Once your team loses Champions killed with Comeuppance (R)50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. The stronger the synergy, the stronger Galio becomes, gaining increased stats and abilities.
Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for Champions killed with Comeuppance (R)10% maximum health and their next attack fires 2 shots, gaining Style. At max Style, they cast their spell. 3-Star level Daredevils start off with 1 Style.
Upon attacking 6 times or dropping Champions killed with Comeuppance (R)below 50% health, Divine units remove all crowd control and ascend, taking reduced damage (post-mitigation) and dealing Skillshots dodged with Void Surge (Q) bonus true damage (pre-mitigation) for 6 seconds. This effect can only be activated once
The first Dragonsoul allies to take damage in combat receives the Dragon's Blessing. While blessed, the unit gains bonus stats, their first and every 5th attack fires a Dragonsoul blast that deals Champions killed with Comeuppance (R)40% maximum healthDamage mitigated with Shifting Sands (E)bonus magic damage. On death, blessings pass onto the closest Dragonsoul ally.
3 Dragonsouls: 1 blessing; 40% Champions hit with Martial Cadence (P)attack speed and 40 ability power
6 Dragonsouls: 2 blessings; 70% Champions hit with Martial Cadence (P)attack speed and 70 ability power
9 Dragonsouls: 6 blessings; 140% Champions hit with Martial Cadence (P)attack speed and 140 ability power
Every 2 seconds all Elderwood units grow, gaining Healing from Spirit of Dread (W)armor, Champions that have been made a Vessel by Test of Spirit (E)magic resistance, Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage, and ability power. This effect stacks up to five times.
Ninjas gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and ability power.
Exactly 1 type of Ninja: Ninjas of this type gain Champions hit with Bandage Toss (Q) at greater than 75% of max range50 attack damage and 50 ability power
Exactly 4 types of Ninja: Ninjas of these type gain Champions hit with Bandage Toss (Q) at greater than 75% of max range140 attack damage and 140 ability power
The first time a Spirit casts their spell, all allies gain Champions hit with Martial Cadence (P)bonus attack speed. Each Spirit can only grant the bonus attack speed once but it lasts for the entire combat, and each different Spirit bonus stack with each other.
When The Boss first drops Champions killed with Comeuppance (R)below 40% health, he leaves combat to start doing sit-ups. Each sit-up restores Champions killed with Comeuppance (R)15% maximum health and gives him 40% Champions hit with Martial Cadence (P)bonus attack speed and Champions killed 5s before or after using Chronobreak (R)bonus movement speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to Skillshots dodged with Void Surge (Q) true damage. If all of his allies die, he will immediately return to combat.
Warlords gain additional Champions killed with Comeuppance (R)maximum health and ability power. These bonuses are futher increased by 10% with each victorious combat they participate in, stacking up to 5 times.
Adepts calm the flow of battle, reducing the Champions hit with Martial Cadence (P)attack speed of all enemies by 50% for a few seconds at the start of combat.
Assassins' spells can critically strike and they gain Champions killed with Noxian Guillotine (R)bonus critical strike damage and Time champions spent slowed by Miasma (W)bonus critical strike chance.
2 Assassins: +10% crit chance and +25% crit damage
4 Assassins: +30% crit chance and +55% crit damage
6 Assassins: +50% crit chance and +90% crit damage
After each combat a Blacksmith participes in, they will make progress forging an Artifact. It takes 4 / 3 / 1 (based on Star level) combats to forge an Artifact. Once the Artifact is complete, it will become available to bestow upon an ally. Each ally may only equip one Artifact.
Brawlers gain additional Champions killed with Comeuppance (R)maximum health and Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage.
Slayers gain life steal that increases at Champions killed with Comeuppance (R)lower health, and deal bonus damage that increases based on their Champions killed with Comeuppance (R)target's missing health.
3 Slayers: inherit15% - 30% life steal and inherit20% - 45% bonus damage
6 Slayers: inherit30% - 60% life steal and inherit35% - 80% bonus damage