Previous Lore
For nearly twenty years,
has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil.His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League.
In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift.
Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by
, mere husks of men gibbering about and death.Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter.
Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom - all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows. The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world. Leaving the valley in the middle of the night,
shambled across the desert and into the neighboring realms. He and all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.Previous Abilities
Previous Splash Art
Patch History
- Stats
- Base armor increased to 30 from 20.88.
-
- Bug Fix: Vintage load screen border has been restored.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Range increased to 575 from 525.
- New Effect: If the target dies, reduces cooldown by remaining duration.
- Bug Fix: Surprise Party Fiddlesticks's Dark Wind on-hit particles now properly appear when Dark Wind kills a unit.
- Base damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Bug Fix: Fixed a bug that caused Drain to not apply its final tick of damage.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 15 / 14 / 13 / 12 / 11.
- Bug Fix: Dark Candy Fiddlesticks's Crowstorm particles no longer show up as Surprise Party Fiddlesticks's for enemies or spectators.
- General
- After 5 seconds of not moving, Fiddlesticks will become a scarecrow.
- Number of bounces reduced to 6 from 7.
- General
- New ability icons.
- New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks Error: Parameter '3' is not accepted.% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
- Range reduced to 525 from 575.
- Cooldown now begins at the end instead of at the start.
- Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 from 10 / 9 / 8 / 7 / 6.
- Bounces increased to 6 from 4. 7 potential targets up from 5.
- Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 + 180% AP from 195 / 255 / 315 / 375 / 435 + 135% AP.
- New priority:
- Target of . The target of Drain is now virtually guaranteed to take maximum damage.
- New target.
- Random target.
- Bounces increased to 6 from 4. 7 potential targets up from 5.
- Now casts at maximum range if cast beyond maximum range.
- Pings "On My Way" to allies.
(R)
- Mana reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130.
- Stats
- Base mana increased to 400.12 from 350.12.
- Mana growth reduced to 56 from 59.
- Tether range reduced to 650 from 700.
- Revised Innate: Dealing magic damage or casting applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds.
- Will now prioritize enemies that have not yet been hit.
- Silence duration increased to 1.25 seconds from 1.2.
- Targets can now only be silenced once.
- Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
- Tether range increased to 800 from 750.
- Refresh rate increased to 0.25 seconds from 0.5 seconds.
- Overall damage remains unchanged.
- Fixed a bug where tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.
- Stats
- Base armor increased to 15 from 11.
- No longer applies to targets who can't see Fiddlesticks.
- Now causes target to flee away from the source at reduced movement speed.
- Cast range increased to 575 from 475.
- Mana cost reduced to 65 at all ranks from 65 / 75 / 85 / 95 / 105
- Duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 100 at all ranks from 150 / 200 / 250.
- No longer reduces , , or magic resist.
- Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life.
- General
- Several of Fiddlesticks' effects have been upgraded.
- Stats
- Movement speed increased to 335 from 310.
- Fixed a bug where it would interrupt Fiddlestick's autoattack.
- Now deals 50% increased damage to minions.
- Autoattack missile speed increased to 1750 from 1500.
- AP ratio reduced to 45% AP from 50% AP.
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 14 / 13 / 12 / 11 / 10.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165.
- Fixed a bug where it would sometimes disappear when Fiddlesticks died.
- Fixed a bug where it was sometimes bouncing 4 times instead of 5.
- Fixed a bug where could instant-kill people under some circumstances.
- Range increased to 475 from 450.
- Heal is no longer reduced if the damage done to the target is shielded.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145
- AP ratio increased to 45% AP per second from 40% AP.
- Channel duration reduced to 1.5 seconds from 2.
- V1.0.0.116 Rework
- Stats
- Base armor increased to 11 from 4.75.
- Armor per level increased to 3.5 from 3.
- Movement speed increased to 310 from 300.
- Mana cost reduced to 65 / 75 / 85 / 95 / 105 from 65 / 80 / 95 / 110 / 125.
- Range increased to 575 from 525.
- AP ratio increased to 50% AP from 48% AP.
- Healing from damage dealt reduced to 60 / 65 / 70 / 75 / 80% from 100% at all ranks.
- Leash range reduced to 650 from 700.
- Base damage changed to 65 / 85 / 105 / 125 / 145 from 100 at all ranks.
- AP ratio increased to 45% AP from 35% AP.
- Number of bounces changed to 5 at all ranks from 2 / 4 / 6 / 8 / 10.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 14 at all ranks.
- Projectile speed reduced to 1100 from 1200.
- Base damage reduced to 125 / 225 / 325 per second from 150 / 250 / 350.
- AP ratio increased to 40% AP per second from 35% AP.
- Cooldown reduced to 150 / 140 / 130 seconds from 150 at all ranks.
- Stats
- Base magic resistance reduced to 30 from 35.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12.
- Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
- Now immediately applies to the surrounding area after using it.
- Increased the damage to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 130 / 160.
- Reduced the cooldown to 10 / 9 / 8 / 7 / 6 seconds from 10.
- AP ratio increased to 48% AP per second from 40% AP.
- Duration reduced to 5 seconds from 6.
- Cooldown reduced to 13 seconds from 14.
- Cooldown reduced to 10 seconds from 12.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 seconds from 15.
- Now grants assists.
- Tooltip fixed to show the correct magic resistance reduction value.
- Silence duration reduced to 1.2 seconds from 1.5.
- Reduced the number of bounces to 2 / 4 / 6 / 8 / 10 from 3 / 5 / 7 / 9 / 11.
- Missile speed increased to 1200 from 800.
- AP ratio reduced to 35% AP per second from 40% AP.
- Silence duration reduced to 1.5 seconds from 2.
- Fixed bug resulting in longer silence durations than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version.
- Stats
- Movement speed increased to 300 from 290.
- No longer begins channeling if the target is shielded.
- Total damage changed to 150 / 250 / 350 from 170 / 250 / 330.
- Is now a magic resistance AoE debuff.
remade
- Duration reduced to 1 / 1.5 / 2 / 2.5 / 3 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- Cooldown reduced to 12.5 seconds from 15.
- Maximum duration reduced to 6 seconds from 8.
- Cooldown reduced to 12 seconds from 15.
- Base damage reduced to 100 from 115.
- Silence reduced to 0.75 + (0.75 per bounce) seconds from 1 + (1 per bounce).
- Cooldown reduced to 15 seconds from 18.
:
- Now targets a location to teleport to when channeling completes, it works like a built-in blink.
- Stats
- Base damage increased to 47 from 45.
- Base health reduced to 470 from 480.
- Base damage increased to 50 / 75 / 100 / 130 / 160 from 40 / 70 / 100 / 130 / 160.
- Base damage reduced to 115 from 135.
- AP ratio increased to 35% AP from 30% AP.
- Number of bounces increased to 3 / 5 / 7 / 9 / 11 from 2 / 4 / 6 / 8 / 10.
- Silence modified to 2 seconds + (1 per bounce) beyond the first.
:
- No longer ignores magic resist.
- Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 55 / 80 / 105 / 130.
- Cast range reduced to 525 from 600.
- Fixed an edge case bug that allowed it to continue after dying.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 40 / 70 / 100 / 130 / 160 (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
- : miss chance modified to 10% at all levels from 5 / 10 / 15%.
- Cooldown increased to 15 seconds from 12.
- Fear duration modified to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1 / 1.75 / 2.5 / 3.25 / 4.
- Received a new particle to better express its use.
- No longer penetrates magic resistance.
- Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150 (overall damage increase vs. minions, overall damage decrease vs. champions).
- Updated recommended items.
- Base damage type updated, it should now be back to its power level of a week ago.
- Updated recommended items.
- Base damage to minions increased to 135 from 120 per bounce.
- Base damage type changed to make it work like other abilities of its type.
- Duration reduced to 1 / 1.75 / 2.5 / 3.25 / 4 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- Cooldown increased to 14 seconds from 12.
- Range reduced to 450 from 500.
- Break range reduced to 700 from 800.
:
- Base damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).
- Added a 50% slow.
- Base damage increased to 120 from 100.
- AP ratio increased to 40% AP from 25% AP.
:
- Stats
- Attack range reduced to 400 from 480.
- Base health increased to 500 from 480.
- Tooltip now shows the proper ability power bonus.
- Base damage increased to 100 from 85.
- Base damage increased to 170 / 250 / 330 per second from 150 / 230 / 330.
- Stats
- Health gain per level increased to 57 from 52.
- Base health increased to 480 from 455.
- Base damage increased to 150 / 225 / 325 from 120 / 200 / 280.
- AP ratio increased to 80% AP from 40% AP.
- Fixed a bug with the particle effect.
- Mana cost increased to 100 / 120 / 140 / 160 / 180 from 90 / 105 / 120 / 135 / 150.
- Bade damage changed to 20 / 50 / 75 / 100 / 125 per second from 30 / 50 / 70 / 90 / 110.
- Base damage reduced to 80 from 100.
- AP ratio increased to 25% AP from 20% AP.
- Base damage increased to 120 / 200 / 280 per second from 120 / 180 / 240.
- Bug Fix: Fixed a bug that occured when Fiddlesticks died while channeling .
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.