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Eye of the Herald (Legends of Runeterra)Eye of the Herald (Legends of Runeterra)

The Eye of the Herald is a neutral buff that is gained upon securing the eye that spawns after slaying Rift Herald Rift Herald. It is available only on Summoner's Rift icon.png Summoner's Rift.

The eye can be picked up by moving near it, and will otherwise disappear after 20 seconds. Only members of the team that killed the Rift Herald Rift Herald can pick up the eye.

The Eye of the Herald also replaces the trinket item in the trinket slot, which prevents purchasing trinket items until it has been consumed. Consume the trinket to summon an allied Rift Herald Rift Herald that aids your team.

Enemies are alerted by a cry as an audio cue for when the Rift Herald Rift Herald is summoned.

Eye of the Herald (Item)

For the Legends of Runeterra icon.png Legends of Runeterra card, see LoR Spell Non-Slow Indicator.png0 Eye of the Herald.

Eye of the Herald is a consumable item in League of Legends icon.png League of Legends.

Notes

  • Eye of the Herald is disabled while in Mordekaiser's Mordekaiser's Realm of Death Realm of Death.
  • Gaining the Eye of the Herald trinket will place it on a 0.25-second cooldown, and consuming it places the current trinket item on the same cooldown.
  • Consuming the Eye of the Herald trinket will reset the cooldown of the current trinket item after 2.5 seconds.
  • The channel cannot be interrupted.
  • The player's screen will flash purple and play an audio cue to indicate the Eye is going to expire in 15 seconds.
  • Using the active does not break Teemo Guerrilla Warfare.png stealth.
  • The eye will be summoned a fixed distance away in the user's facing direction.
  • The eye can be picked up even while Fizz Playful.png untargetable.
  • The eye cannot be picked up while in a Yorick Omen of Death.png zombie state.
  • The eye, while it is waiting to be picked up, will turn to face the nearest champion.

Media

Patch History

V9.23
  • Pick-up window reduced to 20 seconds from 40.
  • Channel time reduced to 1 second from 4.
  • Undocumented: Channel can no longer be interrupted.
V9.22
  • Bug Fix: Now properly has the 1 second lockout period that all trinkets have to prevent accidental usage.
V9.21
  • Bug Fix: Only champions can pick up Eye of the Herald. Dashing as Yasuo Yasuo through it with Last Breath Last Breath or having the living shadow from Shadow Assassin's Shadow Assassin's Blade's Reach Blade's Reach stand on it no longer has those non-champion entities pick it up.
V8.24
  • New Effect: Now goes on a 3-second cooldown during combat with non-minions.
V7.24
  • Pinging the item now messages its remaining duration in team chat.
V7.9 Rework
  • Rift Herald Rift Herald now drops the Eye of the Herald when killed.
  • Glimpse of the Void effect changed to granting Empowered Recall Empowered Recall and no longer grants combat-related buffs.
V6.9 Rework
  • Renamed Glimpse of the Void from Doom's Eve.
  • While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
  • Lasts for 20 minutes and is retained even if slain.
V5.22 Added
  • Self
    • Grants 10% increased damage
    • Reduces recall time by 4 seconds.
    • A successful recall restores 50% of your champion's maximum health / mana and grants +50% movement speed for 8 seconds.
  • Minion Aura
    • All minions
      • Increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed
      • Gain resistance to slow effects
      • Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
    • Melee minions
      • Gain +50% movement speed when within 800 units of enemy minions or turrets
      • Increased size
      • +75 attack range
      • +75% damage reduction versus champions and minions
      • +30% damage reduction versus turrets (similar to cannon minions)
    • Caster minions
      • +20 attack damage
      • +50% missile speed
      • +100 attack range
    • Cannon minions (beyond turret range)
      • +600 attack range
      • +50 attack damage, but attack speed is halved
      • Attacks are now Area of Effect (200 range) and deal double damage to turrets
    • Super minions
      • +25% attack speed
      • Gain +50% movement speed when within 800 units of enemy minion or turret

References

List of Items

References

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