League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement


Previous Lore

Ezreal Render old2
"Undiscovered treasures? Deadly curses? Preposterous odds? Sign me up." - Ezreal Ezreal

A self-assured explorer with the uncanny ability to find his way out of trouble, Ezreal traverses Runeterra in search of adventure. Armed with a magical gauntlet magical gauntlet procured from the ruins of ancient Shurima, he tempts fate daily by seeking out treacherous, uncharted places and daring to untangle the world's most cryptic mysteries.

Prodigal Explorer

As the child of two renowned traders whose work often required journeys to dangerous and remote destinations, Ezreal was left in Piltover under the care of his uncle, Professor Lymere. The Professor did not enjoy having to wrangle such a rash and unruly child, and to ease his burden, assigned the strictest tutors to teach him subjects like techmaturgy, hextech mechanics, and archeological history. Ezreal had a knack for absorbing information, and found laborious study a waste of time. He passed assessments easily with little or no preparation, which infuriated his uncle.

Ezreal's appetite for exploration was irrepressible, and he took great pleasure in evading authority figures to roam the grounds and uncover its hidden places. His extraordinary spatial awareness allowed him to easily navigate labyrinthine tunnels beneath the university and cross its rooftops, allowing access to the most secluded vaults filled with strange and mysterious treasures. Ezreal polished his lock picking skills by sneaking into professors' offices to rearrange their belongings for his own amusement.

The boy's parents returned to Piltover periodically to sell whatever remarkable wares they'd acquired from afar. In his quest for increasingly rare and magical treasures to trade, Ezreal's father was determined to discover the location of the lost tomb of the mage Ne'Zuk, an ancient Shuriman whose head was crowned with twisted horns. The tomb was rumored to contain a magical gemstone that allowed the user to jump instantly from one place to another. If Ezreal's father could obtain the priceless relic, he joked that wherever he was traveling, he would simply drop into Piltover for dinner each night.

Ezreal longed to embark on adventures with his parents, but they cited the many dangers they encountered daily. As the boy grew older, the time between his parents' visits grew longer and longer until one year, they did not return at all.

Professor Lymere heard that the couple had ventured deep into the ruins of Shurima, and were never seen again. He told Ezreal his parents had most likely perished, but Ezreal was convinced his family was still alive somewhere, trying to return to him. He would often prolong dinners as long as possible, hoping his father and mother would appear bearing the magical stone of Ne'Zuk.

Though he told no one, Ezreal was determined to find his parents, or at least learn what had happened to them. His only clue to their whereabouts was the last place his father had searched for: the lost tomb of Ne'Zuk.

Over the years, Piltover had become Ezreal's playground, with no workshop or laboratory closed to his exploits. Ezreal spent weeks collecting supplies from the university; celestial diagrams, translations of runic sigils, detailed guides to burial practices of Ancient Shurima, and a pair of protective goggles. After leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae, a harbor city in Shurima.

Halfway through the voyage, the ship's steward discovered the stowaway, and the captain threatened to throw Ezreal overboard. While balancing on a wooden plank, Ezreal told the captain he planned to abandon ship anyway; his chances were better in the ocean than aboard their doomed vessel. He revealed his star charts, showing that they were headed for a perilous rocky shoal notorious for dashing ships to pieces. Ezreal was instated as the chief navigator, the ship's drunken navigator cast into the sea in his place.

After the ship docked in Nashramae, Ezreal began his search for the tomb of Ne'Zuk. For months he ventured deep into cavernous ruins and lost temples that had been sealed for centuries. He relished in the boundless freedom of the unknown as he mapped out routes through ancient catacombs and escaped from untold horrors guarding hidden chambers. With each step, Ezreal imagined himself following his parents' path, growing ever closer to solving the mystery of their disappearance.

In the underground crypt of a long-deceased emperor, Ezreal noticed the mosaic tiles covering the floor were perfectly smooth, as if they had been added only recently. He eagerly chipped away at a corner of the floor, revealing the edge of a portrait which had long faded from its original bright colors.

Ezreal removed each tile with growing excitement. He uncovered an enormous fresco of a man with Ne'Zuk's characteristic curling horns protruding from his head. The mage's gaping mouth opened to a sinkhole of churning sand. Ezreal secured a rope and dove in, blindly feeling his way around the tomb as his lungs begged for air. He emerged wearing a heavy bronze gauntlet with a bright azure amulet inlaid at its center.

As Ezreal pulled himself from the tomb, the walls around him shook with powerful tremors and began to collapse inward. Though he could no longer see his escape route, he visualized himself standing in the cavern entrance just above. He felt power build in his gauntlet, and as the amulet glowed he was instantly teleported teleported to the location he had just envisioned.

The gauntlet, which retained potent energy within its crystalline core, proved to be the perfect escape tool. Ezreal learned it could channel beams beams of magical light after he mistakenly destroyed the foundations of a stone bridge. With the glove, he broke free from a band of nomads convinced he was the reincarnation of an Ascended warrior, survived a brutal desert storm which buried him beneath crushing layers of sand, and blasted a horde of Xer'Sai Xer'Sai into oblivion.

The relic was not without its limits, however; it took long moments to recharge its power and only allowed for teleportation between short distances. Worse, Ezreal could not help but feel that if his parents were still alive, he would not have found the gauntlet at all. Unbeknownst to him, the glove had a twin that had been excavated from the tomb years before. Ezreal vowed to carry on his parents' tradition of exploring the world and chasing thrills of the unknown.

Armed with his magical gauntlet, Ezreal tempts danger with nail-biting, narrow escapes. He fearlessly seeks out the most exciting and perilous corners of Runeterra, trusting in the luck that has favored his travels thus far and never failing to answer his true calling: adventure adventure.

Ezreal Render old2
"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." - such is Ezreal Ezreal's credo

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies.

By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer.

This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power.

Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size) it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer.

The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict".

Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

Ezreal Render old
"There's little time to study ancient, musty tomes when you're busy trying to find them." - Ezreal Ezreal

Ezreal was born with the gift of magic flowing through his veins. However, Ezreal was also born with a much stronger sense of wanderlust. Though enrolled in Piltover's most acclaimed school for skilled young techmaturgists, Ezreal quickly became bored with magical studies.

By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so remarkable that the government of Piltover purchased his maps and commissioned his services as the city-state's Master Pathfinder.

This sealed the deal for Ezreal's true calling - he would eschew the arcane arts in favor of archaeology. Since then, countless adventures of his have been romanticized and published.

One of Ezreal's more recent adventures brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of the Shurima Desert, Ezreal uncovered an amulet of inestimable power. He barely managed to extract it from its sandy abode due to its sheer magnitude (it was made for a being easily twice Ezreal's size)

After fervent investigation, he found that it allowed the wielder to control and shape magical energy - provided there was a source of magic nearby. This permitted Ezreal to tap into his latent magical abilities without having to put any serious effort into it - a 'big win', as the young prodigy notes.

The lingering drawback is that, for some unknown reason, the amulet is highly attuned to summoning magic. This means that without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict".

Still, Ezreal feels that being summoned to a Field of Justice on occasion is a small price to pay for his prized artifact.

Previous Champion Spotlight

Previous Abilities

Essence Flux

Essence Flux old

Active: Ezreal fires a wave of energy in a line, dealing magic damage to enemy champions struck, and granting all allied champions struck bonus attack speed for 5 seconds.

Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 80% AP)
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

If the circumstances permit, Ezreal can boost himself with Essence Flux.

Info
  • Essence Flux does not affect minions or monsters it passes through in any way.
  • Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into its path with Arcane Shift Arcane Shift or Flash Flash.

Previous Quotes

Champion Select
Pick
Ban

Upon Starting a Game
Star Guardian Ezreal Star Guardian Ezreal
Attacking
Movement
Taunt
Joke
Laugh
Upon Casting Recall Recall
Arcade Ezreal Arcade Ezreal
Star Guardian Ezreal Star Guardian Ezreal

Upon Starting a Game
Upon Starting a Game with Pulsefire Caitlyn Pulsefire Caitlyn
Attacking
Attacking an Enemy Caitlyn Caitlyn
Attacking an Enemy Ezreal Ezreal
Movement
Taunt
Taunting an Enemy Caitlyn Caitlyn
Taunting an Enemy Ekko Ekko
Upon an Enemy Champion Taunting Nearby
Joke
Ezreal prepares to fire his weapon but it malfunctions and shoots him in the face.
Dance
Laugh
Upon Leveling Up
Level 6
Level 11
Level 16
Upon Learning Mystic Shot Mystic Shot
Upon Learning Essence Flux Essence Flux
Upon Learning Arcane Shift Arcane Shift

==;Trueshot Barrage Trueshot Barrage

Upon Killing an Enemy Champion
Killing an Enemy Pulsefire Caitlyn Pulsefire Caitlyn
Killing an Enemy Ekko Ekko
Killing an Enemy Ezreal Ezreal
Killing an Enemy Warwick Warwick
Upon Scoring First Blood
Upon an Enemy Scoring First Blood
Upon Going on a Killing Spree
Upon Scoring an Ace
Upon Scoring a Pentakill
Upon Buying an Item
Upon Buying a Ward
Upon Using a Health Potion Health Potion
Upon Destroying a Tower
Upon Placing a Ward
Upon Using Teleport Teleport
Upon Using Recall Recall
Upon Respawning

Previous Splash Art

Patch History

V8.21
  • General
    • Bug Fix: Double-pressing Ezreal's abilities no longer cancels movement commands.
  • Essence Flux Essence Flux
    • Base damage increased to 75:275 from 75:255.
V8.20 - Full Relaunch
V8.19
  • SSG Ezreal SSG Ezreal
    • Bug Fix: Ability VFX have received a clarity pass.
V8.15
  • SSG Ezreal SSG Ezreal
    • Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
V8.14
V8.12
  • Stats
    • Base armor reduced to 22 from 25.
V8.11 - June 1st Hotfix
  • Stats
    • Attack damage growth reduced to 2.5 from 3.11.
  • Rising Spell Force Rising Spell Force
    • Bonus attack speed per stack reduced to 10% at all levels from Error: Parameter '3' is not accepted.%.
V8.11
  • Stats
    • Base health increased to 491 from 484.4.
    • Health growth increased to 86 from 80.
    • Base armor reduced to 25 from 31.
    • Base health regeneration reduced to 4 from 6.5.
    • Base attack damage reduced to 60 from 64.
    • Attack damage growth increased to 3.11 from 2.41.
V8.3
  • Stats
    • Base health regeneration increased to 6.5 from 6.424.
V8.2
  • Mystic Shot Mystic Shot
    • Base damage reduced to 15 / 40 / 65 / 90 / 115 from 35 / 55 / 75 / 95 / 115.
V7.24b
  • Stats
    • Attack speed growth reduced to 1.5% from 2.8%.
V7.24
V7.22
  • Stats
    • Base attack damage increased to 64 from 55.66.
    • Base armor increased to 31 from 21.88.
  • Arcane Shift Arcane Shift
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 75 / 125 / 175 / 225 / 275.
V7.19
V7.17
  • Mystic Shot Mystic Shot
    • AD ratio increased to 125% AD from 110% AD.
V7.15
  • Mystic Shot Mystic Shot
    • Cooldown reduced to 5.5 / 5.25 / 5 / 4.75 / 4.5 seconds from 6.5 / 6 / 5.5 / 5 / 4.5.
  • Pulsefire Ezreal Pulsefire Ezreal
    • Essence Flux Essence Flux
      • Bug Fix: On-hit SFX have been restored.
    • Trueshot Barrage Trueshot Barrage
      • Bug Fix: The on-hit SFX volume has been turned up to be equivalent to all other Ezreal skins.
V7.11
  • Pulsefire Ezreal Pulsefire Ezreal
    • Rising Spell Force Rising Spell Force
      • Bug Fix: Hand-glowy particles for effects like Sheen Sheen and Rising Spell Force no longer slip to his elbow during his Recall Recall.
    • Mystic Shot Mystic Shot
      • Bug Fix: Fixed a bug where, when Statikk Shiv's Statikk Shiv's chain lighting was proc'd by Mystic Shot, it wasn't properly critting at 100% crit chance.
      • Bug Fix: On-hit particles now properly display when killing jungle monsters.
    • Trueshot Barrage Trueshot Barrage
      • Bug Fix: On-hit particles now properly display when killing jungle monsters.
V7.10
  • General
    • Pulsefire Ezreal Pulsefire Ezreal has been updated with a new VO, recall and new texture for all of his forms.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
V7.3
  • Pulsefire Ezreal Pulsefire Ezreal
    • Bug Fix: Fixed a bug where the flying animation stopped, but the audio didn't.
V6.21
V6.17
  • Rising Spell Force Rising Spell Force
    • Bonus attack speed increased to Error: Parameter '3' is not accepted.% from 10% at all levels.
V6.4
V5.22
  • Stats
    • Base attack damage increased to 55.66 from 50.24.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.6 from 310.6.
    • Mana growth reduced to 42 from 45.
  • Mystic Shot Mystic Shot
    • On-hit cooldown reduction increased to 1.5 seconds from 1 second.
    • Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 from 19 / 17 / 15 / 13 / 11.
V5.20
V5.18
V5.13
  • Pulsefire Ezreal Pulsefire Ezreal
    • Updated basic attack animation and visual effects to feel more responsive.
    • Mystic Shot Mystic Shot
      • Updated animation to feel more responsive.
V4.20
  • General
    • Texture update to Classic, Explorer, Frosted, Nottingham and Striker Ezreal.
V4.19
V4.18
  • Mystic Shot Mystic Shot
    • AD ratio increased to 110% AD from 100% AD
V4.16
  • General.
    • New lore.
V4.12
  • Essence Flux Essence Flux
    • New Effect: Can now benefit from the attack speed increase if he places himself within the wave.
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V4.4
V3.10
  • Mystic Shot Mystic Shot
    • Undocumented: Animation changed to match auto-attack animation.
V3.6
  • Pulsefire Ezreal Pulsefire Ezreal
    • Bug Fix: Fixed a bug where he would occasionally not see gold popups for some of his last hits on targets in plain view.
    • Bug Fix: Fixed a bug where he would play his death animation a second time if Trueshot Barrage Trueshot Barrage was leveled up while dead.
V3.01
  • Stats
    • Base movement speed reduced to 325 from 330.
  • Rising Spell Force Rising Spell Force
    • Duration reduced to 5 seconds from 6.
  • Trueshot Barrage Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%.
V1.0.0.154
  • Stats
    • Base attack speed reduced to 0.625 from 0.665.
V1.0.0.152
  • Stats
    • Movement speed increased to 330 from 305.
V1.0.0.150
  • Essence Flux Essence Flux
    • No longer reduces enemy champion attack speed.
V1.0.0.146
  • Mystic Shot Mystic Shot
    • Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 30 / 35 / 40 / 45 / 50.
  • Essence Flux Essence Flux
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
    • AP ratio increased to 80% AP from 60% AP.
    • Missile width reduced to 80 from 120.
V1.0.0.144
V1.0.0.142
  • Mystic Shot Mystic Shot
    • Bug Fix: Fixed a bug where it had different ranges at different levels.
V1.0.0.140b
V1.0.0.133
  • General.
    • Bug Fix: Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.
  • Trueshot Barrage Trueshot Barrage
    • New Effect: Now grants vision while in flight.
V1.0.0.129
  • Essence Flux Essence Flux
    • Bug Fix: Now correctly flagged as an area effect spell.
V1.0.0.125
V1.0.0.122
  • Mystic Shot Mystic Shot
    • Bug Fix: Fixed a bug where it did not interact with spell shields.
V1.0.0.121
  • General
    • Adjusted auto attack animation to be more responsive.
  • Essence Flux Essence Flux
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Trueshot Barrage Trueshot Barrage
    • Cooldown reduced to 80 seconds from 100.
V1.0.0.116
  • Mystic Shot Mystic Shot
    • New Effect: Now additionally scales with 20% AP.
  • Trueshot Barrage Trueshot Barrage
    • New Effect: Now scales additively with both attack damage and ability power instead of just the higher of the two.
V1.0.0.115
V1.0.0.114
  • Arcane Shift Arcane Shift
    • Bug Fix: Fixed a bug where it could target unseen minions such as wards.
V1.0.0.112
  • Trueshot Barrage Trueshot Barrage
    • New Effect: Now scales with the higher of a 100% bonus AD ratio OR the existing 90% AP ratio.
V1.0.0.110
  • Rising Spell Force Rising Spell Force
    • New Effect: Now has a particle to indicate the amount of stacks.
    • Bug Fix: Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Bug Fix: Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
V1.0.0.107
  • Stats
    • Base damage increased to 47.6 from 45.
    • Damage per level increased to 3 from 2.6.
    • Base attack speed increased to 0.665 from 0.658.
V1.0.0.104
  • Essence Flux Essence Flux
    • Changed the attack speed increase to be additive rather than multiplicative.
    • Cooldown reduced to 9 seconds from 10.
  • Trueshot Barrage Trueshot Barrage
    • AP ratio increased to 90% AP from 80% AP.
V1.0.0.103
V1.0.0.100
  • Stats
    • Base damage reduced to 45 from 47.6.
    • Damage per level reduced to 2.6 from 3.
    • Attack speed per level reduced to 2.8 from 3.22.
  • Arcane Shift Arcane Shift
    • Can no longer be cast while rooted.
  • Mystic Shot Mystic Shot
    • Base damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 65 / 90 / 115 / 140.
  • Essence Flux Essence Flux
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
V1.0.0.99
V1.0.0.98
  • Trueshot Barrage Trueshot Barrage
    • Bug Fix: Fixed a bug where Ezreal's voice would play at the target location instead of where Ezreal was.
V1.0.0.97
  • Essence Flux Essence Flux
    • Bug Fix: Fixed a discrepancy in its level-up tooltip that incorrectly mentioned a heal.
V1.0.0.94(b)
  • Mystic Shot Mystic Shot
    • Range reduced to 1100 from 1200.
    • AD ratio reduced to 110% AD from 120% AD.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 19 / 17 / 15 / 13 / 11 seconds from 17 / 15 / 13 / 11 / 9 seconds.
V1.0.0.94
  • Essence Flux Essence Flux
    • Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32% from 5 / 10 / 15 / 20 / 25%.
    • Removed the heal component.
V1.0.0.87
  • Mystic Shot Mystic Shot
    • AD ratio increased to 120% AD from 100% AD.
  • Essence Flux Essence Flux
    • Heal amount reduced to 50% of the damage value from 70%.
    • Attack speed buff/debuff reduced to 5 / 10 / 15 / 20 / 25% from 20 / 25 / 30 / 35 / 40%.
  • Trueshot Barrage Trueshot Barrage
    • AP ratio reduced to 70% AP from 100% AP.
V1.0.0.85
  • Essence Flux Essence Flux
    • Heal reduced to 70% of the damage value from 100%.
V1.0.0.81
  • Stats
    • Base armor increased to 12 from 9.
    • Base damage increased to 49 from 47.
    • Base mana regeneration increased to .9 from .8.
    • Movement speed increased to 305 from 300.
  • Rising Spell Force Rising Spell Force
    • Duration increased to 6 seconds from 5.
  • Mystic Shot Mystic Shot
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120.
  • Essence Flux Essence Flux
    • Missile width increased to 120 from 100.
  • Arcane Shift Arcane Shift
    • Closest unit targeting range increased to 750 from 650.
    • Mana cost reduced to 90 from 100.
V1.0.0.79 Added
  • Rising Spell Force Rising Spell Force (Innate)
    • Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds, up to 75%.
  • Mystic Shot Mystic Shot (Q)
    • Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
  • Essence Flux Essence Flux (W)
    • Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed.
  • Arcane Shift Arcane Shift (E)
    • Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
  • Trueshot Barrage Trueshot Barrage (Ultimate)
    • Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).

References

Advertisement