This article or section may contain obsolete information, but exists here for historical purposes.
|
Feral Flare was a legendary item in League of Legends.
Recipe
monsters kills all grant Feral stacks. The counter begins upon purchasing , and becomes visible upon purchasing .
automatically transforms into Feral Flare upon gaining 30 Feral stacks. Champions kills, assists and large or epicCost Analysis
* 12 attack damage = 432
- 30% attack speed = 900
Gold efficiency
- 74% gold efficient. base stats were
- The Maim passive has at least a gold value of 468.
- Acquiring at least 468 from the gold-generating passive.
- The player places 7 or more Stealth Wards from this item.
can be considered 100% gold efficient or higher with the following(s):
Notes
- The upgrade from to removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
- Unlike life steal, on-hit healing is not countered by armor and invulnerability. As such, Feral Flare is a strong sustain option when facing high-armor targets such as , and .
- Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 75.[1]
Trivia
- The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer). The Feral stack buff's tooltip also alludes to this.
- However note that "feral" is also a synonym to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling.
- During the Season 4 Preseason, this item's passive was originally going to be given to a remade
- For comparison, Feral Flare's magic damage equal to 4% of the target's maximum health against champions with 625 (+25 per Feral Stack) health. For example: at 95 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
.
Patch History
- Removed.
- Replaced by .
V4.7:
- Attack speed reduced to 30% from 35%.
- Attack damage reduced to 12 from 15.
- Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
- Maim's base damage lowered to 25 from 33.
- Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).
V4.6:
- Now upgrades from upon killing 30 large monsters, up from 25.
V4.5: Added
- +15 attack damage
- +35% attack speed
- Builds from upon killing 25 large monsters. Stats: 15 attack damage and 35% attack speed.
- Retains the 30% bonus gold passive.
- Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items