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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Ezreal
Ezreal (Universe)Ezreal (Universe)
Ezreal (League of Legends)Ezreal (League of Legends)
Ezreal (Esports)Ezreal (Esports)
Ezreal (Teamfight Tactics)Ezreal (Teamfight Tactics)
Ezreal (Legends of Runeterra)Ezreal (Legends of Runeterra)
Ezreal (Wild Rift)Ezreal (Wild Rift)
Ezreal (Development)Ezreal (Development)

Abilities[]

Rising Spell Force

Ezreal Rising Spell Force WR

Innate: Ezreal's abilities generate a stack of Rising Spell Force for every enemy they hit, stacking up to 4 times and lasting for 8 seconds, refreshing the duration on subsequent hits.

Ezreal gains Champions hit with Martial Cadence (P)10% bonus attack speed per stack, up to inherit40% at maximum stacks.

Info
  • No additional details.

Mystic Shot

Ezreal Mystic Shot WR

Active: Ezreal fires a bolt that deals Champions killed from outside standard Attack rangephysical damage to the first enemy hit and applies on-hit effects.

Physical Damage:
20 / 55 / 90 / 125 Champions stunned with Pyromania (P)(+ 120% AD) Multiple champions hit with Between Worlds (R){+ 30% AP)

If the bolt hits an enemy, the Cooldown icon cooldowns of Ezreal's other abilities are reduced by 1.5 seconds.

Info
  • No additional details.

Essence Flux

Ezreal Essence Flux WR

Active: Ezreal fires an orb that attaches to the first enemy champion, epic monster, or structure hit for 4 seconds.

Ezreal's next basic attack or ability against the target detonates the orb to deal Damage mitigated with Shifting Sands (E)magic damage and restore Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana.

Magic Damage:
80 / 155 / 230 / 305 Champions stunned with Pyromania (P)(+ 60% bonus AD) Multiple champions hit with Between Worlds (R)(+ 75 / 80 / 85 / 90% AP)
Mana Restore:
60 / 70 / 80 / 90

Info
  • No additional details.

Arcane Shift

Ezreal Arcane Shift WR

Active: Ezreal Flash blinks to the target location and fires a bolt at a nearby enemy, dealing them Damage mitigated with Shifting Sands (E)magic damage upon its arrival.

Magic Damage:
80 / 145 / 210 / 275 Champions stunned with Pyromania (P)(+ 50% bonus AD) Multiple champions hit with Between Worlds (R)(+ 75% AP)

The bolt prioritizes firing at enemies attached to Ezreal Essence Flux Essence Flux's orb, then the nearest enemy.

Info
  • No additional details.

Trueshot Barrage

Ezreal Trueshot Barrage WR

Active: Ezreal fires a wave of energy, dealing Damage mitigated with Shifting Sands (E)magic damage to all enemies hit, reduced by 50% against Minion icon minions and non-epic Monster icon monsters.

Magic Damage:
350 / 500 / 650 Champions stunned with Pyromania (P)(+ 100% bonus AD) Multiple champions hit with Between Worlds (R)(+ 90% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1c
  • Stats
    • Base armor increased from 30 to 34.
  • Mystic Shot Mystic Shot
    • Base damage increased from 35 / 70 / 105 / 140 to 50 / 85 / 120 / 155.
  • Arcane Shift Arcane Shift
    • Cooldown reduced from 28 / 24 / 20 / 16 seconds to 24 / 21 / 18 / 15.
V4.4b
  • Stats
    • Base attack damage increased from 58 to 62.
  • Rising Spell Force Rising Spell Force
    • Attack speed per stack increased from 10% to 13%.
      • Total attack speed increased from 10 / 20 / 30 / 40% (based on stacks) to 13 / 26 / 39 / 52% (based on stacks).
  • Mystic Shot Mystic Shot
    • Cooldown reduced from 5.25 / 4.5 / 3.75 / 3 seconds to 4.5 / 4 / 3.5 / 3.
V4.2a
  • Stats
    • Attack damage growth increased from 3.6 to 4.
    • Base attack speed bonus increased from 20% to 30%.
  • Mystic Shot Mystic Shot
    • Base damage increased from 30 / 65 / 100 / 135 to 35 / 70 / 105 / 140.
  • Trueshot Barrage Trueshot Barrage
    • Cooldown reduced from 70 seconds at all ranks to 70 / 67.5 / 65.
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base movement speed increased from 325 to 335.
V3.5
  • Mystic Shot Mystic Shot
    • Base damage increased from 20 / 55 / 90 / 125 to 30 / 65 / 100 / 135.
V3.3
V3.0
  • Mystic Shot Mystic Shot
    • AD ratio increased from Champions stunned with Pyromania (P)110% AD to inherit120%.
V2.3c
  • Arcane Shift Arcane Shift
    • Cooldown increased from 25 / 22 / 19 / 16 seconds to 28 / 24 / 20 / 16.
V2.1a
  • Mystic Shot Mystic Shot
    • Base damage increased from 20 / 50 / 80 / 110 to 20 / 55 / 90 / 125.
V1.1
  • Stats
    • Base mana regeneration reduced to 9 from 21.
  • Rising Spell Force Rising Spell Force
    • Attack speed per stack reduced to 10% from 12.5%.
  • Mystic Shot Mystic Shot
    • Base damage reduced to 20 / 50 / 80 / 110 from 20 / 55 / 90 / 125.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 25 / 22 / 19 / 16 seconds from 19 / 17 / 15 / 13.
V1.0a - November 13 Hotfix
  • Mystic Shot Mystic Shot
    • Base damage reduced from 30 / 65 / 100 / 135 to 20 / 55 / 90 / 125.
    • AD ratio reduced from Champions stunned with Pyromania (P)120% AD to inherit110%.
    • Mana cost increased from 25 / 30 / 35 / 40 to 30 / 35 / 40 / 45.
  • Essence Flux Essence Flux
    • Base mana restoration increased from 60 at all ranks to 60 / 70 / 80 / 90.
    • Removed: No longer restores the mana cost of the triggering ability.
Alpha

See also[]

References[]