watch 02:39
The Loop (Games)
Do you like this video?
Fiddlesticks
Abilities
- Notes
- The process of or the act of pretending to be an Effigy will be interrupted if Fiddlesticks:
- Moves.
- Takes damage.
- Declares an attack.
- Casts any ability or spell.
- Is
channeling.
- Is hit by an ability.
- Is affected by a
crowd control effect.
- Effigies will mimic Fiddlesticks' idle animations and their health bars are hidden until they fake an action.
- If Fiddlesticks pretends to be an Effigy, its health bar stays hidden until the pose is interrupted.
- Effigies are considered
clones.
- They are not valid targets to direction, ground, and auto-targeted effects for first 1.5 seconds of their lifespan.
- The trinket slot can still be temporarily replaced by .
- has a special icon for this ability.
- Notes
- The fear-immunity timer is not refreshed by subsequent attempts to fear the target.
- The
fear is applied at the end of the cast time, regardless of the target's distance or the missile landing.
- The missile cannot be destroyed, either.
- Fiddlesticks is considered "seen" if it is visible and is inside an enemy champion's sight radius. Vision from
minions,
wards, and
turrets will not prevent Fiddlesticks from
fearing if there are no nearby enemy champions.
- There is a very brief grace period after being seen but not when entering combat.
Monsters may be feared with the same condition as champions.
- Vision from the enemy team will not prevent the fear from triggering versus neutral monsters, and vice versa.
- The passive portion does not currently communicate any information to Fiddlesticks, its allies nor its enemies. There is no indicator to say that Fiddlesticks is out of combat; and no indicator or debuff icon on affected enemies.
- A visual indicator will circle around all enemy champions while Fiddlesticks is channeling if it is unseen. This is only visible to Fiddlesticks.
- The fear immunity applies even if the target is
crowd control immune. It is not applied if it is blocked by
spell shield.
- Terrify will still cast and affect the target even if Fiddlesticks dies or loses
sight of them during the cast time.
- Terrify will still cast but not affect the target if they die or become
untargetable during the cast time. There is no compensation.
- Terrify will still cast but not affect the target if they die or become
- The player's screen will have a visual effect when successfully
feared by Terrify.
- has a special icon for this ability.
Nearsight reduces an enemy
champion's
sight radius, thus allowing Fiddlesticks to utilize the passive portion of Terrify more effectively.
One for All differences edit
- The fear-immunity is shared across all Fiddlesticks.
- Notes
Spell shield will block the tether's application but not the damage of one already applied.
- has a special icon for this ability.
- The following table refers for interactions while Fiddlesticks is
channeling:
- Notes
Roots do not
interrupt the ability despite being a movement channel.
- Crowstorm, after it has been channeled, persists through
stasis.
- Fiddlesticks will always
blink to its intended location even if its position changes during the
channel without being interrupted (e.g. by ).
- has a special icon for this ability.
- The following table refers for interactions while Fiddlesticks is
channeling:
Patch history
- See here for the complete patch history.
- Undocumented: Can once again be targeted by .
- Stats
- Attack damage growth increased to 2.63 from 2.625.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Undocumented: Can no longer be targeted by .
- Bug Fix: No longer continues to deal full damage if it dies right after blinking to the target location.
- Minion healing reduced to 15% from 25%.
- Bug Fix: Tooltip now properly contains information about increasing mana cost.
- Bug Fix: Now properly activates and fears monsters when he uses on them.
- Minion damage reduced to 50% from 60%.
- Timer to activate effigy pose increased to 2 seconds from 1.
- New Effect: If Fiddlesticks casts or while pretending to be an effigy, enemies hit will be
feared as if it were unseen.
- New Effect: If Fiddlesticks casts or while pretending to be an effigy, enemies hit will be
- Minion damage increased to 60% from 40%.
- New Effect: Now has a buff icon to show when pose is active.
- Undocumented: Minion healing increased to 25% from 15%.
- Bug Fix: Is no longer able to walk while channeling if his target goes into an untargetable state.
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- V10.7 - April 3rd Hotfix
- Base damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
- Health ratio increased to 12 / 13.5 / 15 / 16.5 / 18% of the target's missing health from 12 / 13 / 14 / 15 / 16%.
- V10.7 - Full Relaunch
- General
- Title changed to the Ancient Fear from the Harbinger of Doom.
- Complete visual upgrade across all skins.
- New artwork for , , , , , , and .
- Tweaked artwork for and .
- New voice over and separate voice overs for Praetorian and Surprise Party.
- New lore.
- Stats
- Base attack damage increased to 55.36 from 48.36.
- Base armor increased to 34 from 30.
- Base health increased to 580.4 from 524.4.
- Health growth increased to 92 from 80.
- Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive , which permanently occupies his trinket slot.
Effigy at the target location (X range), which reveals the surrounding area. The effigy visually appears exactly as does to enemies. Enemy
champions that approach an effigy will activate it, causing the effigy to fake a random action, after which the effigy will deal 1 damage to itself. Stores one charge every 115 − 30 (based on level) seconds, up to 2 maximum charges.
: Consume a charge to place a visible
- Innate - A Harmless Scarecrow: Starting from level 6, placing an
effigy grants
obscured vision of the revealed area as well as
reveal and
disable enemy
wards near it for 6 seconds.
(Innate)
- Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive , which permanently occupies his trinket slot.
- Active: Passive: All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by Dread will
fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. This effect can trigger against multiple enemies for area of effect abilities.
- Active: Fiddlesticks shrieks at the target enemy, which, after a 0.4 seconds delay, deal 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) of target's current health magic damage and
fears them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds,
slowing them by 90% . Terrify has a minimum damage threshold of 40 / 60 / 80 / 100 / 120, and is capped at 400 against monsters.
- Enemies can only be
feared by Terrify once every few seconds. If the target of Terrify's active has recently been feared, Terrify's damage and minimum damage threshold are doubled.
- Mana Cost: 65.
- Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
- On-Target Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
- Target Range: 575.
- Cast Time: 0.4 seconds.
(Q)
- Active: Passive: All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by Dread will
- Active: Fiddlesticks
tethers itself to all nearby enemies and
channels for up to 2 seconds. While channeling, tethered enemies are
revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+ 8.25% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Deals a total of 100 / 160 / 220 / 280 / 340 (+ 70% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Total damage is reduced to 40% against minions.
- Fiddlesticks
heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against
minions.
- If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds.
- Effect Radius: 575.
- Tether Radius: 850.
- Cast Time: 0.1 seconds.
(W)
- Active: Fiddlesticks
- Active: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 100 / 130 / 160 / 190 (+ 50% AP) magic damage and
slowing enemies hit by 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
- Enemies hit in the center of the area are also
silenced for 1.25 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Target Range: 850.
(E)
- Active: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 100 / 130 / 160 / 190 (+ 50% AP) magic damage and
- Active: After
channeling for 1.5 seconds, Fiddlesticks
blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds. Deals a maximum of 625 / 1125 / 1625 (+ 225% AP) magic damage.
- Mana Cost: 100.
- Cooldown: 140 / 110 / 80 seconds.
- Target Range: 800.
- Effect Radius: 600.
(R)
- Active: After
See also
Cancelled Champions |
---|
References
- Champions with strategy information
- Map specific balancing
- Champions with map-specific balancing
- Fiddlesticks
- League of Legends champion
- Champion gameplay article
- Mana champion
- Ranged champion
- 2009 release
- Specialist champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Jungle champion
- Adaptive magic champion
- 1350 BE champion
- 585 RP champion
Languages:
Community content is available under CC-BY-SA unless otherwise noted.