- For the full list of champions from this set, see: here.
Fates was the 4th edition of Teamfight Tactics, and was made available to public servers on patch V10.19. This set featured a collection of champions, origins and classes themed around Warring Kingdoms, Blood Moon, and Spirit Blossom from the League of Legends skin Multiverse.
Synergies
Origins[]
Origin | Effect | Champions | Items |
---|---|---|---|
Once your team loses 50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. The stronger the synergy, the stronger Galio becomes, gaining increased stats and abilities.
| |||
Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 40% reduced damage (post-mitigation) and dealing 40% bonus true damage (pre-mitigation) for a few seconds. This effect can only be activated once
| |||
Dusk units increase all allies ability power.
| |||
Every 2 seconds all Elderwood units grow, gaining armor, magic resistance, attack damage, and ability power. This effect stacks up to five times.
| |||
Enlightened units generate more mana.
| |||
If an Exile unit has no adjacent allies at the start of combat, they gain:
| |||
Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout.
| |||
At the start of combat, the lowest star-level Moonlight units star up until combat ends, prioritizing the unit with the most items. This can increase a champion's Star-level to 4-Stars.
| |||
Ninjas gain bonus attack damage and ability power.
| |||
The first time a Spirit casts their spell, all allies gain bonus attack speed based on the spell's mana cost. Each Spirit can only grant the bonus attack speed once but it lasts for the entire combat, and each different Spirit bonus stack with each other.
| |||
When The Boss first drops below 40% health, he leaves combat to start doing sit-ups. Each sit-up restores 15% maximum health and gives him 40% bonus attack speed and bonus movement speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to true damage. If all of his allies die, he will immediately return to combat. | |||
After participating in three combats, Tormented are given the option to transform. The player's receives a loot orb with | and .|||
Warlords gain additional maximum health and ability power. These bonuses are futher increased by 10% with each victorious combat they participate in, stacking up to 5 times.
|
Classes[]
Class | Effect | Champions | Items |
---|---|---|---|
Adepts calm the flow of battle, reducing the attack speed of all enemies by 50% for a few seconds at the start of combat.
| |||
Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.
| |||
Brawlers gain additional maximum health.
| |||
Dazzler's spells reduce the attack damage of enemies hit by a percentage for 8 seconds.
| |||
Duelists' basic attacks grant them bonus attack speed, up to 8 stacks.
| |||
The Emperor deploys with 2 Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does. | |||
Every few seconds, all Hunters will basic attack the lowest health enemy (infinite range), dealing increased damage.
| |||
At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.
| |||
While at least 3 Mages are in play, Mages cast their spells twice and have modified ability power.
| |||
All allies gain bonus magic resistance.
| |||
After every 3 basic attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.
| |||
Sharpshooters basic attacks and spells ricochet to nearby enemies dealing reduced damage (infinite range).
| |||
Vanguards gain bonus armor.
|
Champion cheatsheet[]
Trivia[]
- Most champions have one Class and one Origin, with a few exceptions:
- and have two origins.
- , and have two classes.
- The majority of champions within Set 4 can be seen wearing a skin.
- Riot Chaemirix releases an initial design for Set 4 [on Twitter].
- Chosen was an origin trait instead of a mechanic. This is essentially Enlightened (Teamfight Tactics). Enlightened was a class trait instead.
- Elderwood (Teamfight Tactics) was split into 2 traits: Gloomseed and Woodland.
- Other unused traits include: Phantasm (Dusk), Bladedancer (Adept), Brute (Brawler), Stalker, Tactician.