This article or section may contain obsolete information, but exists here for historical purposes.
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Eye of the Equinox was a legendary item in League of Legends. It was exclusive to Classic Summoner's Rift 5v5.
Recipe
Cost Analysis
Gold Value
- 10% cooldown reduction = 266.67
- 500 health = 1333.33
- 200% base health regeneration = 600
Gold efficiency
- 95.65% gold efficient. base stats were
- Without Spoils of War, becomes gold efficient in 8 minutes 20 seconds.
- Its gold efficiency increases by 3.26% for every Stealth Ward deployed, becoming gold efficient after deploying 2 wards and increasing indefinitely with each ward deployed afterwards.
- If you're only buying for the wards (although you might want to consider just instead), it pays for itself in 31 wards:
Similar items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The execute health threshold is affected by the bonus damage from critical strikes and other basic attack modifiers (like ), but not from .
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee basic attacks.
- On Summoner's Rift, assuming user kills the most valuable minions available, it provides:
- 13.125 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 20 and 35 minutes, this is increased to 15.83 per 10.
- After 35 minutes, this is further increased to 22.5 per 10.
- Assuming user kills one minion every 20 seconds, it provides at least 12.5 health regen per 5 seconds to the user and to the lane partner, not taking into account the missing health ratio.
Trivia
- Season Six that were designed for Support.
- This item was removed along with [1] to allow champions to obtain more diverse build paths.
, , and are a set of items available since
Patch History
- V8.2 - Removed
- Removed from the game.
- Replaced by .
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- Spoils of War recharge duration reduced to 20 seconds from 30.
- Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
- New Effect: Quest.
- Quest: Earn 650 using this item.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Base health regeneration increased to 200% from 100%.
- Bug Fix: Fixed a bug where execute proc was healing nearby allies for less than the intended amount.
- Minion execute changed to 340 − 680 (based on level) health from 400 health.
- Bug Fix: Spoils of War could execute champion clones.
- V5.22 Added
- Recipe: + + 550 = 2200
- Grants +500 health, +100% base health regeneration and +2 gold per 10 seconds.
- Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.
- Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items