Unique – Trinket: Reveals
an area for 2 seconds. Enemy champions inside the area at the time of placement will be
for 5 seconds. This does not affect
champions. Also places a visible
at the target location that lasts indefinitely (
198 − 99 (based on average of all champion levels)
second cooldown; 4000 range).
Limited to 1
item. Switching to another trinket keeps the current cooldown, if there is any.
Farsight Alteration is a basic trinket item in . Cannot be purchased until League of Legends level 9.
cannot be targeted by allies, so it cannot be used for Farsight Ward ally-targeted spells such as .
has a much smaller (500) vision radius than other wards (900) and only has Farsight Ward 1 health.
grants Farsight Ward and 15 15 experience when destroyed. Using the
has a brief visual effect which is visible to the other team through the fog of war but not on their minimap. does not count towards the maximum ward limit and lasts forever, meaning an infinite amount of either could be placed at any given time.
Farsight Ward In Practice Tool only, the player may only place up to 20 . When placing another, the oldest one will be destroyed. This is to prevent the game from crashing by extensively flooding it with units.
Enemy using Farsight Alteration in the Fog of War
Limited to 1 Trinket item.
Cooldown when swapping trinkets is now based on time since you last used any trinket.
Cooldown now scales with the average level of all champions instead of the owner's level.
New Effect: Swapping between trinkets now sets your new trinket to the same percentage remaining cooldown as your old one rather than flat 120 second cooldown on swap.
New Effect: Tooltip now displays Vision Score.
Attacking wards will not trigger in-combat status for the purpose of
, , or . New Effect: Now grant 15 experience when killed.
Cooldown increased to 148 − 99 (based on level) seconds from 92 − 60 (based on level) seconds.
Is now smaller and more lightly tinted than a regular ward icon.
now shares similar behavior with other warding actives. Your targeting cursor will now turn green when over brush and red when in terrain.
Cooldown increased to 92 − 60 (based on level) seconds from 76 − 60 (based on level) seconds.
Cooldown reduction versus
changed to 60 flat from 60%.
Cooldown increased to 92 − 60 (based on level) seconds from 61 − 48 (based on level) seconds. Area vision reduced to 500 from 900.
Recipe: + level 9 Grants the following compared to :
Cast range is increased by 650%. +
+ Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
Recharge time reduced by 60%. +
Ward is visible, has only 1 health and cannot be targeted by allies. – No teleporting! Charge limit reduced to 1. –