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− | {{ii|Wriggle's Lantern}} automatically transforms into this item upon |
+ | {{ii|Wriggle's Lantern}} automatically transforms into this item upon gaining '''30''' champions kills, assists and large or epic [[monster|monsters]] kills. The counter begins upon purchasing {{ii|Hunter's Machete}}. |
== Cost Analysis == |
== Cost Analysis == |
Revision as of 13:44, 21 May 2014
Feral Flare is a Mythical item in League of Legends.
Recipe
automatically transforms into this item upon gaining 30 champions kills, assists and large or epic monsters kills. The counter begins upon purchasing .
Cost Analysis
- 12 attack damage = 432g
- 30% attack speed = 1000g
- Total Gold Value = 1432g
Gold efficiency
- 79.56% gold efficient without the passive and active. The item can be considered 100% gold efficient or higher with the following(s):
- The Maim passive has at least a gold value of 368g.
- Acquiring at least 368g from the gold-generating passive.
- The player places 5 or more from this item.
is
Similar Items
Notes
- The upgrade from to removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
- Unlike life steal, on-hit healing is not countered by armor and invulnerability. As such, Feral Flare is a strong sustain option when facing high-armor targets such as , and .
- Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 75. [1]
Trivia
- The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer).
- However note that "feral" is also a synonym to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling themselves.
- During the Season 4 Preseason, this item's passive was originally going to be given to a remade
- For comparison, Feral Flare's magic damage equal to 4% of the target's maximum health against champions with 625 (+25 per Feral Stack) health. For example: at 95 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
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Patch History
V4.7:
- Attack speed reduced to 30% from 35%.
- Attack damage reduced to 12 from 15.
- Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
- Maim's base damage lowered to 25 from 33.
- Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).
V4.6:
- Now upgrades from upon killing 30 large monsters, up from 25.
V4.5: Added
- +15 attack damage
- +35% attack speed
- Builds from upon killing 25 large monsters. Stats: 15 attack damage and 35% attack speed.
- Retains the 30% bonus gold passive.
- Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items