m (→References: bot stuff) Tag: apiedit |
No edit summary Tag: rte-source |
||
Line 1: | Line 1: | ||
− | + | : ''For the Riot Games Inc. Game Designer, see [[Colt 'Ezreal' Hallam]]'' |
|
⚫ | |||
+ | {{Section top}} |
||
− | == Abilities == |
||
− | {{Ability|I |
||
− | |name = Rising Spell Force |
||
− | |icon = Rising Spell Force.png |
||
− | |description = '''Ezreal''' gains {{as|10% bonus attack speed}} for 6 seconds every time he hits an enemy or ally with his [[abilities]], stacking up to 5 times. |
||
− | |targeting='''Rising Spell Force''' is a [[spell effect]]. |
||
− | |damagetype= |
||
− | |spelleffects= |
||
− | |onhiteffects= |
||
− | |spellshield=will not prevent Ezreal from gaining ''Rising Spell Force'' stacks. |
||
− | |additional=*[[Summoner spells]] do not grant any ''Rising Spell Force'' stacks. |
||
− | *''Rising Spell Force'' stacks are acquired per target hit, not per spell that hits a target. |
||
− | *{{ai|Essence Flux|Ezreal}} does not affect [[minion]]s or [[monster]]s,and will not accrue ''Rising Spell Force'' stacks. |
||
− | *Ezreal will also gain ''Rising Spell Force'' stacks from hitting allied champion (include himself) with {{ai|Essence Flux|Ezreal}}. |
||
− | |video= |
||
− | }} |
||
− | {{Ability|Q |
||
− | |name = Mystic Shot |
||
− | |icon = Mystic Shot.png |
||
− | |description = {{sbc|Active:}} '''Ezreal''' fires a bolt of energy in a line, dealing [[physical damage]] to the first enemy hit, and applying [[on-hit effect]]s. If ''Mystic Shot'' successfully hits an enemy, all of '''Ezreal's''' [[ability|abilities']] [[cooldown]]s are refreshed by 1.5 seconds. |
||
− | |leveling = {{lc|Physical Damage}} {{ap|35|55|75|95|115}} {{as|(+ 110% AD)}} {{as|(+ 40% AP)}} |
||
− | |cooldown = {{ap|6.5|6|5.5|5|4.5}} |
||
− | |cost = {{ap|28|31|34|37|40}} |
||
− | |costtype = Mana |
||
− | |range = 1150 |
||
− | |speed = 2000 |
||
− | |targeting='''Mystic Shot''' is a colliding linear [[skill shot]]. |
||
− | |damagetype=physical |
||
− | |projectile=true |
||
− | |spelleffects=false |
||
− | |onhiteffects=''Mystic Shot'' will apply [[on-hit effects]] as a ranged attack, including [[life steal]], {{ii|Sheen}}, and the reduced slow from {{ii|Frozen Mallet}}, and {{ii|Duskblade of Draktharr}}. |
||
− | **''Mystic Shot'' cannot [[critical strike|critically strike]]. |
||
− | ***However, {{iis|Statikk Shiv}} {{nie|Energized Strike}} '''can''' critically strike from ''Mystic Shot'' (Probable Bug). |
||
− | ****{{ii|Essence Reaver}} will not regenerate [[mana]] if {{iis|Statikk Shiv}} {{nie|Energized Strike}} critically strikes from ''Mystic Shot''. This is normal as {{iis|Essence Reaver}} mana regenerating passive is strictly tied to [[Auto attack|auto attacks]]. |
||
− | **''Mystic Shot'' will not affect structures. |
||
− | **''Mystic Shot's'' damage will be mitigated if the attack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}}, {{ai|Aegis Protection|Pantheon|blocked}} or [[blind|misses]]. |
||
− | |spellshield=will block the damage. |
||
− | |additional= |
||
− | *''Mystic Shot's'' inbuilt cooldown reduction will also apply to itself. With maximum [[cooldown reduction]], it will have a [[cooldown]] of 2.475 seconds, or 0.975 seconds when striking a target. |
||
− | |video=Ezreal QVideo |
||
− | }} |
||
− | {{Ability|W |
||
− | |name = Essence Flux |
||
− | |icon = Essence Flux.png |
||
− | |description = {{sbc|Active:}} '''Ezreal''' fires a wave of energy in a line, dealing [[magic damage]] to enemy [[champion]]s struck, and granting all allied [[champion]]s struck {{as|bonus attack speed}} for 5 seconds. |
||
− | |description2 = If the circumstances permit, '''Ezreal''' can boost himself with ''Essence Flux''. |
||
− | |leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{as|(+ 80% AP)}} |
||
− | {{lc|Attack Speed}} {{ap|20|25|30|35|40%}} |
||
− | |cooldown = 9 |
||
− | |cost = {{ap|50|60|70|80|90}} |
||
− | |costtype = Mana |
||
− | |range = 1000 |
||
− | |speed = 1550 |
||
− | |targeting='''Essence Flux''' is a pass-through linear [[skill shot]]. |
||
− | |damagetype=magic |
||
− | |projectile=true |
||
− | |spelleffects=area |
||
− | |onhiteffects= |
||
− | |spellshield=will block the damage. Allied spell shields are not affected. |
||
− | |additional= |
||
− | *''Essence Flux'' does not affect [[minion]]s or [[monster]]s it passes through in any way. |
||
− | *Ezreal can hit himself with ''Essence Flux'' and benefit from its bonus attack speed by [[blink]]ing into the spell's path. |
||
− | |video=Ezreal WVideo |
||
− | }} |
||
− | {{Ability|E |
||
− | |name = Arcane Shift |
||
− | |icon = Arcane Shift.png |
||
− | |description = {{sbc|Active:}} '''Ezreal''' [[blink]]s to the target location, firing a homing bolt that deals [[magic damage]] to the nearest enemy. |
||
− | |leveling = {{lc|Magic Damage}} {{ap|75|125|175|225|275}} {{as|(+ 50% Bonus AD)}} {{as|(+ 75% AP)}} |
||
− | |cooldown = {{ap|19|17.5|16|14.5|13}} |
||
− | |range = {{ap|{{tt|475|Cast range}}|{{tt|750|Bolt range}}}} |
||
− | |cost = 90 |
||
− | |costtype = Mana |
||
− | |targeting='''Arcane Shift''' is a ground targeted [[blink]] with an autotargeted projectile component. |
||
− | |damagetype=magic |
||
− | |projectile=true |
||
− | |spelleffects=single |
||
− | |onhiteffects= |
||
− | |spellshield=will block the damage. |
||
− | |additional= |
||
− | *''Arcane Shift's'' cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any [[crowd control]] effects, duration permitting, after it ends. |
||
− | *''Arcane Shift's'' homing projectile can target and hit [[stealth]]ed units and units hidden in the fog of war. It will not grant sight of the [[stealth]]ed units however it will grant sight of the units hidden in the fog of war for a brief duration. |
||
− | *''Arcane Shift's'' homing projectile does not prioritize champions. |
||
− | |video=Ezreal EVideo |
||
− | }} |
||
− | {{Ability|R |
||
− | |name = Trueshot Barrage |
||
− | |icon = Trueshot Barrage.png |
||
− | |description = {{sbc|Active:}} After gathering energy for 1 second, '''Ezreal''' fires an [[File:Trueshot Barrage Minimap.png|20px|link=]] energy missile in the target direction, dealing [[magic damage]] to enemies it passes through. Each enemy hit reduces the missile's [[damage]] by 10%, down to a minimum 30% [[damage]]. |
||
− | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|350|500|650}} {{as|(+ 100% Bonus AD)}} {{as|(+ 90% AP)}}|{{lc|Minimum Magic Damage|nolist=}} {{ap|105|150|195}} {{as|(+ 30% Bonus AD)}} {{as|(+ 27% AP)}}}} |
||
− | |cooldown = 120 |
||
− | |cost = 100 |
||
− | |costtype = Mana |
||
− | |range = Global |
||
− | |speed = 2000 |
||
− | |targeting='''Trueshot Barrage''' is a pass-through linear [[skill shot]]. |
||
− | |damagetype=magic |
||
− | |projectile=true |
||
− | |spelleffects=area |
||
− | |onhiteffects= |
||
− | |spellshield=will block the damage. |
||
− | |additional= |
||
− | *''Trueshot Barrage's'' cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any [[crowd control]] effects, duration permitting, after it ends. |
||
− | *If Ezreal is moved by knockbacks or pulls such as {{ai|Rocket Grab|Blitzcrank}} mid-cast, the projectile will still fire from Ezreal's original position at the time of casting. |
||
− | *''Trueshot Barrage's'' projectile grants [[sight]] in a small radius around its current location. |
||
− | |video=Ezreal RVideo |
||
− | }} |
||
⚫ | |||
− | == References == |
||
− | {{reflist}} |
||
⚫ | |||
+ | {{Champion tabview}} |
||
⚫ | |||
[[cs:Ezreal]] |
[[cs:Ezreal]] |
||
Line 134: | Line 27: | ||
[[Category:4800 IP champion]] |
[[Category:4800 IP champion]] |
||
[[Category:880 RP champion]] |
[[Category:880 RP champion]] |
||
+ | [[Category:Ezreal]] |
Revision as of 04:32, 30 May 2016
- For the Riot Games Inc. Game Designer, see Colt 'Ezreal' Hallam
Template:Champion info
Template:Champion tabview
Template:C-bot