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==Abilities== |
==Abilities== |
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{{Abilities |
{{Abilities |
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+ | |ver = V1.0.0.103 |
|innatename = Rising Spell Force |
|innatename = Rising Spell Force |
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|innateinfo = '''(Innate)''': Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds, stacking up to 5 stacks. |
|innateinfo = '''(Innate)''': Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds, stacking up to 5 stacks. |
Revision as of 05:54, 19 October 2010
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{{{1}}} is a champion in League of Legends.[2]Template:ChampCostEzreal, the Prodigal Explorer is a Champion in League of Legends. [3]
Abilities
Patch V1.0.0.103 | ||
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Rising Spell Force |
(Innate): Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds, stacking up to 5 stacks.
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Ability | Description | Leveling up |
Mystic Shot |
(Active): Ezreal fires a bolt of energy. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. Applies on-hit effects.
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Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds Cost: 30 / 35 / 40 / 45 / 50 Mana Physical Damage: 35 / 55 / 75 / 95 / 115 (+100% Attack Damage) |
Essence Flux |
(Active): Ezreal fires a wave of energy at a targeted area. Any enemy champions it passes through are damaged and have their attack speed slowed for 5 seconds, while any allied champions it passes through have their attack speed hasted for 5 seconds.
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Cost: 70 / 80 / 90 / 100 / 110 Mana Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.7 per Ability Power) Slow/Haste: 20 / 25 / 30 / 35 / 40 % |
Arcane Shift |
(Active): Ezreal teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing damage to it.
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Cooldown: 19 / 17 / 15 / 13 / 11 seconds Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.75 per Ability Power) |
Trueshot Barrage |
(Active): Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits with a limit of 30% less damage for any hit after the first 4.
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Magic Damage: 350 / 500 / 650 (+0.8 per Ability Power) |
Notes
- Hitting allies with Essence Flux also charges up your Rising Spell Force.
- Unlike Flash, Arcane Shift does not dodge projectiles, like turret attacks.
- Mystic Shot deals physical damage, an item like Sheen or Trinity Force increases the damage done from Mystic Shot.[1]
References
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