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For the resource used by Rengar Rengar, see Ferocity.
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This article or section may contain obsolete information, but exists here for historical purposes.
Daggers profileicon

Offense Mastery Trees: Season 2011, Season 2012, Season 2013, Season 2014
Ferocity Mastery Tree: Season 2016


Ferocity Tree
Fury: Grants 0.8 / 1.6 / 2.4 / 3.2 / 4 % Attack Speed.Sorcery: Increases Ability and Spell damage by 0.4 / 0.8 / 1.2 / 1.6 / 2 %.Fresh Blood: Your first basic attack against a champion deals an additional 10 + (1 × level) damage.Feast: Killing a unit restores 20 health. 30 second cooldown.Expose Weakness: Your damaging abilities debuff enemies for 3 seconds, increasing the damage they take from allied champions by 3%.Vampirism: Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 % life steal and spell vamp.Natural Talent: Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 + 0.09 / 0.18 / 0.27 / 0.36 / 0.44 per level attack damage and 0.6 / 1.2 / 1.8 / 2.4 / 3 + 0.13 / 0.27 / 0.4 / 0.53 / 0.67 ability power, for a total of 2 / 4 / 6 / 8 / 10 attack damage and 3 / 6 / 9 / 12 / 15 ability power at level 18.Bounty Hunter: Killing an enemy champion permanently increases your damage by 1%. You can only claim this once per enemy champion.Double-Edged Sword: You deal 3% increased damage from all sources, but take 1.5% increased damage from all sources.Battle Trance: Grants up to 3% increased damage over 3 seconds when in combat with enemy champions.Battering Blows: Grants 1.4 / 2.8 / 4.2 / 5.6 / 7 % Armor Penetration.Piercing Thoughts: Grants 1.4 / 2.8 / 4.2 / 5.6 / 7 % Magic Penetration.Warlord's Bloodlust: Moving or attacking makes an attack Energized. Energized attacks heal for 5% - 40% (based on level) AD (increased by critical strike) and grant 30% movement speed for 0.75 seconds.Fervor of Battle: You gain 2 stacks of Fervor for 8 seconds with each basic attacks on-hit against an enemy champion, stacking up to 8 stacks. Ranged champions only gain one stack per basic attack. Each stack of Fervor grants 1 - 8 (based on level) AD.Deathfire Touch: Dealing ability damage to enemy champions applies a bleed that deals 1 (+5.625% bonus AD)(+ 3.125% AP) bonus magic damage every half second for 4 seconds on single target damage; 2 seconds on AOE damage and 1 second on DOTs.Season 7 Ferocity
Other Mastery Trees:
Fully Stacked Mejai's profileicon CunningSpike Shield profileicon Resolve

The Ferocity Mastery Tree is one of the three mastery branches. It replaces the Daggers profileicon Offense tree of previous seasons.

As of Season 2016, masteries were upgraded to a new system. Whereas previously you could invest in as many masteries per tree as you had points left to spend, each tier now has a maximum number of points you can allocate. As such, you may only spend up to 18 points in any one tree.

List of Masteries[]

Tier 1
(There are 5 points to allocate)
Tier 2
(Requires 5 points in Ferocity, with 1 point to allocate)
Tier 3
(Requires 6 points in Ferocity, with 5 points to allocate)
Tier 4
(Requires 11 points in Ferocity, with 1 point to allocate)
Tier 5
(Requires 12 points in Ferocity, with 5 points to allocate)
Tier 6 (Keystone)
(Requires 17 points in Ferocity, with 1 point to allocate)
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