 20.88.
-
- Bug Fix: Vintage load screen border has been restored.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Range increased to 575 from 525.
- New Effect: If the target dies, reduces cooldown by remaining duration.
-
- Bug Fix: On-hit particles now properly appear when kills a unit.
- Base damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Bug Fix: Fixed a bug that caused Drain to not apply its final tick of damage.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 15 / 14 / 13 / 12 / 11.
-
- Bug Fix: particles no longer show up as 's for enemies or spectators.
- General
- After 5 seconds of not moving, Fiddlesticks will become a scarecrow.
- Number of bounces reduced to 6 from 7.
- General
- New ability icons.
- New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks 25 / 30 / 35 / 40 (based on level)% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
- Range reduced to 525 from 575.
- Cooldown now begins at the end instead of at the start.
- Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 from 10 / 9 / 8 / 7 / 6.
- Bounces increased to 6 from 4. 7 potential targets up from 5.
- Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 + 180% AP from 195 / 255 / 315 / 375 / 435 + 135% AP.
- New priority:
- Target of . The target of Drain is now virtually guaranteed to take maximum damage.
- New target.
- Random target.
- Bounces increased to 6 from 4. 7 potential targets up from 5.
- Now casts at maximum range if cast beyond maximum range.
- Pings "On My Way" to allies.
(R)
- General
- New splash artwork for .
- General
- Splash artwork for updated to the Chinese art.
- Mana reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130.
- Stats
- Base mana increased to 400.12 from 350.12.
- Mana growth reduced to 56 from 59.
- Tether range reduced to 650 from 700.
- Revised Innate: Dealing magic damage or casting applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds.
- Will now prioritize enemies that have not yet been hit.
- Silence duration increased to 1.25 seconds from 1.2.
- Targets can now only be silenced once.
- Bug Fix: Fixed a bug where apidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
- Tether range increased to 800 from 750.
- Refresh rate increased to 0.25 seconds from 0.5 seconds.
- Overall damage remains unchanged.
- Fixed a bug where tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.
- Stats
- Base armor increased to 15 from 11.
- No longer applies to targets who can't see Fiddlesticks.
- V4.3 - February 28th Hotfix
- Movement speed reduction increased.
- Removed: Feared targets run around randomly.
- New Effect: Feared targets flee away from Fiddlesticks at reduced movement speed.
- Cast range increased to 575 from 475.
- Mana cost reduced to 65 at all ranks from 65 / 75 / 85 / 95 / 105
- Duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 100 at all ranks from 150 / 200 / 250.
- No longer reduces , , or magic resist.
- Bug Fix: Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life.
- General
- Several of Fiddlesticks' effects have been upgraded.
- Stats
- Movement speed increased to 335 from 310.
- Bug Fix: Fixed a bug where it would interrupt Fiddlestick's auto attack.
- Now deals 50% increased damage to minions.
- General
- Splash artwork for updated to the Chinese art. Adjusted splash artwork for .
- Auto attack missile speed increased to 1750 from 1500.
- AP ratio reduced to 45% AP from 50% AP.
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 14 / 13 / 12 / 11 / 10.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165.
- Fixed a bug where it would sometimes disappear when Fiddlesticks died.
- Fixed a bug where it was sometimes bouncing 4 times instead of 5.
- Bug Fix: Fixed a bug where it could instant-kill people under some circumstances.
- Range increased to 475 from 450.
- Heal is no longer reduced if the damage done to the target is shielded.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145
- AP ratio increased to 45% AP per second from 40% AP.
- Channel duration reduced to 1.5 seconds from 2.
- V1.0.0.116 Rework
- Stats
- Base armor increased to 11 from 4.75.
- Armor per level increased to 3.5 from 3.
- Movement speed increased to 310 from 300.
- Mana cost reduced to 65 / 75 / 85 / 95 / 105 from 65 / 80 / 95 / 110 / 125.
- Range increased to 575 from 525.
- AP ratio increased to 50% AP from 48% AP.
- Healing from damage dealt reduced to 60 / 65 / 70 / 75 / 80% from 100% at all ranks.
- Leash range reduced to 650 from 700.
- Base damage changed to 65 / 85 / 105 / 125 / 145 from 100 at all ranks.
- AP ratio increased to 45% AP from 35% AP.
- Number of bounces changed to 5 at all ranks from 2 / 4 / 6 / 8 / 10.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 14 at all ranks.
- Projectile speed reduced to 1100 from 1200.
- Base damage reduced to 125 / 225 / 325 per second from 150 / 250 / 350.
- AP ratio increased to 40% AP per second from 35% AP.
- Cooldown reduced to 150 / 140 / 130 seconds from 150 at all ranks.
- Stats
- Base magic resistance reduced to 30 from 35.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12.
- Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
- Now immediately applies to the surrounding area after using it.
- Increased the damage to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 130 / 160.
- Reduced the cooldown to 10 / 9 / 8 / 7 / 6 seconds from 10.
- AP ratio increased to 48% AP per second from 40% AP.
- Duration reduced to 5 seconds from 6.
- Cooldown reduced to 13 seconds from 14.
- Cooldown reduced to 10 seconds from 12.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 seconds from 15.
- Now grants assists.
- Tooltip fixed to show the correct magic resistance reduction value.
- Silence duration reduced to 1.2 seconds from 1.5.
- Reduced the number of bounces to 2 / 4 / 6 / 8 / 10 from 3 / 5 / 7 / 9 / 11.
- Missile speed increased to 1200 from 800.
- AP ratio reduced to 35% AP per second from 40% AP.
- Silence duration reduced to 1.5 seconds from 2.
- Bug Fix: Fixed a bug where the silence duration was longer than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version.
- Stats
- Movement speed increased to 300 from 290.
- No longer begins channeling if the target is shielded.
- Total damage changed to 150 / 250 / 350 from 170 / 250 / 330.
- Is now a magic resistance AoE debuff.
remade
- Duration reduced to 1 / 1.5 / 2 / 2.5 / 3 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- Cooldown reduced to 12.5 seconds from 15.
- Maximum duration reduced to 6 seconds from 8.
- Cooldown reduced to 12 seconds from 15.
- Base damage reduced to 100 from 115.
- Silence reduced to 0.75 + (0.75 per bounce) seconds from 1 + (1 per bounce).
- Cooldown reduced to 15 seconds from 18.
:
- Now targets a location to teleport to when channeling completes, it works like a built-in blink.
- Stats
- Base damage increased to 47 from 45.
- Base health reduced to 470 from 480.
- Base damage increased to 50 / 75 / 100 / 130 / 160 from 40 / 70 / 100 / 130 / 160.
- Base damage reduced to 115 from 135.
- AP ratio increased to 35% AP from 30% AP.
- Number of bounces increased to 3 / 5 / 7 / 9 / 11 from 2 / 4 / 6 / 8 / 10.
- Silence modified to 2 seconds + (1 per bounce) beyond the first.
:
- No longer ignores magic resist.
- Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 55 / 80 / 105 / 130.
- Cast range reduced to 525 from 600.
- Bug Fix: Fixed an edge case bug that allowed it to continue after dying.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 40 / 70 / 100 / 130 / 160 (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
- : miss chance modified to 10% at all levels from 5 / 10 / 15%.
- Cooldown increased to 15 seconds from 12.
- Fear duration modified to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1 / 1.75 / 2.5 / 3.25 / 4.
- Received a new particle to better express its use.
- No longer penetrates magic resistance.
- Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150 (overall damage increase vs. minions, overall damage decrease vs. champions).
- Updated recommended items.
- Base damage type updated, it should now be back to its power level of a week ago.
- Updated recommended items.
- Base damage to minions increased to 135 from 120 per bounce.
- Base damage type changed to make it work like other abilities of its type.
- Duration reduced to 1 / 1.75 / 2.5 / 3.25 / 4 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- Cooldown increased to 14 seconds from 12.
- Range reduced to 450 from 500.
- Break range reduced to 700 from 800.
:
- Base damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).
- Added a 50% slow.
- Base damage increased to 120 from 100.
- AP ratio increased to 40% AP from 25% AP.
:
- Stats
- Attack range reduced to 400 from 480.
- Base health increased to 500 from 480.
- Tooltip now shows the proper ability power bonus.
- Base damage increased to 100 from 85.
- Base damage increased to 170 / 250 / 330 per second from 150 / 230 / 330.
- Stats
- Health gain per level increased to 57 from 52.
- Base health increased to 480 from 455.
- Base damage increased to 150 / 225 / 325 from 120 / 200 / 280.
- AP ratio increased to 80% AP from 40% AP.
- Bug Fix: Fixed a bug with the particle effect.
- Mana cost increased to 100 / 120 / 140 / 160 / 180 from 90 / 105 / 120 / 135 / 150.
- Bade damage changed to 20 / 50 / 75 / 100 / 125 per second from 30 / 50 / 70 / 90 / 110.
- Base damage reduced to 80 from 100.
- AP ratio increased to 25% AP from 20% AP.
- Base damage increased to 120 / 200 / 280 per second from 120 / 180 / 240.
- Bug Fix: Fixed a bug that occured when Fiddlesticks died while channeling .
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.