- For the full list of champions from this set, see: here.
Fates: Festival of Beasts was the mid-set update for the 4th edition of Teamfight Tactics, and was made available to public servers on patch V11.2. This update features a collection of champions, origins and classes themed around Warring Kingdoms, Blood Moon, and Spirit Blossom from the League of Legends skin Multiverse.
|Once your team loses 50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. The stronger the synergy, the stronger Galio becomes, gaining increased stats and abilities.|
|Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10% maximum health and their next attack fires 2 shots, gaining Style. At max Style, they cast their spell. 3-Star level Daredevils start off with 1 Style.|
|Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking reduced damage (post-mitigation) and dealing bonus true damage (pre-mitigation) for 6 seconds. This effect can only be activated once|
|The first Dragonsoul allies to take damage in combat receives the Dragon's Blessing. While blessed, the unit gains bonus stats, their first and every 5th attack fires a Dragonsoul blast that deals 40% maximum health bonus magic damage. On death, blessings pass onto the closest Dragonsoul ally.|
|Every two seconds all Elderwood units grow, gaining armor, magic resistance, attack damage, and ability power. This effect stacks up to five times.|
|Enlightened units generate more mana.|
|If an Exile unit has no adjacent allies at the start of combat, they gain:|
|While at least 3 Fabled units are in play, their spells are empowered from tales of their past valor.|
|Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout.|
|Ninjas gain bonus attack damage and ability power.|
|The first time a Spirit casts their spell, all allies gain bonus attack speed. Each Spirit can only grant the bonus attack speed once but it lasts for the entire combat, and each different Spirit bonus stack with each other.|
|When The Boss first drops below 40% health, he leaves combat to start doing sit-ups. Each sit-up restores 15% maximum health and gives him 40% bonus attack speed and bonus movement speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to true damage. If all of his allies die, he will immediately return to combat.|
|Warlords gain additional maximum health and ability power. These bonuses are futher increased by 10% with each victorious combat they participate in, stacking up to 5 times.|
|Adepts calm the flow of battle, reducing the attack speed of all enemies by 50% for a few seconds at the start of combat.|
|Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.|
|After each combat a Blacksmith participes in, they will make progress forging an Artifact. It takescombats to forge an Artifact. Once the Artifact is complete, it will become available to bestow upon an ally. Each ally may only equip one Artifact.|
|Brawlers gain additional maximum health and attack damage.|
| Duelists' basic attacks grant them bonus attack speed, up to 8 stacks.|
|The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.|
|Executioner attacks and spells always critically strike targets below a certain health threshold.|
|At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.|
|While at least 3 Mages are in play, Mages cast their spells twice and have modified ability power.|
|All allies gain bonus magic resistance.|
|Sharpshooters basic attacks and spells ricochet to nearby enemies dealing reduced damage (infinite range).|
|Slayers gain life steal that increases at lower health, and deal bonus damage that increases based on their target's missing health.|
|All allies heal for a portion of the damage they deal from attacks and spells.|
|Vanguards gain bonus armor and bonus magic resistance.|
- Most champions have one Class and one Origin, with a few exceptions:
- and have two origins.
- , , , , , , and have two classes.
- The majority of champions within Set 4 can be seen wearing a skin.