- For the Twisted Treeline variant, see .
This article or section may contain obsolete information, but exists here for historical purposes.
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Face of the Mountain was a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 10% cooldown reduction = 266.67
- 450 health = 1200
- 100% base health regeneration = 300
Gold efficiency
- 80.3% gold efficient. base stats were
- This item becomes gold efficient in 36 minutes and 7 seconds without Spoils of War.
- Taking only the bonus health from into account, the active is worth 120 and is 5.45% gold efficient, increasing the gold efficiency of this item to 85.76%.
Similar items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like ), but not from .
- The Spoils of War passive is triggered no matter what method is used to kill the minion, though the execute can only be triggered with a melee basic attack.
- The Deadly Phalanx active can be self-cast.
- The shield changes colors (from blue to yellow) right before it explodes. As an enemy, you can use this visual indication to avoid the explosion.
- You can save the four charges and kill four or more minions, and heal nearby allied champions for around (50+20) per charge. This mass heal can help tremendously in a teamfight.
- On Summoner's Rift, assuming 's user kills the most valuable minions available, it provides:
- 13.125 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 20 and 35 minutes, this is increased to 15.83 per 10.
- After 35 minutes, this is further increased to 22.5 per 10.
- Assuming user kills one minion every 20 seconds, it provides at least 12.5 health regen per 5 seconds to the user and to the lane partner, not taking into account the missing health ratio.
Old icons
Trivia
- Season Four that were designed for Support. They were themed after locations from Runeterra that all incidentally involve a form of physical transcendence.
- This item was removed along with [1] to allow champions to obtain more diverse build paths.
, , and are a set of items available since
Patch History
- V8.2 - Removed
- Removed from the game.
- Replaced by and .
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- Spoils of War recharge duration reduced to 20 seconds from 30.
- Bug Fix: Fixed a bug where casting its active on an ally out of range caused the player to walk in range, then cast it on the closest ally instead of the selected one.
- Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- New Effect: Active shield VFX have also been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
- New Effect: Quest.
- Quest: Earn 650 using this item.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Removed from Howling Abyss.
- New Effect: Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
- Minion execute changed to 340 − 680 (based on level) health from 400 health.
- Bug Fix: Spoils of War could execute champion clones.
- Health reduced to 450 from 500.
- Now grants 2 gold generation.
- Health ratio on heal removed.
- Shield detonation damage removed.
- New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
- Spoils of War execute base changed to 400 from 200.
- Health regen changed to 100% base health regen from 20 health regen.
- Recipe cost increased to 385 from 185.
- Health regeneration reduced to 20 from 25.
- Health increased to 500 from 375.
- New Recipe: 285 = 2000 + +
- Passive – Spoils of War:
- Heal changed to 50 + (1% of your maximum health) from 2% of your maximum health.
- Heal now affects the wielder as well as the nearest allied champion.
- Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
- Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
- Active – Deadly Phalanx:
- No longer costs health to cast.
- Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.
- V3.14 - November 26th Hotfix
- Execute damage now only triggers on melee basic attacks.
- Bugfix: Fixed a bug where bloblets could be executed.
- V3.14 Added
- Recipe: 675 = 2000 + +
- +375 Health
- +25 Health regeneration
- +10% Cooldown reduction
- Unique Passive – Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
- Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.
- Unique Active – Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur (60 second cooldown).
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items