The Eye of the Herald is a neutral buff that is gained upon securing the eye that spawns after slaying . It is available only on Summoner's Rift.
The eye can be picked up by moving near it, and will otherwise disappear after 20 seconds. Only members of the team that killed the
can pick up the eye.The Eye of the Herald also replaces the trinket item in the trinket slot, which prevents purchasing trinket items until it has been consumed. Consume the trinket to summon an allied that aids your team.
If the trinket is not used before it expires, it will be consumed to summon the dead, it will be consumed on its own to summon the at their team's spawn.
automatically. Similarly, if the trinket expires while the user isAll players are alerted by a cry as an audio cue for when the
is summoned.Eye of the Herald (Item)[]
Eye of the Herald is a consumable item in League of Legends.
Notes
- Gaining the Eye of the Herald trinket will place Herald's Call on a 0.25-second cooldown, and consuming it places the current trinket item on the same cooldown.
- Consuming the Eye of the Herald trinket will reset the cooldown of the current trinket item after 2.5 seconds.
- Herald's Call's channel cannot be interrupted by any means.
- Herald's Call does not break stealth.
- Herald's Call is disabled while in .
- If the Eye of the Herald is going to expire within 15 seconds, the user's screen will flash purple and an audio cue will be played to indicate it.
- The eye will be summoned a fixed distance away in the user's facing direction.
- The eye can be picked up even while untargetable.
- The eye cannot be picked up while in a zombie state.
- The eye, while it is waiting to be picked up, will turn to face the nearest champion.
Old icons
Media
Patch History
- Updated icon.
- New Effect: Upon picking up the , the holder and any of their allies who participated in slaying the pit gain an Charge. The charge is consumed once the next channel completes and lasts indefinitely otherwise.
- No longer only grants an Charge to the holder.
- New Effect: If the trinket expires before being used, it is automatically consumed to summon the after a 0.033-seconds delay.
- New Effect: If the trinket expires while the user is dead, the is automatically summoned at their team's spawn.
- New Effect: The now grants her kill credit to the champion who summoned her as well as the slayer's allies if they participated in her takedown as the pit .
- New Effect - Rift Herald Rodeo: After summoning the , the user or one of their allied champions can target the monster to immediately become untargetable, invulnerable, displacement immune, and unable to act, and wind up for 0.75 seconds to attach themselves to the monster and "ride" it for up to 12.5 seconds. Once a champion starts the ride, the monster also starts winding up for 0.75 seconds, during which the player may issue a movement command in order to select the charge's starting direction. After finishing the wind-up, the monster begins charging in the chosen direction. The rider can steer the monster in the direction of their cursor. Enemies in the path of the charge are dealt 250 true damage, and knocked up and stunned them for 1 second. The charge stops at the end of the duration or when the monster collides with an enemy structure or terrain, causing it to lose 66% of its current health and forcing the champion to detach and emerge from its back at a distance of 200, increased to 700 if they charged into a targetable structure. The emerge distance increases by 75% of the champion's total attack range.
- The 150 movement speed and ramps up non-linearly to a maximum of 600 over the first 5 seconds. This is increased by 75% while charging towards an enemy structure. starts its charge at
- If a starting direction for the charge is not chosen, the charge will default to the monster's facing direction.
- Hitting a targetable structure with the charge deals the same damage as if the 1 − 6 (based on ) stacks) that attack the nearest structure, and grants the emerged champion a shield that decays over 4.5 seconds. would charge into it herself, summons 5 (+
- This effect cannot be used again until the has assisted in destroying an enemy turret.
- The monster cannot be ridden if it is in combat with a structure.
- Bug Fix: Now once again flashes the player's screen in purple to indicate when the item is about to expire.
- Pick-up window reduced to 20 seconds from 40.
- Channel time reduced to 1 second from 4.
- Undocumented: Channel can no longer be interrupted.
- Bug Fix: Now properly has the 1 second lockout period that all trinkets have to prevent accidental usage.
- Bug Fix: Only champions can pick up Eye of the Herald. Dashing as through it with or having the living shadow from stand on it no longer has those non-champion entities pick it up.
- New Effect: Now goes on a 3-second cooldown during combat with non-minions.
- Pinging the item now messages its remaining duration in team chat.
- V7.9 Rework
- now drops the Eye of the Herald when killed.
- Glimpse of the Void effect changed to granting and no longer grants combat-related buffs.
- V6.9 Rework
- Renamed Glimpse of the Void from Doom's Eve.
- While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
- Lasts for 20 minutes and is retained even if slain.
- V5.22 Added
- Self
- Grants 10% increased damage
- Reduces recall time by 4 seconds.
- A successful recall restores 50% of your champion's maximum health / mana and grants +50% movement speed for 8 seconds.
- Minion Aura
- All minions
- Increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed
- Gain resistance to slow effects
- Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
- Melee minions
- Gain +50% movement speed when within 800 units of enemy minions or turrets
- Increased size
- +75 attack range
- +75% damage reduction versus champions and minions
- +30% damage reduction versus turrets (similar to cannon minions)
- Caster minions
- +20 attack damage
- +50% missile speed
- +100 attack range
- Cannon minions (beyond turret range)
- +600 attack range
- +50 attack damage, but attack speed is halved
- Attacks are now Area of Effect (200 range) and deal double damage to turrets
- Super minions
- +25% attack speed
- Gain +50% movement speed when within 800 units of enemy minion or turret
- All minions
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items