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Abilities

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Rising Spell Force
Rising Spell Force

Innate: Ezreal's abilities generate a stack of Rising Spell Force whenever they hit an enemy, stacking up to 5 times and lasting for 6 seconds, refreshing on subsequent ability hits. Each stack grants him Attack speed icon 10% bonus attack speed, up to 50% at maximum stacks.

Info
Notes
  • Rising Spell Force will stack even if the abilities hit were blocked by Spell Shield spell shields.

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Mystic Shot
TARGET RANGE: 1200
WIDTH: 120
SPEED: 2000
CAST TIME: 0.25
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5
Mystic Shot

Active: Ezreal fires a bolt of energy in a line in the target direction, dealing physical damage to the first enemy hit, applying on-hit and on-attack effects and healing off Life steal icon life steal instead of Spell vamp icon spell vamp.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 120% AD) (+ 15% AP)

If Mystic Shot successfully hits an enemy, Ezreal's abilities' Cooldown reduction icon cooldowns are reduced by 1.5 seconds (including Mystic Shot's).

Info
Notes
  • Mystic Shot deals Basic Attack basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate spell damage.
  • Even if the ability is blocked by Spell Shield spell shield it will still trigger the cooldown reduction.
  • Mystic Shot is fired from wherever Ezreal is at the end of the cast time.
  • Mystic Shot will be buffered and cast when the cooldown ends if the player attempts to cast it within 0.05 seconds of the cooldown ending.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Cooldown reduction on abilities reduced to 0.333 seconds from 1.5. *

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Essence Flux
TARGET RANGE: 1200
WIDTH: 160
SPEED: 1700
CAST TIME: 0.25
COST: 50 Mana
COOLDOWN: 12
Essence Flux

Active: Ezreal fires an orb in the target direction that sticks to first enemy Champion icon champion, Monster icon epic monster, or structure hit for 4 seconds.

Hitting the target with a damaging ability or basic attack detonates the orb, dealing magic damage.

Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 60% bonus AD) (+ 70 / 75 / 80 / 85 / 90% AP)

Detonating with an ability fully refunds the cost of that ability and restores Mana icon 60 mana.

Info
Notes
  • The detonation counts as a Disintegrate single target ability for effects such as Muramana item Muramana's shock.
  • Essence Flux cannot be triggered if the ability is blocked by a Spell Shield spell shield.
    • If triggered by a basic attack, Spell Shield spell shield will prevent the damage dealt by Essence Flux only.
  • Essence Flux will not be triggered via basic attack if the attack is Counter Strike dodged, Spirit's Refuge blocked, or missed while Ezreal is Blind icon blinded.
  • Essence Flux is cast from wherever Ezreal is at the end of the cast time.

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Arcane Shift
TARGET RANGE: 475
EFFECT RADIUS: 750
CAST TIME: 0.25
COST: 90 Mana
COOLDOWN: 28 / 25 / 22 / 19 / 16
Arcane Shift

Active: Ezreal Flash blinks to the target location, firing a homing bolt that deals magic damage to the nearest enemy and briefly Sight icon reveals them upon arrival.

Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 50% bonus AD) (+ 75% AP)

Arcane Shift prioritizes targets hit by Essence Flux Essence Flux.

The bolt fires at the target regardless of having Sight icon sight of them or not.

Info
Notes
  • The homing projectile does not prioritize enemy champions.

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Trueshot Barrage
TARGET RANGE: Global
WIDTH: Range model 320
SPEED: 2000
CAST TIME: 1
COST: 100 Mana
COOLDOWN: 120
Trueshot Barrage

Active: Ezreal fires a wide energy projectile in the target direction, which briefly Sight icon reveals the area it flies through and deals magic damage to enemies it passes through.

Magic Damage:
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
Trueshot Barrage Minimap

Minion icon Minions and non-epic Monster icon monsters take 50% reduced damage.

Reduced Damage:
175 / 250 / 325 (+ 50% bonus AD) (+ 45% AP)

Info
Notes
  • The minimap icon of Trueshot Barrage can be seen by Ezreal and all his allies.
  • Trueshot Barrage always fires from the original casting position.

References

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