Fates
Release Date
September 16th, 2020
For the full list of champions from this set, see: here .
Fates was the 4th edition of Teamfight Tactics , and was made available to public servers on patch V10.19 . This set featured a collection of champions, origins and classes themed around Warring Kingdoms , Blood Moon , and Spirit Blossom from the League of Legends skin Multiverse .
Synergies
Origins
Origin Effect Champions Items
Cultist Once your team loses 50% of their health , Galio is summoned, slamming into the largest cluster of enemies and knocking them up. The stronger the synergy, the stronger Galio becomes, gaining increased stats and abilities. 3 Cultists: Tyrant Galio 6 Cultists: Demon Lord Galio 9 Cultists: Supreme Overlord Galio
Divine Upon attacking 6 times or dropping below 50% health , Divine units remove all crowd control and ascend, taking 40% reduced damage (post-mitigation) and dealing 40% bonus true damage (pre-mitigation) for a few seconds. This effect can only be activated once 2 Divines: 3 seconds 4 Divines: 6 seconds 6 Divines: 9 seconds 8 Divines: 15 seconds
Dusk Dusk units increase all allies ability power . 2 Dusks: +20% for all allies 4 Dusks: +20% for all allies and an additional +50% for Dusk units 6 Dusks: +40% for all allies and an additional +70% for Dusk units
Elderwood Every 2 seconds all Elderwood units grow, gaining armor , magic resistance , attack damage , and ability power . This effect stacks up to five times. 3 Elderwoods: +20 resistances, +5 AD and +5 AP 6 Elderwoods: +30 resistances, +10 AD and +10 AP 9 Elderwoods: +40 resistances, +20 AD and +20 AP
Enlightened Enlightened units generate more mana. 2 Enlighteneds: 50% additional mana 4 Enlighteneds: 70% additional mana 6 Enlighteneds: 100% additional mana
Exile If an Exile unit has no adjacent allies at the start of combat, they gain: 1 Exile: Shield equal to 50% of maximum health 2 Exiles: Shield equal to 50% of maximum health and 80% lifesteal
Fortune Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout. 3 Fortunes: Bonus orbs 6 Fortunes: Extra bonus orbs with rare loot
Moonlight At the start of combat, the lowest star-level Moonlight units star up until combat ends, prioritizing the unit with the most items. This can increase a champion's Star-level to 4-Stars. 3 Moonlights: One Moonlight unit 5 Moonlights: Two Moonlight units
Ninja Ninjas gain bonus attack damage and ability power . Exactly 1 type of Ninja: Ninjas of this type gain 50 attack damage and 50 ability power Exactly 4 types of Ninja: Ninjas of these type gain 140 attack damage and 140 ability power
Spirit The first time a Spirit casts their spell, all allies gain bonus attack speed based on the spell's mana cost. Each Spirit can only grant the bonus attack speed once but it lasts for the entire combat, and each different Spirit bonus stack with each other. 2 Spirits: 35% of mana cost 4 Spirits: 70% of mana cost
The Boss When The Boss first drops below 40% health , he leaves combat to start doing sit-ups. Each sit-up restores 15% maximum health and gives him 40% bonus attack speed and bonus movement speed . If he reaches full health he returns to combat Pumped Up , converting his basic attack and spell damage to true damage . If all of his allies die, he will immediately return to combat.
Tormented After participating in three combats, Tormented are given the option to transform. The player's receives a loot orb with Kayn's Liberation and Rhaast's Embrace .
Warlord Warlords gain additional maximum health and ability power . These bonuses are futher increased by 10% with each victorious combat they participate in, stacking up to 5 times. 3 Warlords: +200 health and +20 ability power 6 Warlords: +450 health and +40 ability power 9 Warlords: +700 health and +70 ability power
Classes
Class Effect Champions Items
Adept Adepts calm the flow of battle, reducing the attack speed of all enemies by 50% for a few seconds at the start of combat. 2 Adepts: 2 seconds 3 Adepts: 3.5 seconds 4 Adepts: 6 seconds
Assassin Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance . 2 Assassins: +10% crit chance and +30% crit damage 4 Assassins: +25% crit chance and +60% crit damage 6 Assassins: +40% crit chance and +90% crit damage
Brawler Brawlers gain additional maximum health . 2 Brawlers: +400 4 Brawlers: +800 6 Brawlers: +1200 8 Brawlers: +1800
Dazzler Dazzler's spells reduce the attack damage of enemies hit by a percentage for 8 seconds. 2 Dazzlers: 40% 4 Dazzlers: 80%
Duelist Duelists' basic attacks grant them bonus attack speed , up to 8 stacks. 2 Duelists: +12% AS per stack 4 Duelists: +20% AS per stack 6 Duelists: +35% AS per stack 8 Duelists: +60% AS per stack
Emperor The Emperor deploys with 2 Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.
Hunter Every few seconds, all Hunters will basic attack the lowest health enemy (infinite range), dealing increased damage. 2 Hunters: 125% damage every 3.5 seconds 3 Hunters: 150% damage every 3 seconds 4 Hunters: 175% damage every 2.5 seconds 5 Hunters: 200% damage every 2 seconds
Keeper At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers. 2 Keepers: 150 shield for 8 seconds 4 Keepers: 225 shield for 10 seconds 6 Keepers: 350 shield for 12 seconds
Mage While at least 3 Mages are in play, Mages cast their spells twice and have modified ability power . 3 Mages: 80% of ability power 6 Mages: 120% of ability power 9 Mages: 180% of ability power
Mystic All allies gain bonus magic resistance . 2 Mystics: +40 magic resist 4 Mystics: +100 magic resist 6 Mystics: +200 magic resist
Shade After every 3 basic attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage . 2 Shades: 125 damage 3 Shades: 400 damage 4 Shades: 750 damage
Sharpshooter Sharpshooters basic attacks and spells ricochet to nearby enemies dealing reduced damage (infinite range). 2 Sharpshooters: 1 ricochet with 55% reduced damage 4 Sharpshooters: 2 ricochets with 50% reduced damage 6 Sharpshooters: 3 ricochets with 45% reduced damage
Vanguard Vanguards gain bonus armor . 2 Vanguards: +120 armor 4 Vanguards: +300 armor 6 Vanguards: +700 armor 8 Vanguards: +2000 armor
Champion cheatsheet
Teamfight Tactics Champion Cheat Sheet Patch 10.19
Trivia
Most champions have one Class and one Origin , with a few exceptions:
The majority of champions within Set 4 can be seen wearing a skin.
Riot Chaemirix releases an initial design for Set 4 [on Twitter ].
Chosen was an origin trait instead of a mechanic. This is essentially Enlightened (Teamfight Tactics) . Enlightened was a class trait instead.
Elderwood (Teamfight Tactics) was split into 2 traits: Gloomseed and Woodland.
Other unused traits include: Phantasm (Dusk), Bladedancer (Adept), Brute (Brawler), Stalker, Tactician.
See more