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Farming is the act of a champion killing multiple minions to gain gold. Certain champions have abilities which aid them in farming. Farming early game will allow you to purchase better items, making your late game stronger. Later in the game, farming opportunities will be fewer.

Farming is an essential component of early-game laning. Champions try to out-farm the enemy and 'win' the lane.

How to Farm

Gold is granted to the champion that deals the killing shot on any minion or monster. This is known as a 'last hit' and is considered one of the most important skills in League of Legends. Last Hitting will increase a champion's 'creep score' (CS) noted at the far right of champion stats in the tab stats, or top right corner for the player's champion. In the early and mid game, CS can be used as a gauge for comparing how well a player is doing against their respective lane opponent along with KDA. Many champions will use their autoattack (AA) to Last Hit, but several champions, especially AP champs, also have low cost executes or area burst to last hit. Melee minions can take two tower hits and be easy to AA for most ad champions. Caster minions are best to hit once before taking a single tower hit, then AA'ed again for the Last Hit.

Game Phases

Early Game

This is the main phase for farming. Many champions have abilities which aid farming, either by making it easier to land the killing hit (e.g. Annie's Annie's Disintegrate Disintegrate), or by granting extra gold, such as Gangplank's Gangplank's Parrrley Parrrley or Twisted Fate's Twisted Fate's Loaded Dice Loaded Dice.

It is harder to get CS when your lane is pushed to your tower, since the turret's attacks are stronger than your own, causing it to kill many minions. On the other hand, you can push the lane to the opponent's tower, where they will lose CS. However, this is risky, as it opens the lane up to ganks.

Mid Game

When teamfights begin, gold will come from killing champions, lane minions, and clearing the jungle monster camps. When possible, lanes can still be farmed, though your absence can hurt your team in a teamfight.

Late Game

Now the game will mainly focus on teamfights, meaning that farming is secondary. Despite this, minion waves will slowly accumulate (usually in side lanes where teamfights are not taking place). These can provide large gold/experience boosts, though as stated before, your absence can potentially hurt your team.

Wave

A wave in Summoner's Rift consists from six to seven minions and has value of at least 355 355.5. As the passive gold gain is 19 gold per 10 seconds this translates that being able to clear each minion in a wave generates roughly double the amount than simply standing around. As wave value slowly increases over time clearing out a merged wave can result in a significant burst of income.

Table Chart

Below there's an updated (Season 6) table chart for the perfect CS at given minutes up until an hour of gameplay. Times are for when the next wave arrives, (e.g. first wave arrives at 1:40, second wave arrives at 2:05, meaning, up until 2:05, only 6 CS are possible to last hit in that lane). The table does not take super minions into the calculations.

Add + 5 seconds for top and bot lane

Source for the pattern

CS Chart
Minions Minutes:Seconds
6 2:05
12 2:35
19 3:05
25 3:35
31 4:05
38 4:35
44 5:05
50 5:35
57 6:05
63 6:35
69 7:05
76 7:35
82 8:05
88 8:35
95 9:05
101 9:35
107 10:05
114 10:35
120 11:05
126 11:35
133 12:05
139 12:35
145 13:05
152 13:35
158 14:05
164 14:35
171 15:05
177 15:35
183 16:05
190 16:35
196 17:05
202 17:35
209 18:05
215 18:35
221 19:05
228 19:35
234 20:05
240 20:35
247 21:05
253 21:35
259 22:05
266 22:35
272 23:05
278 23:35
285 24:05
291 24:35
297 25:05
304 25:35
310 26:05
316 26:35
323 27:05
329 27:35
335 28:05
342 28:35
348 29:05
354 29:35
361 30:05
367 30:35
373 31:05
380 31:35
386 32:05
392 32:35
399 33:05
405 33:35
411 34:05
418 34:35
424 35:05
430 35:35
437 36:05
443 36:35
449 37:05
456 37:35
462 38:05
468 38:35
475 39:05
481 39:35
487 40:05
494 40:35
500 41:05
506 41:35
513 42:05
519 42:35
525 43:05
532 43:35
538 44:05
544 44:35
551 45:05
557 45:35
563 46:05
570 46:35
576 47:05
582 47:35
589 48:05
595 48:35
601 49:05
608 49:35
614 50:05
620 50:35
627 51:05
633 51:35
639 52:05
646 52:35
652 53:05
658 53:35
665 54:05
671 54:35
677 55:05
684 55:35
690 56:05
696 56:35
703 57:05
709 57:35
715 58:05
722 58:35
728 59:05
734 59:35
741 60:05
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