Previous Lore
For nearly twenty years,
has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil.His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League.
In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift.
Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by
, mere husks of men gibbering about and death.Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter.
Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom - all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows. The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world. Leaving the valley in the middle of the night,
shambled across the desert and into the neighboring realms. He and all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.Previous Abilities
Previous Splash Art
Patch History
- General
- New Effect: After 5 seconds of not moving Fiddlesticks will stand completely still and become a scarecrow.
- Bounces reduced to 6 from 7.
V6.9:
- General
- New ability icons
- Removed: Magic resistance reduction
- New Effect: Standing still or channeling for 1.5 seconds grants Fiddlesticks Error: Parameter '3' is not accepted.% bonus movement speed, lasting for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread and will reset the timer.
- Cast range reduced to 525 from 575.
- Cooldown trigger changed to at end from at start.
- Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 seconds from 10 / 9 / 8 / 7 / 6.
- Bounces increased to 7 from 5.
- Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 (+ 180% AP) from 195 / 255 / 315 / 375 / 435 (+ 135% AP)
- New priority order
- 's target (virtually guaranteed to take maximum damage)
- New target
- Random target
- Bounces increased to 7 from 5.
- New Effect: Casts at maximum range if cast beyond it
- New Effect: Pings 'On My Way' at allies
- Cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130.
- Stats
- Mana increased to 400.12 from 350.12
- Mana growth reduced to 56 from 59
- Tether range reduced to 650 from 700.
- Removed: Area-of-effect magic resistance reduction.
- New Effect: Dealing magic damage or casting applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds.
- New Effect: Prioritizes enemies not yet hit
- New Effect: Targets can only be silenced once.
- Silence duration increased to 1.25 seconds from 1.2
- Bug Fix: Rapidly spamming a basic ability at the very end of channel sometimes caused said ability to go on cooldown without appearing to be so in the HUD and without casting taking place.
- Tether range increased to 800 from 750.
- Tick rate increased to 0.25 seconds from 0.5
- Total damage unchanged
- Bug Fix: Tether occasionally snapping prematurely if target moved out of a specific range within a certain window of time.
- Stats
- Armor increased to 15 from 11
- Removed: Reducing magic resistance of enemies who can't see Fiddlesticks.
- New Effect: Fear causes target to 'flee' from Fiddlesticks with reduced movement speed.
- Cast range increased to 575 from 475.
- Cost reduced to 65 at all ranks from 65 / 75 / 85 / 95 / 105.
- Duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 from 1 / 1.5 / 2 / 2.5 / 3.
- Cost reduced to 100 at all ranks from 150 / 200 / 250.
- Removed: Reducing Template:Moi, Template:Moi, or Template:Moi's magic resistance.
- Bug Fix: Fiddlesticks not immediately attacking target after a successful channel.
- General
- Visual effects updated
- Stats
- Movement speed increased to 335 from 310.
- Bug Fix: Interrupting Fiddlestick's basic attack.
- New Effect: Deals 50% increased damage to minions.
- General
- Basic attack projectile speed increased to 1750 from 1500.
- AP ratio reduced to (+ 45% AP) from (+ 50% AP)
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 14 / 13 / 12 / 11 / 10.
- Damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165.
- Bug Fix: Sometimes disappearing when Fiddlesticks died.
- Bug Fix: Sometimes bouncing 4 times instead of the intended 5.
- Bug Fix: Instantly killing enemies under some circumstances.
- Range increased to 475 from 450.
- Heal is no longer reduced if the damage done to the target is shielded.
- Damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145
- AP ratio per second increased to (+ 45% AP) from (+40% AP)
- Channel duration reduced to 1.5 seconds from 2.
- General
- Gameplay Update
- Stats
- Armor increased to 11 from 4.75
- Armor growth increased to 3.5 from 3
- Movement speed increased to 310 from 300
- Cost reduced to 65 / 75 / 85 / 95 / 105 from 65 / 80 / 95 / 110 / 125.
- Cast range increased to 575 from 525.
- AP ratio increased to (+ 50% AP) from (+ 48% AP)
- Heal reduced to 60 / 65 / 70 / 75 / 80% damage from 100.
- Tether range decreased to 650 from 700.
- Damage changed to 65 / 85 / 105 / 125 / 145 from 100 at all ranks.
- AP ratio increased to (+ 45% AP) from (+ 35% AP)
- Bounces changed to 5 at all ranks from 2 / 4 / 6 / 8 / 10.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 14 at all ranks.
- Projectile speed decreased to 1100 from 1200.
- Damage per second reduced to 125 / 225 / 325 from 150 / 250 / 350.
- AP ratio per second increased to (+ 40% AP) from (+ 35% AP)
- Cooldown reduced to 150 / 140 / 130 seconds from 150 at all ranks.
- Stats
- Magic resistance reduced to 30 from 35
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12.
- Cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145.
- Cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
- New Effect: Immediately applies after blinking to target location.
- Damage increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 130 / 160.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks.
- AP ratio increased to (+ 48% AP) from (+ 40% AP)
- Duration reduced to 5 seconds from 6.
- Cooldown reduced to 13 seconds from 14.
- Cooldown reduced to 10 seconds from 12.
- Cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 seconds from 15.
- New Effect: Fiddlesticks can score assists when targeting enemy champions.
- Tooltip updated to show correct magic resistance reduction value.
- Silence duration reduced to 1.2 seconds from 1.5
- Bounces reduced to 2 / 4 / 6 / 8 / 10 from 3 / 5 / 7 / 9 / 11.
- Projectile speed increased to 1200 from 800.
- AP ratio reduced to (+ 175% AP) from (+ 200% AP)
- Silence duration reduced to 1.5 seconds from 2.
- Bug Fix: Silencing for longer than intended.
- Silence duration increased to 2 seconds per bounce from (0.75 + 0.75 per bounce)
- Stats
- Movement speed increased to 300 from 290.
- Removed: Channel beginning if target is affected by a spell shield.
- Damage changed to 150 / 250 / 350 from 170 / 250 / 330.
- New I
- Fiddlesticks reduces enemies' magic resistance in an area around him.
- - Fear duration reduced to 1 / 1.5 / 2 / 2.5 / 3 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- Cooldown reduced to 12.5 seconds from 15.
- Maximum duration reduced to 6 seconds from 8.
- Cooldown reduced to 12 seconds from 15.
- Damage reduced to 100 from 115.
- Silence duration reduced to 1.5 seconds (0.75 + 0.75 per bounce) from 2.
- Cooldown reduced to 15 seconds from 18.
:
- New Effect: Fiddlesticks blinks to the target location when he finishes channeling.
- Stats
- Attack damage increased to 47 from 45
- Health reduced to 470 from 480
- Damage increased to 50 / 75 / 100 / 130 / 160 from 40 / 70 / 100 / 130 / 160.
- Bounces increased to 3 / 5 / 7 / 9 / 11 from 2 / 4 / 6 / 8 / 10.
- Damage reduced to 115 from 135.
- AP ratio increased to (+ 35% AP) from (+ 30% AP)
- Silence duration changed to 2 seconds (1 + 1 per bounce beyond the first)
- Removed: Magic Penetration
- Damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 55 / 80 / 105 / 130.
- Miss chance changed to 10% at all levels from 5 / 10 / 15.
- Cast range reduced to 525 from 600.
- Bug Fix: Persisting after Fiddlesticks' death
- Damage reduced to 30 / 55 / 80 / 105 / 130 from 40 / 70 / 100 / 130 / 160
- Cooldown increased to 15 seconds from 12.
- Fear duration changed to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1 / 1.75 / 2.5 / 3.25 / 4.
- New particle
- Damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150
- Damage to minions increased
- Damage to champions reduced
- Damage to minions increased
- General
- Recommended items updated
- Damage type reverted to April 25, 2009 Patch
- General
- Recommended items updated
- Damage to minions increased to 135 from 120.
- Damages both minions and champions for the same amount.
- Damage to minions increased to 135 from 120.
- Damage type changed to work like similar abilities.
- Fear duration reduced to 1 / 1.75 / 2.5 / 3.25 / 4 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- Cooldown increased to 14 seconds from 12.
- Cast range reduced to 450 from 500.
- Tether range reduced to 700 from 800.
- Damage to champions increased to 135 from 120
- Damage to minions unchanged
- Damage to champions increased to 135 from 120
- New Effect: Slows for 50% on cast
- Damage increased to 120 from 100.
- AP ratio increased to (+ 40% AP) from (+ 25% AP)
- Stats
- Attack range reduced to 400 from 480
- Health increased to 500 from 480
- Tooltip updated to display correct AP ratio.
- Damage increased to 100 from 85.
- Damage increased to 170 / 250 / 330 from 150 / 230 / 330.
- Stats
- Health increased to 480 from 455
- Health growth increased to 57 from 52
- Damage increased to 150 / 225 / 325 from 120 / 200 / 280.
- AP ratio increased to (+ 80% AP) from (+ 40% AP)
- Bug Fix: Particle effect
- Cost increased to 100 / 120 / 140 / 160 / 180 from 90 / 105 / 120 / 135 / 150.
- Damage per second changed to 20 / 50 / 75 / 100 / 125 from 30 / 50 / 70 / 90 / 110.
- Damage reduced to 85 from 100.
- AP ratio increased to (+ 25% AP) from (+ 20% AP)
- Damage per second increased to 120 / 200 / 280 from 120 / 180 / 240.
- Bug Fix: Fiddlesticks dying while channeling.
- Tooltip updated
- Tooltip updated
- Tooltip updated