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== Trivia ==
 
== Trivia ==
 
*The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer).
 
*The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer).
** However note that "feral" is also a synonyme to "wild", the name could also just be a reference to the jungle and jungling themselves.
+
** However note that "feral" is also a synonyme to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling themselves.
 
* During the Season 4 Preseason, this item's passive was originally going to be given to a remade {{ii|Madred's Bloodrazor}}.
 
* During the Season 4 Preseason, this item's passive was originally going to be given to a remade {{ii|Madred's Bloodrazor}}.
 
**For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
 
**For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).

Revision as of 21:14, 28 April 2014

Feral Flare is a Mythical item in League of Legends.

Recipe

Feral Flare item
Feral Flare
1800 Gold 1800 (0 Gold 0)
Wriggle's Lantern item
1800 Gold 1800 (290 Gold 290)
Madred's Razors item
750 Gold 750 (50 Gold 50)
Dagger item
400 Gold 400
Dagger item
400 Gold 400


Wriggle's Lantern Wriggle's Lantern automatically transforms into this item upon collecting 30 stacks by killing large monsters. The counter begins upon purchasing Hunter's Machete Hunter's Machete.

Cost Analysis

Gold Value

Gold efficiency

  • Feral Flare Feral Flare is 94.81% gold efficient without the passive and active.

Similar Items

Notes

  • The upgrade from Wriggle's Lantern Wriggle's Lantern to Feral Flare Feral Flare adds 3 attack damage and 5% attack speed, removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
  • Unlike life steal, on-hit healing is not countered by armor and invulnerability. As such, Feral Flare is a strong sustain option when facing high-armor targets such as Rammus Rammus, Malphite Malphite and Baron Nashor Baron Nashor.
  • Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 100. [1]

Trivia

  • The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer).
    • However note that "feral" is also a synonyme to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling themselves.
  • During the Season 4 Preseason, this item's passive was originally going to be given to a remade Madred's Bloodrazor Madred's Bloodrazor.
    • For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per Feral Stack) health. For example: at 87 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).


Patch History

V4.6:

V4.5: Added

  • +15 attack damage
  • +35% attack speed
  • Builds from Wriggle's Lantern Wriggle's Lantern upon killing 25 large monsters. Stats: 15 attack damage and 35% attack speed.
  • Retains the 30% bonus gold passive.
  • Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.

References

List of Items