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League of Legends Wiki
Line 308: Line 308:
 
==Patch History==
 
==Patch History==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V10.7#April 3rd Hotfix|V10.7]] - April 3rd Hotfix
  +
* {{ai|Bountiful Harvest|Fiddlesticks}}
  +
** Base damage increased to {{ap|120 to 360}} from {{ap|100 to 340}}.
  +
** Health ratio increased to {{as|{{ap|12 to 18}}% of the target's '''missing''' health}} from {{as|{{ap|12 to 16}}%|health}}.
  +
 
;[[V10.7]] - Full Relaunch
 
;[[V10.7]] - Full Relaunch
 
* General
 
* General

Revision as of 21:51, 3 April 2020


Previous Lore

Fiddlesticks Render old2
"No weapon cuts deeper than fear fear." - Fiddlesticks Fiddlesticks

Fiddlesticks is a ghastly, living scarecrow who stalks the darkness, wielding a cruel scythe and preying upon the unwary. Once a lonely man accused of bringing famine to his village, he was tied up and left to starve in his own barren field. Resurrected by the savage murder of crows that fed on his remains, Fiddlesticks now relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood-splattered beaks.

Harbinger of Doom

A ghastly living scarecrow, Fiddlesticks is an abomination who stalks the darkness, wielding a scythe and preying upon the unwary. Aided by a savage murder of crows, Fiddlesticks relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood splattered beaks.

Fiddlesticks Concept 01
EditImageReference

Runeterra Crest icon

Short Story • 4 Minute Read

To Our End

By Rayla Heide

Niram and his fellow brigands readied their horses beneath the noonday sun. He fastened the buckle of the last satchel on his horse. Each was filled with an assortment of ornately carved daggers, snowfox furs, and cured meat. The stolen wares weighed his horse's saddle down so significantly he decided to walk her back to their camp.

Fiddlesticks Render old
"Those who say 'you have nothing to fear but fear itself' have not yet felt the crows crows."

For nearly twenty years, Fiddlesticks Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil.

His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League.

In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift.

Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear fear, mere husks of men gibbering about crows crows and death.

Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter.

Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

Fiddlesticks Render old
Released in V1.0.0.32 (October 23rd, 2009)
It is hoped that Fiddlesticks Fiddlesticks is an anomaly, not a shade of things to come.
There are many rumors of Fiddlesticks' origins. Some say that he is the avenging guardian of the witches of the Howling Marsh. Others believe that he is some sort of abomination gone wrong, a product of the mad scientists of Zaun. Barroom stories say that he is the creation of Noxus, a thing of evil which not even they could contain. There are even those that whisper that he comes from the forbidden Shadow Isles, but such learned men often keep to themselves. Whatever the truth, Fiddlesticks has come to the League of Legends, a malefic champion whose mere presence is a warning - something wicked this way comes.

Fiddlesticks Render old
Released in Alpha Week 6 (March 25th, 2009)

The plains on the outskirts of the Shurima desert have always been known as the voodoo lands. Dark magics flow over the landscape like a chilling breeze. The dried grasses rustle, and the cackles of those who dabble with this power float through the air.

There is a valley, just on the sandy edge of the desert. A powerful witch lives there, but not alone. It is said that she commands powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside the bodies of carefully crafted scarecrows.

Those who have been to the edge of that valley have seen the rows upon rows of shambling creatures. They have seen them dance and fight with each other. And they have fled in fright, for there are few sights more terrifying.

The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world.

Leaving the valley in the middle of the night, Fiddlesticks shambled across the desert and into the neighboring realms. He tormented and terrified all who looked upon him, and he smiled. For it is his job to be the harbinger, to bear the news of the impending doom.

Before the rest of his kind come out of the valley, all of Valoran will have been warned.

Fiddlesticks Render old
Alpha Lore
There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom - all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows. The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world. Leaving the valley in the middle of the night, Fiddlesticks Fiddlesticks shambled across the desert and into the neighboring realms. He torments torments and terrifies terrifies all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.

Previous Quotes

Champion Select
Pick
Ban

  • ▶️  File:Fiddlesticks makes a mechanical noise. OriginalCircle.png
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  • Previous Abilities

    Dread

    Dread

    Innate: Standing still or Channeling icon channeling abilities for 1.5 seconds grants Fiddlesticks Movement speed icon Error: Parameter '3' is not accepted. bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being Stun icon immobilized will not trigger Dread, and will reset the timer.

    After 5 seconds of not moving, Fiddlesticks will stand completely still.

    Info
    • Standing still and basic attacking will not reset Dread's timer.
    • Unlike Guerrilla Warfare Guerrilla Warfare Fiddlesticks can perform other actions so long as he does not move.
    • If the player orders Fiddlesticks to move to his current position (clicking to move on top of Fiddlesticks), Dread activates even without Fiddlesticks moving.
      • This way it's possible to activate Dread infinitely.

    Terrify

    Terrify old2

    Active: Fiddlesticks causes the target enemy to Flee icon flee as well as Slow icon slowing them by 90%.

    Duration:
    1.25 / 1.5 / 1.75 / 2 / 2.25

    Info
    • No additional details.

    Drain

    Drain

    Active: Fiddlesticks tethers himself to the target enemy and Channeling icon channels for up to 5 seconds. While channeling, he deals Magic damage magic damage each second, and Heal power icon heals himself for a percentage of the damage done.

    Magic Damage per Second:
    80 / 105 / 130 / 155 / 180 (+ 45% AP)
    Total Magic Damage:
    400 / 525 / 650 / 775 / 900 (+ 225% AP)
    Heal Ratio:
    60 / 65 / 70 / 75 / 80%
    Heal per Second:
    48 / 68.25 / 91 / 116.25 / 144 (+ 27 / 29.25 / 31.5 / 33.75 / 36% AP)
    Total Heal:
    240 / 341.25 / 455 / 581.25 / 720 (+ 135 / 146.25 / 157.5 / 168.75 / 180% AP)

    If the target breaks the tether by moving out of range, Drain ends immediately. If the target dies before the channel completes, the Cooldown icon cooldown is reduced by its remaining duration.

    Info
    • Drain deals damage every 0.25 seconds.
    • Drain has a brief channel time (0.1 seconds) on cast before activation.
    • Drain's channel will be interrupted if Fiddlesticks performs any other action, uses item actives, or is disabled.
      • Using summoner spells (except Flash Flash and Teleport Teleport) will not interrupt the channel.
    • Drain will not continue channeling through Death Defied Death Defied or Icathian Surprise Icathian Surprise.
    • Drain will continue channeling through untargetable abilities (Playful Playful, Sanguine Pool Sanguine Pool) so long as the target remains in tether range.
    • Spell Shield Spell shield will block applying the tether but will not block damage from one already applied.

    Dark Wind

    Dark Wind

    Active: Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, prioritizing targets not yet hit or targets affected by Drain Drain, dealing magic damage with each bounce and Silence icon silencing them for 1.25 seconds once.

    Magic Damage per Bounce:
    60 / 80 / 100 / 120 / 140 (+ 45% AP)
    Total Single-Target Damage:
    180 / 240 / 300 / 360 / 420 (+ 135% AP)

    Monster icon Monsters take twice as much damage.

    Monster Damage per Bounce:
    120 / 160 / 200 / 240 / 280 (+ 90% AP)
    Monster Total Single-Target Damage:
    360 / 480 / 600 / 720 / 840 (+ 270% AP)

    Info

    Crowstorm

    Crowstorm old2

    Active: After Channeling icon channeling for 1.5 seconds, Fiddlesticks Flash blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second.

    Magic Damage per Second:
    125 / 225 / 325 (+ 45% AP)
    Total Magic Damage:
    625 / 1125 / 1625 (+ 225% AP)

    Info

    Previous Splash Art And Chromas

    Patch History

    V10.7 - April 3rd Hotfix
    • Bountiful Harvest Bountiful Harvest
      • Base damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
      • Health ratio increased to 12 / 13.5 / 15 / 16.5 / 18% of the target's missing health from 12 / 13 / 14 / 15 / 16%.
    V10.7 - Full Relaunch
    • General
    • Stats
      • Base attack damage increased to 55.36 from 48.36.
      • Base armor increased to 34 from 30.
      • Base health increased to 580.4 from 524.4.
      • Health growth increased to 92 from 80.
    • A Harmless Scarecrow A Harmless Scarecrow (Innate)
      • Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive Scarecrow Effigy Scarecrow Effigy, which permanently occupies his trinket slot.
        • Scarecrow Effigy Scarecrow Effigy: Consume a charge to place a visible Totem Ward icon Effigy at the target location (X range), which reveals the surrounding area. The effigy visually appears exactly as Fiddlesticks Fiddlesticks does to enemies. Enemy Champion icon champions that approach an effigy will activate it, causing the effigy to fake a random action, after which the effigy will deal 1 damage to itself. Stores one charge every 115 − 30 (based on level) seconds, up to 2 maximum charges.
      • Innate - A Harmless Scarecrow: Starting from level 6, placing an Totem Ward icon effigy grants Sweeper Drone icon obscured vision of the revealed area as well as True Sight icon reveal and Disabled Ward icon disable enemy Ward icon wards near it for 6 seconds.
    • Terrify Terrify (Q)
      • Active: Passive: After X seconds out of combat, Fiddlesticks creates an aura of Dread that affects all enemy units that do not have vision of it. Fiddlestick's next damaging ability against an enemy affected by Dread will Flee icon fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. This effect can trigger against multiple enemies for area of effect abilities.
      • Active: Fiddlesticks shrieks at the target enemy, dealing 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) of target's current health magic damage and Flee icon fearing them for a short duration. Terrify has a minimum damage threshold of 40 / 60 / 80 / 100 / 120, and is capped at 400 against Monster icon monsters.
      • Enemies can only be Flee icon feared by Terrify once every few seconds. If the target of Terrify's active has recently been feared, Terrify's damage and minimum damage threshold are doubled.
      • Mana Cost: 65.
      • Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
      • Target Range: 575.
      • On-Target Cooldown: 8 seconds.
    • Bountiful Harvest Bountiful Harvest (W)
      • Active: Fiddlesticks Focused Resolve tethers itself to all nearby enemies and
    Type Channel
    Attacking Interrupts
    Abilities Interrupts
    Movement Interrupts
    Items Usable N/A
    Disabled N/A
    Interrupted by N/A
    Pending for Test All items are PENDING FOR TEST:
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by Flash Flash
    Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • for up to 2 seconds. While channeling, tethered enemies are True Sight icon revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+ 8.25% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Deals a total of 100 / 160 / 220 / 280 / 340 (+ 70% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Total damage is reduced to 40% against minions.
      • Fiddlesticks Heal power icon heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against Minion icon minions.
      • If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
      • Mana Cost: 60.
      • Cooldown: 9 seconds.
      • Effect Radius: 575.
      • Tether Radius: 850.
      • Cast Time: 0.1 seconds.
    • Reap Reap (E)
      • Active: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 100 / 130 / 160 / 190 (+ 50% AP) magic damage and Slow icon slowing enemies hit by 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
      • Enemies hit in the center of the area are also Silence icon silenced for 1.25 seconds.
      • Mana Cost: 40.
      • Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
      • Target Range: 850.
    • Crowstorm Crowstorm (R)
      • Active: After Channeling icon channeling for 1.5 seconds, Fiddlesticks Flash blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds. Deals a maximum of 625 / 1125 / 1625 (+ 225% AP) magic damage.
      • Mana Cost: 100.
      • Cooldown: 140 / 110 / 80 seconds.
      • Target Range: 800.
      • Effect Radius: 600.
    V10.5
    • Drain Drain
      • Bug Fix: Casting it at the same time as Fiora's Fiora's Riposte Riposte will now properly deal damage and heal him.
    V9.23 - November 20th Hotfix
    • Crowstorm Crowstorm
      • Bug Fix: Visual effects are no longer invisible to the enemy team.
    V9.17
    V9.6
    • Crowstorm Crowstorm
      • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
    V8.15
    • Dark Wind Dark Wind
      • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 50 / 60 / 70 / 80 / 90.
      • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 65 / 85 / 105 / 125 / 145.
    V8.9
    • Stats
      • Base mana increased to 500 from 400.12.
      • Mana growth reduced to 28 from 56.
      • Base mana regeneration increased to 8 from 6.
    V8.4
    • Dark Wind Dark Wind
      • Cooldown reduced to 10 seconds at all rank from 12 / 11.5 / 11 / 10.5 / 10.
      • Bonus damage against monsters increased to 100% from 50%.
      • Removed: Dealing 50% bonus damage to minions.
    • Crowstorm Crowstorm
      • Cooldown reduced to 140 / 110 / 80 seconds from 150 / 140 / 130.
    V8.3
    • Stats
      • Base health regeneration reduced to 5.5 from 5.608.
    V8.2
    • Drain Drain
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    • Dark Wind Dark Wind
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.22
    • Stats
      • Base armor increased to 30 from 20.88.
    V7.16
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.6
    • Terrify Terrify
      • Range increased to 575 from 525.
    • Drain Drain
      • New Effect: If the target dies, reduces cooldown by remaining duration.
    V7.1
    V6.24
    • Drain Drain
      • Base damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
      • Bug Fix: Fixed a bug that caused Drain to not apply its final tick of damage.
    • Dark Wind Dark Wind
      • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 15 / 14 / 13 / 12 / 11.
    V6.23
    V6.10
    • General
      • After 5 seconds of not moving, Fiddlesticks will become a scarecrow.
    • Dark Wind Dark Wind
      • Number of bounces reduced to 6 from 7.
    V6.9
    • General
      • New ability icons.
    • Dread Dread
      • New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks Error: Parameter '3' is not accepted.% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
    • Terrify Terrify
      • Range reduced to 525 from 575.
    • Drain Drain
      • Cooldown now begins at the end instead of at the start.
      • Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 from 10 / 9 / 8 / 7 / 6.
    • Dark Wind Dark Wind
      • Bounces increased to 6 from 4. 7 potential targets up from 5.
        • Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 + 180% AP from 195 / 255 / 315 / 375 / 435 + 135% AP.
      • New priority:
        • Target of Drain Drain. The target of Drain is now virtually guaranteed to take maximum damage.
        • New target.
        • Random target.
    • Crowstorm Crowstorm (R)
      • Now casts at maximum range if cast beyond maximum range.
      • Pings "On My Way" to allies.
    V6.8
    V6.7
    V6.1
    • Dark Wind Dark Wind
      • Mana reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130.
    V5.22
    • Stats
      • Base mana increased to 400.12 from 350.12.
      • Mana growth reduced to 56 from 59.
    V5.3
    • Drain Drain
      • Tether range reduced to 650 from 700.
    V4.21
    • Dread Dread
      • Revised Innate: Dealing magic damage or casting Terrify Terrify applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds.
    • Dark Wind Dark Wind
      • Will now prioritize enemies that have not yet been hit.
      • Silence duration increased to 1.25 seconds from 1.2.
      • Targets can now only be silenced once.
    V4.19
    • Crowstorm Crowstorm
      • Bug Fix: Fixed a bug where apidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
    V4.15
    • Drain Drain
      • Tether range increased to 800 from 750.
      • Refresh rate increased to 0.25 seconds from 0.5 seconds.
        • Overall damage remains unchanged.
      • Fixed a bug where Drain Drain tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.
    V4.5
    • Stats
      • Base armor increased to 15 from 11.
    • Dread Dread
      • No longer applies to targets who can't see Fiddlesticks.
    V4.3 - February 28th Hotfix
    • Terrify Terrify
      • Movement speed reduction increased.
    V4.3
    • Terrify Terrify
      • Removed: Feared targets run around randomly.
      • New Effect: Feared targets flee away from Fiddlesticks at reduced movement speed.
    • Drain Drain
      • Cast range increased to 575 from 475.
    V3.15
    • Terrify Terrify
      • Mana cost reduced to 65 at all ranks from 65 / 75 / 85 / 95 / 105
      • Duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 from 1 / 1.5 / 2 / 2.5 / 3.
    • Crowstorm Crowstorm
      • Mana cost reduced to 100 at all ranks from 150 / 200 / 250.
    V3.10
    V3.6
    • Drain Drain
      • Bug Fix: Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life.
    V3.03
    • General
      • Several of Fiddlesticks' effects have been upgraded.
    V1.0.0.152
    • Stats
      • Movement speed increased to 335 from 310.
    V1.0.0.149
    • Dark Wind Dark Wind
      • Bug Fix: Fixed a bug where it would interrupt Fiddlestick's auto attack.
    V1.0.0.140
    • Dark Wind Dark Wind
      • Now deals 50% increased damage to minions.
    V1.0.0.132
    V1.0.0.123
    • Auto attack missile speed increased to 1750 from 1500.
    • Drain Drain
      • AP ratio reduced to 45% AP from 50% AP.
    • Terrify Terrify
      • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 14 / 13 / 12 / 11 / 10.
    • Dark Wind Dark Wind
      • Base damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165.
      • Fixed a bug where it would sometimes disappear when Fiddlesticks died.
      • Fixed a bug where it was sometimes bouncing 4 times instead of 5.
    V1.0.0.121

    Dark Wind Dark Wind

    • Bug Fix: Fixed a bug where it could instant-kill people under some circumstances.
    V1.0.0.120
    • Drain Drain
      • Range increased to 475 from 450.
      • Heal is no longer reduced if the damage done to the target is shielded.
    • Dark Wind Dark Wind
      • Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145
    • Crowstorm Crowstorm
      • AP ratio increased to 45% AP per second from 40% AP.
      • Channel duration reduced to 1.5 seconds from 2.
    V1.0.0.116 Rework
    • Stats
      • Base armor increased to 11 from 4.75.
      • Armor per level increased to 3.5 from 3.
      • Movement speed increased to 310 from 300.
    • Terrify Terrify
      • Mana cost reduced to 65 / 75 / 85 / 95 / 105 from 65 / 80 / 95 / 110 / 125.
      • Range increased to 575 from 525.
    • Drain Drain
      • AP ratio increased to 50% AP from 48% AP.
      • Healing from damage dealt reduced to 60 / 65 / 70 / 75 / 80% from 100% at all ranks.
      • Leash range reduced to 650 from 700.
    • Dark Wind Dark Wind
      • Base damage changed to 65 / 85 / 105 / 125 / 145 from 100 at all ranks.
      • AP ratio increased to 45% AP from 35% AP.
      • Number of bounces changed to 5 at all ranks from 2 / 4 / 6 / 8 / 10.
      • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds from 14 at all ranks.
      • Projectile speed reduced to 1100 from 1200.
    • Crowstorm Crowstorm
      • Base damage reduced to 125 / 225 / 325 per second from 150 / 250 / 350.
      • AP ratio increased to 40% AP per second from 35% AP.
      • Cooldown reduced to 150 / 140 / 130 seconds from 150 at all ranks.
    V1.0.0.111
    • Stats
      • Base magic resistance reduced to 30 from 35.
    V1.0.0.107
    • Terrify Terrify
      • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12.
      • Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145.
    • Drain Drain
      • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
    • Crowstorm Crowstorm
      • Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
    V1.0.0.105
    • Crowstorm Crowstorm
      • Now immediately applies Dread Dread to the surrounding area after using it.
    V1.0.0.104
    • Drain Drain
      • Increased the damage to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 130 / 160.
      • Reduced the cooldown to 10 / 9 / 8 / 7 / 6 seconds from 10.
      • AP ratio increased to 48% AP per second from 40% AP.
      • Duration reduced to 5 seconds from 6.
    • Dark Wind Dark Wind
      • Cooldown reduced to 13 seconds from 14.
    V1.0.0.103
    • Drain Drain
      • Cooldown reduced to 10 seconds from 12.
      • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
    • Dark Wind Dark Wind
      • Cooldown reduced to 14 seconds from 15.
    V1.0.0.101
    V1.0.0.83
    • Dread Dread
      • Tooltip fixed to show the correct magic resistance reduction value.
    • Dark Wind Dark Wind
      • Silence duration reduced to 1.2 seconds from 1.5.
      • Reduced the number of bounces to 2 / 4 / 6 / 8 / 10 from 3 / 5 / 7 / 9 / 11.
      • Missile speed increased to 1200 from 800.
    • Crowstorm Crowstorm
      • AP ratio reduced to 35% AP per second from 40% AP.
    V1.0.0.79
    • Dark Wind Dark Wind
      • Silence duration reduced to 1.5 seconds from 2.
    V1.0.0.70
    • Dark Wind Dark Wind
      • Bug Fix: Fixed a bug where the silence duration was longer than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version.
    V1.0.0.63
    • Stats
      • Movement speed increased to 300 from 290.
    V1.0.0.61
    • Drain Drain
      • No longer begins channeling if the target is shielded.
    V0.9.25.34
    • Crowstorm Crowstorm
      • Total damage changed to 150 / 250 / 350 from 170 / 250 / 330.
    V0.9.25.24
    • Dread Dread remade
      • Is now a magic resistance AoE debuff.
    • Terrify Terrify
      • Duration reduced to 1 / 1.5 / 2 / 2.5 / 3 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
      • Cooldown reduced to 12.5 seconds from 15.
    • Drain Drain
      • Maximum duration reduced to 6 seconds from 8.
      • Cooldown reduced to 12 seconds from 15.
    • Dark Wind Dark Wind:
      • Base damage reduced to 100 from 115.
      • Silence reduced to 0.75 + (0.75 per bounce) seconds from 1 + (1 per bounce).
      • Cooldown reduced to 15 seconds from 18.
    • Crowstorm Crowstorm
      • Now targets a location to teleport to when channeling completes, it works like a built-in blink.
    V0.9.22.15
    • Stats
      • Base damage increased to 47 from 45.
      • Base health reduced to 470 from 480.
    • Drain Drain
      • Base damage increased to 50 / 75 / 100 / 130 / 160 from 40 / 70 / 100 / 130 / 160.
    • Dark Wind Dark Wind:
      • Base damage reduced to 115 from 135.
      • AP ratio increased to 35% AP from 30% AP.
      • Number of bounces increased to 3 / 5 / 7 / 9 / 11 from 2 / 4 / 6 / 8 / 10.
      • Silence modified to 2 seconds + (1 per bounce) beyond the first.
    June 12, 2009 Patch
    • Drain Drain
      • No longer ignores magic resist.
      • Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 55 / 80 / 105 / 130.
    June 6, 2009 Patch
    • Terrify Terrify
      • Cast range reduced to 525 from 600.
    • Drain Drain
      • Bug Fix: Fixed an edge case bug that allowed it to continue after dying.
      • Base damage reduced to 30 / 55 / 80 / 105 / 130 from 40 / 70 / 100 / 130 / 160 (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
    • Paranoia Paranoia: miss chance modified to 10% at all levels from 5 / 10 / 15%.
    May 29, 2009 Patch
    • Terrify Terrify
      • Cooldown increased to 15 seconds from 12.
    May 23, 2009 Patch
    • Terrify Terrify
      • Fear duration modified to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1 / 1.75 / 2.5 / 3.25 / 4.
    • Drain Drain
      • Received a new particle to better express its use.
      • No longer penetrates magic resistance.
      • Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150 (overall damage increase vs. minions, overall damage decrease vs. champions).
    May 15, 2009 Patch
    • Updated recommended items.
    May 1, 2009 Patch
    • Drain Drain
      • Base damage type updated, it should now be back to its power level of a week ago.
    April 25, 2009 Patch
    • Updated recommended items.
    • Dark Wind Dark Wind
      • Base damage to minions increased to 135 from 120 per bounce.
    • Drain Drain
      • Base damage type changed to make it work like other abilities of its type.
    • Terrify Terrify
      • Duration reduced to 1 / 1.75 / 2.5 / 3.25 / 4 seconds from 2 / 2.5 / 3 / 3.5 / 4.
    April 18, 2009 Patch
    • Terrify Terrify
      • Cooldown increased to 14 seconds from 12.
    • Drain Drain:
      • Range reduced to 450 from 500.
      • Break range reduced to 700 from 800.
    • Dark Wind Dark Wind
      • Base damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).
    April 11, 2009 Patch
    • Terrify Terrify
      • Added a 50% slow.
    • Dark Wind Dark Wind:
      • Base damage increased to 120 from 100.
      • AP ratio increased to 40% AP from 25% AP.
    Alpha Week 6
    • Stats
      • Attack range reduced to 400 from 480.
      • Base health increased to 500 from 480.
    • Drain Drain
      • Tooltip now shows the proper ability power bonus.
    • Dark Wind Dark Wind
      • Base damage increased to 100 from 85.
    • Crowstorm Crowstorm
      • Base damage increased to 170 / 250 / 330 per second from 150 / 230 / 330.
    Alpha Week 5
    • Stats
      • Health gain per level increased to 57 from 52.
      • Base health increased to 480 from 455.
    • Crowstorm Crowstorm
      • Base damage increased to 150 / 225 / 325 from 120 / 200 / 280.
      • AP ratio increased to 80% AP from 40% AP.
    Alpha Week 4
    • Terrify Terrify
      • Bug Fix: Fixed a bug with the particle effect.
    • Drain Drain
      • Mana cost increased to 100 / 120 / 140 / 160 / 180 from 90 / 105 / 120 / 135 / 150.
      • Bade damage changed to 20 / 50 / 75 / 100 / 125 per second from 30 / 50 / 70 / 90 / 110.
    • Dark Wind Dark Wind
      • Base damage reduced to 80 from 100.
      • AP ratio increased to 25% AP from 20% AP.
    • Crowstorm Crowstorm
      • Base damage increased to 120 / 200 / 280 per second from 120 / 180 / 240.
    Alpha Week 3
    • Drain Drain
      • Bug Fix: Fixed a bug that occured when Fiddlesticks died while channeling Drain Drain.
    Alpha Week 2

    References