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The Loop (Games)
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Ezreal
Abilities
- Notes
- Mystic Shot deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Mystic Shot benefits from life steal, omnivamp, and physical vamp, but not spell vamp.
- Even if the ability is blocked by
spell shield it will still trigger the cooldown reduction.
- Mystic Shot is fired from wherever Ezreal is at the end of the cast time.
- Mystic Shot will be buffered and cast when the cooldown ends if the player attempts to cast it within 0.05 seconds of the cooldown ending.
Ultra Rapid Fire differences edit
- Cooldown reduction on W/E/R reduced to 0.333 seconds from 1.5. *
- Notes
- The application of Essence Flux deals 0
proc damage ( 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : damage type?), triggering in-combat effects such as drawing turret aggro and monster aggression, or applying .
- Essence Flux cannot be triggered by an ability that was blocked by a
spell shield.
- If triggered by a basic attack,
spell shield will prevent the damage dealt by Essence Flux only.
- If triggered by a basic attack,
- Essence Flux will be triggered even if the attack is
blocked (the orb will still deal damage).
- Essence Flux will not be triggered via basic attack if the attack is
dodged, or missed because Ezreal was
blinded.
- Essence Flux is fired from wherever Ezreal is at the end of the cast time.
- Notes
- If Ezreal is moved during the cast time, his range to blink will update accordingly. This does not exceed the maximum target range.
- Notes
- The minimap icon of Trueshot Barrage can be seen by Ezreal and all his allies.
- Trueshot Barrage always fires from the original casting position.
Patch history
- See here for the complete patch history.
- Bug Fix: Fixed a bug where this attack would not trigger Wind's Fury if he casted it and turned around before it hit.
- This was done by making current facing direction turn towards Mystic Shot's victim if the hit triggered Wind's Fury.
- Bug Fix: Fixed a bug where this attack would not trigger Wind's Fury if he casted it and turned around before it hit.
- AD ratio increased to 130% AD from 120% AD.
- Bug Fix: Now properly triggers Shock only once.
- Stats
- Mana growth increased 70 from 50.
-
- Bug Fix: VFX can now properly be seen in spectator mode.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds 25 / 22 / 19 / 16 / 13.
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Bug Fix: Orb now has a debuff icon when it attaches to a target.
- Stats
- Mana growth increased to 50 from 42.
- Attack speed growth increased to 2.5% from 1.5%.
- Now correctly triggers on-attack effects.
- AD ratio increased to 120% AD from 110% AD.
- V9.23 - November 21st Hotfix
- Stats
- Base health increased to 500 from 491.
- Base mana increased to 375 from 360.
- Base mana regeneration increased to 8.5 from 8.092.
- Base damage increased to 20 / 45 / 70 / 95 / 120 from 15 / 40 / 65 / 90 / 115.
- AP ratio reduced to 15% AP from 30% AP.
- Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 19 / 17.5 / 16 / 14.5 / 13.
- General
- Bug Fix: Ability VO lines will play less frequently.
- General
- Adjusted artwork for .
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
-
- Bug Fix: Recall VO has been restored.
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
- AP ratio increased to 70 / 75 / 80 / 85 / 90% AP from 70% AP at all ranks.
- Removed: The total damage is no longer reduced to 100% − 30% (based on enemy hit).
- New Effect: The total damage is now reduced by 50% against minions and non-epic monsters.
- General
- Bug Fix: Double-pressing Ezreal's abilities no longer cancels movement commands.
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 120 / 165 / 210 / 255.
- V8.20 - Visual Update
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- Adjusted artwork for , , , , , and .
- New voice over.
- New lore.
- New ability icon.
- New ability icon.
- AP ratio reduced to 30% AP from 40% AP.
- Active: Ezreal fires an orb that sticks to first champion, epic monster, turret, inhibitor, or nexus hit for 4 seconds.
- Hitting the orb with an ability or attack detonates it dealing 75 / 120 / 165 / 210 / 255 (+ 60% bonus AD) (+ 70% AP) magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana.
- Range: 1150.
- Mana Cost: 50.
- Cooldown: 12 seconds.
- Reworked W
- New Effect: Now prioritizes target hit by .
- New ability icon.
- New ability icon.
-
- Bug Fix: Ability VFX have received a clarity pass.
- General
- Adjusted artwork for .
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
-
- Bug Fix: Shields are no longer misplaced during his dancing animation.
- Stats
- Base armor reduced to 22 from 25.
- V8.11 - June 1st Hotfix
- Stats
- Attack damage growth reduced to 2.5 from 3.11.
- Bonus attack speed per stack reduced to 10% at all levels from 10 / 12 / 14 (based on level)%.
- Stats
- Base health increased to 491 from 484.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 25 from 31.
- Base health regeneration reduced to 4 from 6.5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base health regeneration increased to 6.5 from 6.424.
- Base damage reduced to 15 / 40 / 65 / 90 / 115 from 35 / 55 / 75 / 95 / 115.
- Stats
- Attack speed growth reduced to 1.5% from 2.8%.
- AD ratio reduced to 110% AD from 125% AD.
- Stats
- Base attack damage increased to 64 from 55.66.
- Base armor increased to 31 from 21.88.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 75 / 125 / 175 / 225 / 275.
-
- Bug Fix: Homeguard animation has been restored.
- AD ratio increased to 125% AD from 110% AD.
- Cooldown reduced to 5.5 / 5.25 / 5 / 4.75 / 4.5 seconds from 6.5 / 6 / 5.5 / 5 / 4.5.
-
- Bug Fix: On-hit SFX have been restored.
- Bug Fix: The on-hit SFX volume has been turned up to be equivalent to all other Ezreal skins.
-
- Bug Fix: Hand-glowy particles for effects like and Rising Spell Force no longer slip to his elbow during his .
- Bug Fix: Fixed a bug where, when chain lighting was proc'd by Mystic Shot, it wasn't properly critting at 100% crit chance.
- Bug Fix: On-hit particles now properly display when killing jungle monsters.
- Bug Fix: On-hit particles now properly display when killing jungle monsters.
- General
- has been updated with a new VO, recall and new texture for all of his forms.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: If he uses Mystic Shot while affected by the aura buff of , he now properly uses his own VFX rather than .
-
- Bug Fix: Fixed a bug where the flying animation stopped, but the audio didn't.
-
- Bug Fix: VO lines no longer stop playing after he dies.
- Bonus attack speed increased to 10 / 12 / 14 (based on level)% from 10% at all levels.
- General
- Adjusted splash artwork for .
- Cooldown increased to 120 seconds from 80.
- Stats
- Base attack damage increased to 55.66 from 50.24.
- Attack damage growth reduced to 2.41 from 3.
- Base mana increased to 360.6 from 310.6.
- Mana growth reduced to 42 from 45.
- On-hit cooldown reduction increased to 1.5 seconds from 1 second.
- Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 from 19 / 17 / 15 / 13 / 11.
- General
- New splash artwork for .
- New Effect: Now has a scales of 50% bonus AD.
-
- Updated basic attack animation and visual effects to feel more responsive.
- Updated animation to feel more responsive.
- General
- Adjusted artwork for .
- General
- Texture update to Classic, Explorer, Frosted, Nottingham and Striker Ezreal.
- General
- New splash artwork for .
- Buff duration increased to 6 seconds from 5.
- AD ratio increased to 110% AD from 100% AD
- General.
- New lore.
- New Effect: Can now benefit from the attack speed increase if he places himself within the wave.
- Stats
- Base armor increased to 16 from 12.
- AP ratio increased to 40% AP from 20% AP.
- Undocumented: Animation changed to match auto-attack animation.
-
- Bug Fix: Fixed a bug where he would occasionally not see gold popups for some of his last hits on targets in plain view.
- Bug Fix: Fixed a bug where he would play his death animation a second time if was leveled up while dead.
- Stats
- Base movement speed reduced to 325 from 330.
- Duration reduced to 5 seconds from 6.
- Damage falloff per target hit increased to 10% from 8%.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
- Stats
- Movement speed increased to 330 from 305.
- No longer reduces enemy champion attack speed.
- Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 30 / 35 / 40 / 45 / 50.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- AP ratio increased to 80% AP from 60% AP.
- Missile width reduced to 80 from 120.
- General
- Splash artwork for , , , and updated to the Chinese art.
- Bug Fix: Fixed a bug where it had different ranges at different levels.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Mana cost reduced to 100 from 150.
- General.
- Bug Fix: Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.
- New Effect: Now grants vision while in flight.
- Bug Fix: Now correctly flagged as an area effect spell.
- New Effect: Now break spell shields.
- Bug Fix: Fixed a bug where it did not interact with spell shields.
- General
- Adjusted auto attack animation to be more responsive.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Cooldown reduced to 80 seconds from 100.
- New Effect: Now additionally scales with 20% AP.
- New Effect: Now scales additively with both attack damage and ability power instead of just the higher of the two.
- Bug Fix: Fixed a bug where it was granting 2 charges of / upon cast.
- Bug Fix: Fixed a bug where it could target unseen minions such as wards.
- New Effect: Now scales with the higher of a 100% bonus AD ratio OR the existing 90% AP ratio.
- New Effect: Now has a particle to indicate the amount of stacks.
- Bug Fix: Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
- Bug Fix: Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
- Stats
- Base damage increased to 47.6 from 45.
- Damage per level increased to 3 from 2.6.
- Base attack speed increased to 0.665 from 0.658.
- Changed the attack speed increase to be additive rather than multiplicative.
- Cooldown reduced to 9 seconds from 10.
- AP ratio increased to 90% AP from 80% AP.
- AP ratio increased to 70% AP from 60% AP.
- AP ratio increased to 80% AP from 70% AP.
- Stats
- Base damage reduced to 45 from 47.6.
- Damage per level reduced to 2.6 from 3.
- Attack speed per level reduced to 2.8 from 3.22.
- Can no longer be cast while rooted.
- Base damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 65 / 90 / 115 / 140.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- AD ratio reduced to 100% AD from 110% AD.
- Bug Fix: Fixed a bug where Ezreal's voice would play at the target location instead of where Ezreal was.
- Bug Fix: Fixed a discrepancy in its level-up tooltip that incorrectly mentioned a heal.
- Range reduced to 1100 from 1200.
- AD ratio reduced to 110% AD from 120% AD.
- Cooldown increased to 19 / 17 / 15 / 13 / 11 seconds from 17 / 15 / 13 / 11 / 9 seconds.
- Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32% from 5 / 10 / 15 / 20 / 25%.
- Removed the heal component.
- AD ratio increased to 120% AD from 100% AD.
- Heal amount reduced to 50% of the damage value from 70%.
- Attack speed buff/debuff reduced to 5 / 10 / 15 / 20 / 25% from 20 / 25 / 30 / 35 / 40%.
- AP ratio reduced to 70% AP from 100% AP.
- Heal reduced to 70% of the damage value from 100%.
- Stats
- Base armor increased to 12 from 9.
- Base damage increased to 49 from 47.
- Base mana regeneration increased to .9 from .8.
- Movement speed increased to 305 from 300.
- Duration increased to 6 seconds from 5.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120.
- Missile width increased to 120 from 100.
- Closest unit targeting range increased to 750 from 650.
- Mana cost reduced to 90 from 100.
- V1.0.0.79 Added
- Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds, up to 75%.
(Innate)
- Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
(Q)
- Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed.
(W)
- Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
(E)
- Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).
(Ultimate)
See also
Cancelled Champions |
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References
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