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Ezreal OriginalCentered.jpg
Ezreal
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra
Wild RiftWild Rift
DevelopmentDevelopment

Ezreal is a champion in League of Legends.[1]

Abilities

Edit
Rising Spell Force
Rising Spell Force.png

Innate: Ezreal's abilities generate a stack of Rising Spell Force for every enemy they hit, stacking up to 5 times and lasting for 6 seconds, refreshing on subsequent ability hits. Each stack grants him Attack speed icon.png 10% bonus attack speed, up to 50% at 5 stacks.

Info
  • Rising Spell Force will stack even if the abilities hit were blocked by Spell Shield.png spell shields.

Video

Edit
Mystic Shot
TARGET RANGE: 1200
WIDTH: 120
SPEED: 2000
CAST TIME: 0.25
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5
Mystic Shot.png

Active: Ezreal fires a bolt of energy in the target direction that deals physical damage to the first enemy hit and applies On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 130% AD) (+ 15% AP)

If Mystic Shot successfully hits an enemy, Ezreal's abilities' cooldowns are Cooldown reduction icon.png reduced by 1.5 seconds (including Mystic Shot's).

Info
  • Mystic Shot deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
  • Mystic Shot benefits from life steal, omnivamp, and physical vamp, but not spell vamp.
  • Even if the ability is blocked by Spell Shield.png spell shield it will still trigger the cooldown reduction.
  • Mystic Shot is fired from wherever Ezreal is at the end of the cast time.
  • Mystic Shot will be buffered and cast when the cooldown ends if the player attempts to cast it within 0.05 seconds of the cooldown ending.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Cooldown reduction on W/E/R reduced to 0.333 seconds from 1.5. *

Video

Edit
Essence Flux
TARGET RANGE: 1200
WIDTH: 160
SPEED: 1700
CAST TIME: 0.25
COST: 50 Mana
COOLDOWN: 12
Essence Flux.png

Active: Ezreal fires an orb in the target direction that sticks onto first enemy Champion icon.png champion, epic Monster icon.png monster, or structure hit for 4 seconds.

His next basic attack or ability against the target detonates the orb, dealing them magic damage.

Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 60% bonus AD) (+ 70 / 75 / 80 / 85 / 90% AP)

If the orb was detonated with an ability, Ezreal restores the Mana icon.png mana cost of that ability plus Mana icon.png 60 mana.

Info
  • The application of Essence Flux deals 0 Wit's End item.png proc damage ( 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : damage type?), triggering in-combat effects such as drawing turret aggro and monster aggression, Sudden Impact Sudden Impact or applying Elixir of Sorcery Elixir of Sorcery.
  • Essence Flux cannot be triggered by an ability that was blocked by a Spell Shield.png spell shield.
    • If triggered by a basic attack, Spell Shield.png spell shield will prevent the damage dealt by Essence Flux only.
  • Essence Flux will be triggered even if the attack is Spirit's Refuge.png blocked (the orb will still deal damage).
  • Essence Flux will not be triggered via basic attack if the attack is Counter Strike.png dodged, or missed because Ezreal was Blind icon.png blinded.
  • Essence Flux is fired from wherever Ezreal is at the end of the cast time.

Video

Edit
Arcane Shift
TARGET RANGE: 475
EFFECT RADIUS: Range center.png 750
SPEED: 2000
CAST TIME: 0.25
COST: 90 Mana
COOLDOWN: 28 / 25 / 22 / 19 / 16
Arcane Shift.png

Active: After the cast time, Ezreal Flash.png blinks from his current location up-to 475 units towards the target location, firing a homing bolt that deals magic damage to the nearest enemy and briefly Sight icon.png reveals them.

Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 50% bonus AD) (+ 75% AP)

Arcane Shift prioritizes targets hit by Essence Flux Essence Flux.

The bolt does not require the target to be Sight icon.png visible.

Info
  • If Ezreal is moved during the cast time, his range to blink will update accordingly. This does not exceed the maximum target range.

Video

Edit
Trueshot Barrage
TARGET RANGE: Global
WIDTH: Range model.png 320
SPEED: 2000
CAST TIME: 1
COST: 100 Mana
COOLDOWN: 120
Trueshot Barrage.png

Active: Ezreal fires an energy projectile in the target direction, which briefly grants Sight icon.png sight of the area it flies through and deals magic damage to enemies hit.

Magic Damage:
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
Trueshot Barrage Minimap.png

Minion icon.png Minions and non-epic Monster icon.png monsters take 50% reduced damage.

Reduced Damage:
175 / 250 / 325 (+ 50% bonus AD) (+ 45% AP)

Info
  • The minimap icon of Trueshot Barrage can be seen by Ezreal and all his allies.
  • Trueshot Barrage will fire from wherever Ezreal was at the start of the cast time.

Video

Patch history

For the expanded patch notes, see here.
V11.5
  • Mystic Shot Mystic Shot
    • Bug Fix: Fixed a bug where this attack would not trigger Runaan's Hurricane's Runaan's Hurricane's Wind's Fury if he casted it and turned around before it hit.
      • This was done by making Ezreal's Ezreal's current facing direction turn towards Mystic Shot's victim if the hit triggered Runaan's Hurricane's Runaan's Hurricane's Wind's Fury.
V11.3
  • Mystic Shot Mystic Shot
    • AD ratio increased to 130% AD from 120% AD.
V11.1
V10.23
  • Stats
    • Mana growth increased 70 from 50.
V10.16
V10.14
  • Arcane Shift Arcane Shift
    • Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds 25 / 22 / 19 / 16 / 13.
V10.11
  • Stats
    • Base health increased to 530 from 500.
    • Health growth increased to 88 from 86.
V10.4
  • Essence Flux Essence Flux
    • Bug Fix: Orb now has a debuff icon when it attaches to a target.
V10.3
  • Stats
    • Mana growth increased to 50 from 42.
    • Attack speed growth increased to 2.5% from 1.5%.
  • Mystic Shot Mystic Shot
V9.24b
  • Mystic Shot Mystic Shot
    • AD ratio increased to 120% AD from 110% AD.
V9.23 - November 21st Hotfix
  • Stats
    • Base health increased to 500 from 491.
    • Base mana increased to 375 from 360.
    • Base mana regeneration increased to 8.5 from 8.092.
  • Mystic Shot Mystic Shot
    • Base damage increased to 20 / 45 / 70 / 95 / 120 from 15 / 40 / 65 / 90 / 115.
V9.16
  • Mystic Shot Mystic Shot
    • AP ratio reduced to 15% AP from 30% AP.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 19 / 17.5 / 16 / 14.5 / 13.
V9.13
  • General
    • Bug Fix: Ability VO lines will play less frequently.
V9.12
V8.24
  • Mystic Shot Mystic Shot
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
  • Essence Flux Essence Flux
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
  • Pulsefire Ezreal Pulsefire Ezreal
    • Bug Fix: Recall VO has been restored.
V8.23
  • Essence Flux Essence Flux
    • Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
    • AP ratio increased to 70 / 75 / 80 / 85 / 90% AP from 70% AP at all ranks.
  • Trueshot Barrage Trueshot Barrage
    • Removed: The total damage is no longer reduced to 100% − 30% (based on enemy hit).
    • New Effect: The total damage is now reduced by 50% against minions and non-epic monsters.
V8.21
  • General
    • Bug Fix: Double-pressing Ezreal's abilities no longer cancels movement commands.
  • Essence Flux Essence Flux
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 120 / 165 / 210 / 255.
V8.20 - Visual Update
V8.19
  • SSG Ezreal SSG Ezreal
    • Bug Fix: Ability VFX have received a clarity pass.
V8.17
V8.15
  • SSG Ezreal SSG Ezreal
    • Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
V8.14
V8.12
  • Stats
    • Base armor reduced to 22 from 25.
V8.11 - June 1st Hotfix
  • Stats
    • Attack damage growth reduced to 2.5 from 3.11.
  • Rising Spell Force Rising Spell Force
    • Bonus attack speed per stack reduced to 10% at all levels from 10 / 12 / 14 (based on level)%.
V8.11
  • Stats
    • Base health increased to 491 from 484.4.
    • Health growth increased to 86 from 80.
    • Base armor reduced to 25 from 31.
    • Base health regeneration reduced to 4 from 6.5.
    • Base attack damage reduced to 60 from 64.
    • Attack damage growth increased to 3.11 from 2.41.
V8.3
  • Stats
    • Base health regeneration increased to 6.5 from 6.424.
V8.2
  • Mystic Shot Mystic Shot
    • Base damage reduced to 15 / 40 / 65 / 90 / 115 from 35 / 55 / 75 / 95 / 115.
V7.24b
  • Stats
    • Attack speed growth reduced to 1.5% from 2.8%.
V7.24
V7.22
  • Stats
    • Base attack damage increased to 64 from 55.66.
    • Base armor increased to 31 from 21.88.
  • Arcane Shift Arcane Shift
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 75 / 125 / 175 / 225 / 275.
V7.19
V7.17
  • Mystic Shot Mystic Shot
    • AD ratio increased to 125% AD from 110% AD.
V7.15
  • Mystic Shot Mystic Shot
    • Cooldown reduced to 5.5 / 5.25 / 5 / 4.75 / 4.5 seconds from 6.5 / 6 / 5.5 / 5 / 4.5.
  • Pulsefire Ezreal Pulsefire Ezreal
    • Essence Flux Essence Flux
      • Bug Fix: On-hit SFX have been restored.
    • Trueshot Barrage Trueshot Barrage
      • Bug Fix: The on-hit SFX volume has been turned up to be equivalent to all other Ezreal skins.
V7.11
  • Pulsefire Ezreal Pulsefire Ezreal
    • Rising Spell Force Rising Spell Force
      • Bug Fix: Hand-glowy particles for effects like Sheen Sheen and Rising Spell Force no longer slip to his elbow during his Recall Recall.
    • Mystic Shot Mystic Shot
      • Bug Fix: Fixed a bug where, when Statikk Shiv's Statikk Shiv's chain lighting was proc'd by Mystic Shot, it wasn't properly critting at 100% crit chance.
      • Bug Fix: On-hit particles now properly display when killing jungle monsters.
    • Trueshot Barrage Trueshot Barrage
      • Bug Fix: On-hit particles now properly display when killing jungle monsters.
V7.10
  • General
    • Pulsefire Ezreal Pulsefire Ezreal has been updated with a new VO, recall and new texture for all of his forms.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
V7.3
  • Pulsefire Ezreal Pulsefire Ezreal
    • Bug Fix: Fixed a bug where the flying animation stopped, but the audio didn't.
V6.21
V6.17
  • Rising Spell Force Rising Spell Force
    • Bonus attack speed increased to 10 / 12 / 14 (based on level)% from 10% at all levels.
V6.15
V6.4
V5.22
  • Stats
    • Base attack damage increased to 55.66 from 50.24.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.6 from 310.6.
    • Mana growth reduced to 42 from 45.
  • Mystic Shot Mystic Shot
    • On-hit cooldown reduction increased to 1.5 seconds from 1 second.
    • Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 from 19 / 17 / 15 / 13 / 11.
V5.20
V5.18
V5.13
  • Pulsefire Ezreal Pulsefire Ezreal
    • Updated basic attack animation and visual effects to feel more responsive.
    • Mystic Shot Mystic Shot
      • Updated animation to feel more responsive.
V5.11
V4.20
  • General
    • Texture update to Classic, Explorer, Frosted, Nottingham and Striker Ezreal.
V4.19
V4.18
  • Mystic Shot Mystic Shot
    • AD ratio increased to 110% AD from 100% AD
V4.16
  • General.
    • New lore.
V4.12
  • Essence Flux Essence Flux
    • New Effect: Can now benefit from the attack speed increase if he places himself within the wave.
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V4.4
V3.10
  • Mystic Shot Mystic Shot
    • Undocumented: Animation changed to match auto-attack animation.
V3.6
  • Pulsefire Ezreal Pulsefire Ezreal
    • Bug Fix: Fixed a bug where he would occasionally not see gold popups for some of his last hits on targets in plain view.
    • Bug Fix: Fixed a bug where he would play his death animation a second time if Trueshot Barrage Trueshot Barrage was leveled up while dead.
V3.01
  • Stats
    • Base movement speed reduced to 325 from 330.
  • Rising Spell Force Rising Spell Force
    • Duration reduced to 5 seconds from 6.
  • Trueshot Barrage Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%.
V1.0.0.154
  • Stats
    • Base attack speed reduced to 0.625 from 0.665.
V1.0.0.152
  • Stats
    • Movement speed increased to 330 from 305.
V1.0.0.150
  • Essence Flux Essence Flux
    • No longer reduces enemy champion attack speed.
V1.0.0.146
  • Mystic Shot Mystic Shot
    • Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 30 / 35 / 40 / 45 / 50.
  • Essence Flux Essence Flux
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
    • AP ratio increased to 80% AP from 60% AP.
    • Missile width reduced to 80 from 120.
V1.0.0.144
V1.0.0.142
  • Mystic Shot Mystic Shot
    • Bug Fix: Fixed a bug where it had different ranges at different levels.
V1.0.0.140b
V1.0.0.133
  • General.
    • Bug Fix: Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.
  • Trueshot Barrage Trueshot Barrage
    • New Effect: Now grants vision while in flight.
V1.0.0.129
  • Essence Flux Essence Flux
    • Bug Fix: Now correctly flagged as an area effect spell.
V1.0.0.125
V1.0.0.122
  • Mystic Shot Mystic Shot
    • Bug Fix: Fixed a bug where it did not interact with spell shields.
V1.0.0.121
  • General
    • Adjusted auto attack animation to be more responsive.
  • Essence Flux Essence Flux
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Trueshot Barrage Trueshot Barrage
    • Cooldown reduced to 80 seconds from 100.
V1.0.0.116
  • Mystic Shot Mystic Shot
    • New Effect: Now additionally scales with 20% AP.
  • Trueshot Barrage Trueshot Barrage
    • New Effect: Now scales additively with both attack damage and ability power instead of just the higher of the two.
V1.0.0.115
V1.0.0.114
  • Arcane Shift Arcane Shift
    • Bug Fix: Fixed a bug where it could target unseen minions such as wards.
V1.0.0.112
  • Trueshot Barrage Trueshot Barrage
    • New Effect: Now scales with the higher of a 100% bonus AD ratio OR the existing 90% AP ratio.
V1.0.0.110
  • Rising Spell Force Rising Spell Force
    • New Effect: Now has a particle to indicate the amount of stacks.
    • Bug Fix: Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Bug Fix: Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
V1.0.0.107
  • Stats
    • Base damage increased to 47.6 from 45.
    • Damage per level increased to 3 from 2.6.
    • Base attack speed increased to 0.665 from 0.658.
V1.0.0.104
  • Essence Flux Essence Flux
    • Changed the attack speed increase to be additive rather than multiplicative.
    • Cooldown reduced to 9 seconds from 10.
  • Trueshot Barrage Trueshot Barrage
    • AP ratio increased to 90% AP from 80% AP.
V1.0.0.103
V1.0.0.100
  • Stats
    • Base damage reduced to 45 from 47.6.
    • Damage per level reduced to 2.6 from 3.
    • Attack speed per level reduced to 2.8 from 3.22.
  • Arcane Shift Arcane Shift
    • Can no longer be cast while rooted.
  • Mystic Shot Mystic Shot
    • Base damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 65 / 90 / 115 / 140.
  • Essence Flux Essence Flux
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
V1.0.0.99
V1.0.0.98
  • Trueshot Barrage Trueshot Barrage
    • Bug Fix: Fixed a bug where Ezreal's voice would play at the target location instead of where Ezreal was.
V1.0.0.97
  • Essence Flux Essence Flux
    • Bug Fix: Fixed a discrepancy in its level-up tooltip that incorrectly mentioned a heal.
V1.0.0.94(b)
  • Mystic Shot Mystic Shot
    • Range reduced to 1100 from 1200.
    • AD ratio reduced to 110% AD from 120% AD.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 19 / 17 / 15 / 13 / 11 seconds from 17 / 15 / 13 / 11 / 9 seconds.
V1.0.0.94
  • Essence Flux Essence Flux
    • Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32% from 5 / 10 / 15 / 20 / 25%.
    • Removed the heal component.
V1.0.0.87
  • Mystic Shot Mystic Shot
    • AD ratio increased to 120% AD from 100% AD.
  • Essence Flux Essence Flux
    • Heal amount reduced to 50% of the damage value from 70%.
    • Attack speed buff/debuff reduced to 5 / 10 / 15 / 20 / 25% from 20 / 25 / 30 / 35 / 40%.
  • Trueshot Barrage Trueshot Barrage
    • AP ratio reduced to 70% AP from 100% AP.
V1.0.0.85
  • Essence Flux Essence Flux
    • Heal reduced to 70% of the damage value from 100%.
V1.0.0.81
  • Stats
    • Base armor increased to 12 from 9.
    • Base damage increased to 49 from 47.
    • Base mana regeneration increased to .9 from .8.
    • Movement speed increased to 305 from 300.
  • Rising Spell Force Rising Spell Force
    • Duration increased to 6 seconds from 5.
  • Mystic Shot Mystic Shot
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120.
  • Essence Flux Essence Flux
    • Missile width increased to 120 from 100.
  • Arcane Shift Arcane Shift
    • Closest unit targeting range increased to 750 from 650.
    • Mana cost reduced to 90 from 100.
V1.0.0.79 Added
  • Rising Spell Force Rising Spell Force (Innate)
    • Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds, up to 75%.
  • Mystic Shot Mystic Shot (Q)
    • Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
  • Essence Flux Essence Flux (W)
    • Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed.
  • Arcane Shift Arcane Shift (E)
    • Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
  • Trueshot Barrage Trueshot Barrage (Ultimate)
    • Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).

See also

References

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