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== Trivia == |
== Trivia == |
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*The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer). |
*The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer). |
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− | ** However note that "feral" is also a synonyme to "wild", |
+ | ** However note that "feral" is also a synonyme to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling themselves. |
* During the Season 4 Preseason, this item's passive was originally going to be given to a remade {{ii|Madred's Bloodrazor}}. |
* During the Season 4 Preseason, this item's passive was originally going to be given to a remade {{ii|Madred's Bloodrazor}}. |
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**For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health). |
**For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health). |
Revision as of 21:14, 28 April 2014
Feral Flare is a Mythical item in League of Legends.
Recipe
automatically transforms into this item upon collecting 30 stacks by killing large monsters. The counter begins upon purchasing .
Cost Analysis
- 15 attack damage = 540g
- 35% attack speed = 1166.67g
- Total Gold Value = 1706.67g
Gold efficiency
- 94.81% gold efficient without the passive and active. is
Similar Items
Notes
- The upgrade from to adds 3 attack damage and 5% attack speed, removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
- Unlike life steal, on-hit healing is not countered by armor and invulnerability. As such, Feral Flare is a strong sustain option when facing high-armor targets such as , and .
- Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 100. [1]
Trivia
- The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer).
- However note that "feral" is also a synonyme to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling themselves.
- During the Season 4 Preseason, this item's passive was originally going to be given to a remade
- For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
.
Patch History
V4.6:
- Now upgrades from upon killing 30 large monsters, up from 25.
V4.5: Added
- +15 attack damage
- +35% attack speed
- Builds from upon killing 25 large monsters. Stats: 15 attack damage and 35% attack speed.
- Retains the 30% bonus gold passive.
- Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items