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Abilities

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Rising Spell Force
Rising Spell Force

Innate: Every time Ezreal hits an enemy unit with one of his abilities, he gains Attack speed icon 10% bonus attack speed for 6 seconds, stacking up to 5 times for a maximum of 50%.

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Notes
  • Rising Spell Force will stack even if the abilities used were Spell Shield spell shielded.

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Mystic Shot
TARGET RANGE: 1150
SPEED: 2000
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5
Mystic Shot

Active: Ezreal fires a bolt of energy in a line, dealing Attack damage physical damage to the first enemy hit, applying on-hit effects and healing off Life steal icon life steal instead of Spell vamp icon spell vamp.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 120% AD) (+ 15% AP)

If Mystic Shot successfully hits an enemy, Ezreal's abilities' Cooldown reduction icon cooldowns are reduced by 1.5 seconds (including Mystic Shot's).

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Notes

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Essence Flux
TARGET RANGE: 1150
SPEED: 1200
COST: 50 Mana
COOLDOWN: 12
Essence Flux

Active: Ezreal fires an orb that sticks to first enemy Champion icon champion, Monster icon epic monster, or structure hit for 4 seconds.

Hitting the target with a damaging ability or basic attack detonates the orb, dealing Magic damage magic damage.

Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 60% bonus AD) (+ 70 / 75 / 80 / 85 / 90% AP)

Detonating with an ability fully refunds the cost of that ability and restores Mana icon 60 mana.

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Notes

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Arcane Shift
TARGET RANGE: 475
EFFECT RADIUS: 750
COST: 90 Mana
COOLDOWN: 25 / 22 / 19 / 16 / 13
Arcane Shift

Active: Ezreal Flash blinks to the target location, firing a homing bolt that deals magic damage to the nearest enemy.

Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 50% bonus AD) (+ 75% AP)

Arcane Shift prioritizes target hit by Essence Flux Essence Flux.

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Notes
  • Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • Arcane Shift's homing projectile can target and hit Twilight Shroud old2 stealthed units or those hidden in the fog of war.
    • It will also grant Sight icon vision of the targeted unit hidden in the fog of war for a brief duration.
  • The homing projectile does not prioritize enemy champions.

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Trueshot Barrage
TARGET RANGE: Global
WIDTH: 320
SPEED: 2000
CAST TIME: 1
COST: 100 Mana
COOLDOWN: 120
Trueshot Barrage

Active: Ezreal fires an Trueshot Barrage Minimap energy projectile in the target direction, briefly Sight icon revealing the area it flies through and dealing magic damage to enemies it passes through.

Magic Damage:
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)

Minion icon Minions and non-epic Monster icon monsters take 50% reduced damage.

Reduced Damage:
175 / 250 / 325 (+ 50% bonus AD) (+ 45% AP)

Info
Notes
  • If Ezreal Flash flashes or is Airborne icon displaced mid-cast (i.e Rocket Grab Rocket Grab), the projectile will still fire from his position at the time of casting.

References

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