League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
(patch 4.7 changes)
(39 intermediate revisions by 24 users not shown)
Line 1: Line 1:
  +
{{removed|type=items}}
{{infobox item
 
  +
{{Infobox item old
|type = [[Mythical item|Mythical]]
+
|type = [[Legendary item|Legendary]]
|mode = S
 
 
|effects = +30% [[attack speed]]<br/>+12 [[attack damage]]
 
|effects = +30% [[attack speed]]<br/>+12 [[attack damage]]
 
|passive = {{sbc|Unique - [[Named item effect#Maim|Maim]]:}} Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 25 (+1 per Feral stack) bonus [[magic damage]] and restore 10 [[health]]. Minions and monsters take triple the bonus magic damage.<br/>{{sbc|Unique}}: Gain 30% increased [[gold]] from monsters<br/>{{sbc|Unique - [[Named item effect#Gold Income|Gold Income]]:}} You may only be in possession of 1 Gold Income item.
 
|passive = {{sbc|Unique - [[Named item effect#Maim|Maim]]:}} Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 25 (+1 per Feral stack) bonus [[magic damage]] and restore 10 [[health]]. Minions and monsters take triple the bonus magic damage.<br/>{{sbc|Unique}}: Gain 30% increased [[gold]] from monsters<br/>{{sbc|Unique - [[Named item effect#Gold Income|Gold Income]]:}} You may only be in possession of 1 Gold Income item.
|active = {{sbc|Unique}}: Places a {{ii|Stealth Ward}} at target location that lasts for 180 seconds. 180 seconds cooldown (~1000 cast range).
+
|active = {{sbc|Unique}}: Places a {{tip|Stealth Ward}} at target location that lasts for 180 seconds. 180 seconds cooldown (~1000 cast range).
 
|menu = Attack > Attack Speed<br /> Attack > Attack Damage
 
|menu = Attack > Attack Speed<br /> Attack > Attack Damage
|buy = 1800g (This item cannot be bought)
+
|buy = 1800g (This item cannot be bought)
 
|sell = 720g
 
|sell = 720g
|code = ???
+
|code = 3160
 
|mode = S
 
}}
 
}}
   
'''Feral Flare''' is a [[Mythical item|Mythical]] [[item]] in [[League of Legends]].
+
'''Feral Flare''' was a [[finished item|finished]] [[item]] in [[League of Legends]].
   
 
== Recipe ==
 
== Recipe ==
 
{{Recipe
 
{{Recipe
|result = {{PAGENAME}}
+
|result = Feral Flare
 
|cost = 0
 
|cost = 0
 
|total = 1800
 
|total = 1800
  +
|t1 =
|t1 = {{Recipe|result=Wriggle's Lantern|cost=290|total=1800|t1={{Recipe|result=Madred's Razors|cost=50|total=750|t1={{Recipe/item|Hunter's Machete|300}}|t2={{Recipe/item|Dagger|400}}}}|t2={{Recipe/item|Long Sword|360}}|t3={{Recipe/item|Dagger|400}}}}
 
  +
{{Recipe|result=Wriggle's Lantern|cost=215|total=1800
  +
|t1={{Recipe|result=Madred's Razors|cost=0|total=775
  +
|t1={{Recipe/item|Hunter's Machete|325}}
  +
|t2={{Recipe/item|Dagger|450}}}}
  +
|t2={{Recipe/item|Long Sword|360}}
  +
|t3={{Recipe/item|Dagger|450}}}}
 
}}
 
}}
 
{{ii|Wriggle's Lantern}} automatically transforms into Feral Flare upon gaining '''30''' Feral stacks. Champions kills, assists and large or epic [[monster]]s kills all grant Feral stacks. The counter begins upon purchasing {{ii|Hunter's Machete}}, and becomes visible upon purchasing {{ii|Madred's Razors}}.
 
 
{{ii|Wriggle's Lantern}} automatically transforms into this item upon collecting '''30''' stacks by killing large [[monster|monsters]]. The counter begins upon purchasing {{ii|Hunter's Machete}}.
 
   
 
== Cost Analysis ==
 
== Cost Analysis ==
{{gold value}}
+
{{gold value}}​​
 
* 12 [[attack damage]] = 432g
 
* 12 [[attack damage]] = 432g
* 30% [[attack speed]] = 1000g
+
* 30% [[attack speed]] = 900g
** Total Gold Value = 1432g
+
** Total Gold Value = 1332g
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Feral Flare}} is {{tt|79.56%|-368g}} gold efficient without the passive and active.The item is 100% gold efficient or higher with the following(s):
+
* {{ii|Feral Flare}} is {{tt|74%|-468g}} gold efficient without the passive and active. The item can be considered 100% gold efficient or higher with the following(s):
** The Maim passive has at least a gold value of 368g.
+
** The Maim passive has at least a gold value of 468g.
** Acquiring at least 368g from the gold-generating passive.
+
** Acquiring at least 468g from the gold-generating passive.
** The player places 5 or more [[Stealth Ward|Stealth Ward's]] from this item.
+
** The player places 7 or more {{tip|Stealth Ward|Stealth Wards}} from this item.
 
== Similar Items ==
 
 
* {{Ii|Muramana}}
 
* {{ii|Blade of the Ruined King}}
 
* {{ii|Warding Totem}}
 
* {{ii|Sightstone}}
 
   
 
== Notes ==
 
== Notes ==
*The upgrade from {{ii|Wriggle's Lantern}} to {{ii|Feral Flare}} removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
+
*The upgrade from {{ii|Wriggle's Lantern}} to {{ii|Feral Flare}} removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
*Unlike [[life steal]], on-hit healing is not countered by [[armor]] and [[invulnerability]]. As such, Feral Flare is a strong sustain option when facing high-armor targets such as {{ci|Rammus}}, {{ci|Malphite}} and {{ci|Baron Nashor}}.
+
*Unlike [[life steal]], on-hit healing is not countered by [[armor]] and [[invulnerability]]. As such, Feral Flare is a strong sustain option when facing high-armor targets such as {{ci|Rammus}}, {{ci|Malphite}} and {{ui|Baron Nashor}}.
*Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 100. <ref>[http://forums.na.leagueoflegends.com/board/showthread.php?t=4325700&page=5#post45501998 Solcrushed commenting on Feral Flare]</ref>
+
*Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 75.<ref>[http://forums.na.leagueoflegends.com/board/showthread.php?t=4325700&page=5#post45501998 Solcrushed commenting on Feral Flare]</ref>
   
 
== Trivia ==
 
== Trivia ==
*The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer).
+
*The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer). The Feral stack buff's tooltip also alludes to this.
** However note that "feral" is also a synonyme to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling themselves.
+
** However note that "feral" is also a synonym to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling.
* During the Season 4 Preseason, this item's passive was originally going to be given to a remade {{ii|Madred's Bloodrazor}}.
+
* During the Season 4 Preseason, this item's passive was originally going to be given to a remade {{ii|Madred's Bloodrazor}}.
**For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
+
**For comparison, Feral Flare's magic damage equal to 4% of the target's maximum health against champions with 625 (+25 per Feral Stack) health. For example: at 95 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
   
{{ClearBoth}}
+
{{clr}}
   
 
== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
'''[[V4.20]]:'''
  +
*Removed.
  +
* Replaced by {{ii|Devourer|Enchantment: Devourer}}.
  +
'''[[V4.7]]:'''
  +
*Attack speed reduced to 30% from 35%.
  +
*Attack damage reduced to 12 from 15.
  +
*Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
  +
*Maim's base damage lowered to 25 from 33.
  +
*Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).
 
'''[[V4.6]]:'''
 
'''[[V4.6]]:'''
 
* Now upgrades from {{ii|Wriggle's Lantern}} upon killing 30 large monsters, up from 25.
 
* Now upgrades from {{ii|Wriggle's Lantern}} upon killing 30 large monsters, up from 25.
Line 71: Line 78:
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{Items}}
 
{{Items}}
   
Line 77: Line 83:
 
[[de:Wilde Fackel]]
 
[[de:Wilde Fackel]]
 
[[es:Llamarada Salvaje]]
 
[[es:Llamarada Salvaje]]
  +
[[pl:Dzika Flara]]
[[Category:Attack damage items]]
 
  +
[[ru:Feral Flare]]
[[Category:Attack speed items]]
 
[[Category:Gold income items]]
 
[[Category:Mythical items]]
 
[[Category:Items with active abilities]]
 

Revision as of 14:02, 16 October 2018

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.


Feral Flare was a finished item in League of Legends.

Recipe

Feral Flare item
Feral Flare
1800 Gold 1800 (0 Gold 0)
Wriggle's Lantern item
1800 Gold 1800 (215 Gold 215)
Dagger item
450 Gold 450
Dagger item
450 Gold 450

Wriggle's Lantern Wriggle's Lantern automatically transforms into Feral Flare upon gaining 30 Feral stacks. Champions kills, assists and large or epic monsters kills all grant Feral stacks. The counter begins upon purchasing Hunter's Machete Hunter's Machete, and becomes visible upon purchasing Madred's Razors Madred's Razors.

Cost Analysis

Gold Value ​​

Gold efficiency

  • Feral Flare Feral Flare is 74% gold efficient without the passive and active. The item can be considered 100% gold efficient or higher with the following(s):
    • The Maim passive has at least a gold value of 468g.
    • Acquiring at least 468g from the gold-generating passive.
    • The player places 7 or more Stealth Ward icon Stealth Wards from this item.

Notes

  • The upgrade from Wriggle's Lantern Wriggle's Lantern to Feral Flare Feral Flare removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
  • Unlike life steal, on-hit healing is not countered by armor and invulnerability. As such, Feral Flare is a strong sustain option when facing high-armor targets such as Rammus Rammus, Malphite Malphite and Baron Nashor Baron Nashor.
  • Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 75.[1]

Trivia

  • The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer). The Feral stack buff's tooltip also alludes to this.
    • However note that "feral" is also a synonym to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling.
  • During the Season 4 Preseason, this item's passive was originally going to be given to a remade Madred's Bloodrazor Madred's Bloodrazor.
    • For comparison, Feral Flare's magic damage equal to 4% of the target's maximum health against champions with 625 (+25 per Feral Stack) health. For example: at 95 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).


Patch History

V4.20:

V4.7:

  • Attack speed reduced to 30% from 35%.
  • Attack damage reduced to 12 from 15.
  • Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
  • Maim's base damage lowered to 25 from 33.
  • Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).

V4.6:

V4.5: Added

  • +15 attack damage
  • +35% attack speed
  • Builds from Wriggle's Lantern Wriggle's Lantern upon killing 25 large monsters. Stats: 15 attack damage and 35% attack speed.
  • Retains the 30% bonus gold passive.
  • Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.

References

List of Items