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Ezreal
Ezreal is a champion in League of Legends.[1]
Abilities[]
- Rising Spell Force will stack even if the abilities hit were blocked by spell shields.
- Mystic Shot deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.
- Mystic Shot benefits from life steal, omnivamp, and physical vamp, but not spell vamp.
- Even if the ability is blocked by spell shield it will still trigger the cooldown reduction.
- This ability will cast from wherever the caster is at the end of the cast time.
- Mystic Shot will be buffered and cast when the cooldown ends if the player attempts to cast it within 0.05 seconds of the cooldown ending.
- Ultra Rapid Fire differences edit
- Cooldown reduction on , , and changed to 0.33 seconds.
- Base damage changed to 30 / 55 / 80 / 105 / 130.
- AD ratio changed to 140% AD.
- AP ratio changed to 20% AP.
- The application of Essence Flux deals 0 proc damage.
- This triggers in-combat effects such as drawing turret aggro and drawing monster aggression.
- It also triggers and applies .
- It does not trigger proc damage doesn't trigger . , however, as
- Block and Dodge prevents the mark from being triggered by a basic attack.
- Spell shield prevents the mark from being triggered by an ability. If the mark is triggered by a basic attack, spell shield will prevent Essence Flux's damage.
- This ability will cast from wherever the caster is at the end of the cast time.
- If Ezreal is moved during the cast time, his range to blink will update accordingly. This does not exceed the maximum target range.
- The target is revealed as soon as Ezreal fires the missile at them.
- Trueshot Barrage's projectile has an icon on the mini-map while it is in flight. It can be seen by only Ezreal and his allies.
- This ability will cast from wherever the caster is at the start of the cast time.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Ezreal (Collection).
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere.
Daniel Amerman
Suke 'hugehugesword' Su
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack damage reduced to 60 from 62.
- AD ratio reduced to 130% AD from 140% AD.
- Stats
- Attack damage growth increased to 2.75 from 2.5.
- AD ratio increased to 140% AD from 130% AD.
- Base damage increased to 350 / 550 / 750 from 325 / 500 / 675.
- AD ratio reduced to 130% AD from 135% AD.
- Base damage reduced to 325 / 500 / 675 from 350 / 525 / 700.
- Bonus AD ratio reduced to 100% bonus AD from 120%.
- AD ratio increased to 135% AD from 130% AD.
- Bonus AD ratio increased to 100% bonus AD from 60%.
- Base damage increased to 350 / 525 / 700 from 350 / 500 / 650.
- Bonus AD ratio increased to 120% bonus AD from 100%.
- V14.1 - January 12th Hotfix
- Cooldown reduced to 8 seconds from 12.
- Mana cost reduced to 70 from 90.
- General
- Bug Fix: Voice lines for when he scores First Blood or attacks epic monsters have been restored.
- Bug Fix: Mark is now properly triggered when hitting a target with an ability that doesn't apply on-hit effects even if they are under the effect of a dodging ability.
- Stats
- Base attack damage increased to 62 from 60.
-
- Bug Fix: thruster particle VFX no longer spawn at significant offset from the fired arc.
- Bug Fix: Can no longer be triggered by a that was blocked.
- General
- Bug Fix: Critical strike hit VFX now properly play for some skins.
- Bug Fix: Skins with capes now play the correct animations for their cape.
- Stats
- Mana regeneration growth increased to 1 from 0.65.
- /
- Bug Fix: Homeguard animation is now properly played.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 28 / 25 / 22 / 19 / 16.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Cooldown reduced to 120 / 105 / 90 seconds from 120 at all ranks.
- Bug Fix: Fixed a bug where it did not count toward the stacking effect of passive.
- General
- Adjusted splash artwork for .
- General
- Bug Fix: Voice lines for opening the shop plays once again.
- Stats
- Health regeneration growth increased to 0.65 from 0.55.
- Base armor increased to 24 from 22.
- Bug Fix: Fixed a bug where this attack would not trigger Wind's Fury if he casted it and turned around before it hit.
- This was done by making current facing direction turn towards Mystic Shot's victim if the hit triggered Wind's Fury.
- Bug Fix: Fixed a bug where this attack would not trigger Wind's Fury if he casted it and turned around before it hit.
- AD ratio increased to 130% AD from 120% AD.
- Bug Fix: Now properly triggers Shock only once.
- Stats
- Mana growth increased 70 from 50.
-
- Bug Fix: VFX can now properly be seen in spectator mode.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds 25 / 22 / 19 / 16 / 13.
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Bug Fix: Orb now has a debuff icon when it attaches to a target.
- Stats
- Mana growth increased to 50 from 42.
- Attack speed growth increased to 2.5% from 1.5%.
- Now correctly triggers on-attack effects.
- AD ratio increased to 120% AD from 110% AD.
- V9.23 - November 21st Hotfix
- Stats
- Base health increased to 500 from 491.
- Base mana increased to 375 from 360.
- Base mana regeneration increased to 8.5 from 8.092.
- Base damage increased to 20 / 45 / 70 / 95 / 120 from 15 / 40 / 65 / 90 / 115.
- AP ratio reduced to 15% AP from 30% AP.
- Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 19 / 17.5 / 16 / 14.5 / 13.
- General
- Bug Fix: Ability VO lines will play less frequently.
- General
- Adjusted splash artwork for .
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
-
- Bug Fix: Recall VO has been restored.
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
- AP ratio increased to 70 / 75 / 80 / 85 / 90% AP from 70% AP at all ranks.
- Removed: The total damage is no longer reduced to 100% − 30% (based on enemy hit).
- New Effect: The total damage is now reduced by 50% against minions and non-epic monsters.
- General
- Bug Fix: Double-pressing Ezreal's abilities no longer cancels movement commands.
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 120 / 165 / 210 / 255.
- V8.20 - Visual Update
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- Adjusted artwork for , , , , , and .
- New voice over.
- New lore.
- New ability icon.
- New ability icon.
- AP ratio reduced to 30% AP from 40% AP.
- Active: Ezreal fires an orb that sticks to first champion, epic monster, turret, inhibitor, or nexus hit for 4 seconds.
- Hitting the orb with an ability or attack detonates it dealing 75 / 120 / 165 / 210 / 255 (+ 60% bonus AD) (+ 70% AP) magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana.
- Range: 1150.
- Mana Cost: 50.
- Cooldown: 12 seconds.
- Reworked W
- New Effect: Now prioritizes target hit by .
- New ability icon.
- New ability icon.
-
- Bug Fix: Ability VFX have received a clarity pass.
- General
- Adjusted splash artwork for .
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
-
- Bug Fix: Shields are no longer misplaced during his dancing animation.
- Stats
- Base armor reduced to 22 from 25.
- V8.11 - June 1st Hotfix
- Stats
- Attack damage growth reduced to 2.5 from 3.11.
- Bonus attack speed per stack reduced to 10% at all levels from 10 / 12 / 14 (based on level)%.
- Stats
- Base health increased to 491 from 484.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 25 from 31.
- Base health regeneration reduced to 4 from 6.5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base health regeneration increased to 6.5 from 6.424.
- Base damage reduced to 15 / 40 / 65 / 90 / 115 from 35 / 55 / 75 / 95 / 115.
- Stats
- Attack speed growth reduced to 1.5% from 2.8%.
- AD ratio reduced to 110% AD from 125% AD.
- Stats
- Base attack damage increased to 64 from 55.66.
- Base armor increased to 31 from 21.88.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 75 / 125 / 175 / 225 / 275.
-
- Bug Fix: Homeguard animation has been restored.
- AD ratio increased to 125% AD from 110% AD.
- Cooldown reduced to 5.5 / 5.25 / 5 / 4.75 / 4.5 seconds from 6.5 / 6 / 5.5 / 5 / 4.5.
-
- Bug Fix: On-hit SFX have been restored.
- Bug Fix: The on-hit SFX volume has been turned up to be equivalent to all other Ezreal skins.
-
- Bug Fix: Hand-glowy particles for effects like and Rising Spell Force no longer slip to his elbow during his .
- Bug Fix: Fixed a bug where, when chain lighting was proc'd by Mystic Shot, it wasn't properly critting at 100% crit chance.
- Bug Fix: On-hit particles now properly display when killing jungle monsters.
- Bug Fix: On-hit particles now properly display when killing jungle monsters.
- General
- has been updated with a new VO, recall and new texture for all of his forms.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: If he uses Mystic Shot while affected by the aura buff of , he now properly uses his own VFX rather than .
-
- Bug Fix: Fixed a bug where the flying animation stopped, but the audio didn't.
-
- Bug Fix: VO lines no longer stop playing after he dies.
- Bonus attack speed increased to 10 / 12 / 14 (based on level)% from 10% at all levels.
- General
- Adjusted splash artwork for .
- Cooldown increased to 120 seconds from 80.
- Stats
- Base attack damage increased to 55.66 from 50.24.
- Attack damage growth reduced to 2.41 from 3.
- Base mana increased to 360.6 from 310.6.
- Mana growth reduced to 42 from 45.
- On-hit cooldown reduction increased to 1.5 seconds from 1 second.
- Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 from 19 / 17 / 15 / 13 / 11.
- General
- New splash artwork for .
- New Effect: Now has a scales of 50% bonus AD.
-
- Updated basic attack animation and visual effects to feel more responsive.
- Updated animation to feel more responsive.
- General
- Adjusted artwork for .
- General
- Texture update to Classic, Explorer, Frosted, Nottingham and Striker Ezreal.
- General
- New splash artwork for .
- Buff duration increased to 6 seconds from 5.
- AD ratio increased to 110% AD from 100% AD
- General.
- New lore.
- New Effect: Can now benefit from the attack speed increase if he places himself within the wave.
- Stats
- Base armor increased to 16 from 12.
- AP ratio increased to 40% AP from 20% AP.
- Undocumented: Animation changed to match auto-attack animation.
-
- Bug Fix: Fixed a bug where he would occasionally not see gold popups for some of his last hits on targets in plain view.
- Bug Fix: Fixed a bug where he would play his death animation a second time if was leveled up while dead.
- Stats
- Base movement speed reduced to 325 from 330.
- Duration reduced to 5 seconds from 6.
- Damage falloff per target hit increased to 10% from 8%.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
- Stats
- Movement speed increased to 330 from 305.
- No longer reduces enemy champion attack speed.
- Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 30 / 35 / 40 / 45 / 50.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- AP ratio increased to 80% AP from 60% AP.
- Missile width reduced to 80 from 120.
- General
- Splash artwork for , , , and updated to the Chinese art.
- Bug Fix: Fixed a bug where it had different ranges at different levels.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Mana cost reduced to 100 from 150.
- General.
- Bug Fix: Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.
- New Effect: Now grants vision while in flight.
- Bug Fix: Now correctly flagged as an area effect spell.
- New Effect: Now break spell shields.
- Bug Fix: Fixed a bug where it did not interact with spell shields.
- General
- Adjusted auto attack animation to be more responsive.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Cooldown reduced to 80 seconds from 100.
- New Effect: Now additionally scales with 20% AP.
- New Effect: Now scales additively with both attack damage and ability power instead of just the higher of the two.
- Bug Fix: Fixed a bug where it was granting 2 charges of / upon cast.
- Bug Fix: Fixed a bug where it could target unseen minions such as wards.
- New Effect: Now scales with the higher of a 100% bonus AD ratio OR the existing 90% AP ratio.
- New Effect: Now has a particle to indicate the amount of stacks.
- Bug Fix: Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
- Bug Fix: Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
- Stats
- Base damage increased to 47.6 from 45.
- Damage per level increased to 3 from 2.6.
- Base attack speed increased to 0.665 from 0.658.
- Changed the attack speed increase to be additive rather than multiplicative.
- Cooldown reduced to 9 seconds from 10.
- AP ratio increased to 90% AP from 80% AP.
- AP ratio increased to 70% AP from 60% AP.
- AP ratio increased to 80% AP from 70% AP.
- Stats
- Base damage reduced to 45 from 47.6.
- Damage per level reduced to 2.6 from 3.
- Attack speed per level reduced to 2.8 from 3.22.
- Can no longer be cast while rooted.
- Base damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 65 / 90 / 115 / 140.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- AD ratio reduced to 100% AD from 110% AD.
- Bug Fix: Fixed a bug where Ezreal's voice would play at the target location instead of where Ezreal was.
- Bug Fix: Fixed a discrepancy in its level-up tooltip that incorrectly mentioned a heal.
- Range reduced to 1100 from 1200.
- AD ratio reduced to 110% AD from 120% AD.
- Cooldown increased to 19 / 17 / 15 / 13 / 11 seconds from 17 / 15 / 13 / 11 / 9 seconds.
- Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32% from 5 / 10 / 15 / 20 / 25%.
- Removed the heal component.
- AD ratio increased to 120% AD from 100% AD.
- Heal amount reduced to 50% of the damage value from 70%.
- Attack speed buff/debuff reduced to 5 / 10 / 15 / 20 / 25% from 20 / 25 / 30 / 35 / 40%.
- AP ratio reduced to 70% AP from 100% AP.
- Heal reduced to 70% of the damage value from 100%.
- Stats
- Base armor increased to 12 from 9.
- Base damage increased to 49 from 47.
- Base mana regeneration increased to .9 from .8.
- Movement speed increased to 305 from 300.
- Duration increased to 6 seconds from 5.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120.
- Missile width increased to 120 from 100.
- Closest unit targeting range increased to 750 from 650.
- Mana cost reduced to 90 from 100.
- V1.0.0.79 Added
- Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds, up to 75%.
(Innate)
- Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
(Q)
- Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed.
(W)
- Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
(E)
- Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).
(Ultimate)
Trivia[]
- Ezreal was the first to have a 'Champion Spotlight'.
- He was named after Colt 'Ezreal' Hallam.
- His dance both before and after his visual update references the dance from the 'Hare Hare Yukai' ED of the The Melancholy of Haruhi Suzumiya anime.
- According to a forum post by Colt 'Ezreal' Hallam, the idea for him to have this dance came from Miyuki 'Shurelia' Mitsuhashi.[2]
- A side-by-side comparison from before his update can be seen here.
- A side-by-side comparison from after his update can be seen here.
- Much like [3][4] Visual Gameplay Update, Ezreal's previous iteration is still considered canon.
- Ezreal is the first champion to have 13 skins and one of the first to have 12 skins.
- He and Pajama Guardian skin set. attained their twelfth skin at the same time with the
- Ezreal is the first champion to have a skillshot ability that can give buffs to allies with his Essence Flux, but it was reworked from V8.20.
- Ezreal is also the first champion to have a skillshot ability that can heal to allies with his Essence Flux, but its heal component was removed from V1.0.0.94.
- There is a Runescape NPC based on and named after Ezreal.