Innate: Standing still or channeling abilities for 1.5 seconds grants Fiddlesticks25 / 30 / 35 / 40% (based on level)bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer.
After 5 seconds of not moving, Fiddlesticks will stand completely still and become a scarecrow.
Standing still and basic attacking will not reset Dread's timer.
Unlike Guerrilla WarfareFiddlesticks can perform other actions so long as he does not move.
Active:Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and heals himself for a percentage of the damage done.
Magic Damage per Second:
80 / 105 / 130 / 155 / 180 (+ 45% AP)
Total Magic Damage:
400 / 525 / 650 / 775 / 900 (+ 225% AP)
60 / 65 / 70 / 75 / 80%
If the target breaks the tether by moving out of range, Drain ends immediately. If the target dies before the channel completes, the cooldown is reduced by its remaining duration.
Drain deals damage every 0.25 seconds.
Drain has a brief channel time (0.1 seconds) on cast before activation.
Drain's channel will be interrupted if Fiddlesticks performs any other action, uses item actives, or is disabled.
Active:Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, prioritizing targets not yet hit or targets affected by Drain, dealing magic damage with each bounce and silencing them for 1.25 seconds once.