Active: After the cast time, Ezrealblinks from his current location up-to 475 units towards the target location, firing a homing bolt that deals magic damage to the nearest enemy and briefly reveals them.
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere.
An adventuring elf from the outlying forest kingdoms, Ezreal likes to present himself as a “handsome rogue-paladin” named Jarro Lightfeather. Very few people believe his claims of knighthood, but they serve as a decent enough distraction between his disastrous misadventures.
Ezreal occasionally finds himself in the Freljord, searching for such-and-such ancient artifact. But braving sub-zero temperatures, terrifying ice beasts, and angry Freljordian tribes is a tall order, even for him—that's why he goes in disguise. He's practically a different person!
Ezreal's almost suicidal obsession with braving tombs, ruins, forbidden temples, and abandoned cities has netted him a tidy handful of priceless relics. Most of those relics are sold off to pay exploration-related medical bills, but one of these days…
Temporal fugitive and time-hopping explorer extraordinaire, Ezreal leaps across disparate realities searching for interesting technology to acquire. He is responsible for countless paradoxes and is currently wanted by the dystopian Remembrancers, who hunt him relentlessly.
A skilled gamer transported to Arcade World by Veigar, Ezreal holds the world record for speedrunning the original version of Hyper Crystal Dungeon in 45 seconds, using a custom-made mobile controller. Veigar has made a terrible mistake.
With a boundless curiosity about the universe, Ezreal is a born explorer, and becoming a Star Guardian only served to fuel his appetite for discovery. Though known to wander off, he always returns when most needed, especially now, as a certain pink-haired Guardian from another team has caught his attention…
Pan Chengwei, Alex 'alexplank' Flores, Esben Lash Rasmussen, Alvin Lee, Jean 'Curing' Go
The First Star has burdened Ezreal with a lot. The responsibility. The hefty weight of destiny. The sparkly outfit (he's used to it). “Attending a slumber party” was definitely not on the list of expected cosmic duties. Not that he minds, really… as long as they don't actually try to braid his hair.
A young orphan initially thought devoid of any superhuman abilities, Ezreal had resigned himself to a normal life once he graduated middle school. But an encounter with a deadly threat awakened his slumbering potential, and now he finds himself a 1st year at the prestigious Durandal God-Weapon Academy, where he's joined the ragtag Battle Club.
A young hotshot and the newest recruit in the elite PsyOps unit, Ezreal's raw psychic ability is only matched by his severely over-inflated ego. He has successfully annoyed the rest of his team to the point they just direct him towards hard targets and half-hope he winds up dead.
Ezreal's mastery of psychic military combat has driven him to new heights, attracting the attention of his handlers in High Command. He's calmed down a bit, earning some respect from his squad mates… but not enough. He's never calmed down enough.
After accidentally unleashing an ancient evil sorceress while doing research in the university archive, Ezreal narrowly escaped certain death when Lux and the spirit of the Tiger Relic stepped in to save him. Though he is new to the world of magic, Ezreal has joined the Protectors— determined to help solve the problem he (inadvertently) caused.
Active:Ezreal fires an orb that sticks to first champion, epic monster, turret, inhibitor, or nexus hit for 4 seconds.
Hitting the orb with an ability or attack detonates it dealing 75 / 120 / 165 / 210 / 255 (+ 60% bonus AD)(+ 70% AP) magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana.