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League of Legends Wiki
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[[File:Summoner_Experience_points.png|thumb|300px|Summoner Experience]]
 
[[File:Summoner_Experience_points.png|thumb|300px|Summoner Experience]]
[[League of Legends]] uses a level system to reflect how experienced summoners are. The level system comprises 30 levels, each represented by a number from 1 to 30. Higher numbers mean more experience. Summoners start their first game at level 1 and progress until they reach level 30 after a variable number of games (typically between 300 and 400). The level system is based on the concept of Experience Points (XP). Summoners accumulate XP. When they accumulate a certain number of XP, they progress to the next level. The progression finishes when the Summoner reaches level 30. At this point they can become eligible to participate in [[Ranked games]] (becoming eligible has more requirements, though, see the article on Ranked games for details).
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[[League of Legends]] uses a level system to reflect how experienced summoners are. The level system comprises 30 levels, each represented by a number from 1 to 30. Higher numbers mean more experience. Summoners start their first game at level 1 and progress until they reach level 30 after a variable number of games (typically between 300 and 400). The level system is based on the concept of Experience Points (XP). Summoners accumulate XP by playing games. When they accumulate a certain amount of XP, they progress to the next level. The level progression finishes when the Summoner reaches level 30. Reaching this level is one of the requirements to participate in [[Ranked games]] (the others are owning 16 champions and taking part in a series of placement games).
   
 
== XP values of matches ==
 
== XP values of matches ==
 
The amount of XP received for a game is determined by several rules:
 
The amount of XP received for a game is determined by several rules:
* Wins are worth more XP than losses
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* Wins are worth more XP than losses.
 
* Longer games are worth more XP.
 
* Longer games are worth more XP.
 
* There is both a minimum and a maximum amount of XP a player can get from a game.
 
* There is both a minimum and a maximum amount of XP a player can get from a game.
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* Different types of games award different amounts of XP. For instance, the current (July 2011) formula for a Normal game at levels 15-19 is roughly 3m+25, where m is the number of minutes the game lasts, capped at 198. At the same levels, Intermediate Bot games subtract a 25% penalty from that formula.
 
* Different types of games award different amounts of XP. For instance, the current (July 2011) formula for a Normal game at levels 15-19 is roughly 3m+25, where m is the number of minutes the game lasts, capped at 198. At the same levels, Intermediate Bot games subtract a 25% penalty from that formula.
 
* [[Boost|XP Boosts]], which can be purchased with Riot Points from the PVP.Net store, increase the XP earned. There are several types of XP boosts which increase the XP acquired in different ways.
 
* [[Boost|XP Boosts]], which can be purchased with Riot Points from the PVP.Net store, increase the XP earned. There are several types of XP boosts which increase the XP acquired in different ways.
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Depending on all these factors, each game awards roughly between 50 and 300 XP, with average values around 100 XP.
   
 
== Leveling up ==
 
== Leveling up ==
Leveling up grants access to new [[Game modes]], [[summoner spells]], [[Runes|rune]] slots, rune tiers, [[mastery]] points, and extras such as loot and champion masteries.
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Leveling up grants access to new [[game modes]], [[summoner spells]], [[Runes|rune]] slots, rune tiers, [[mastery]] points, and extras such as loot and champion masteries.
   
 
The following table describes the amount of XP required to level up and some of the game content unlocked when reaching each level<!--(extremely inaccurate, don't edit unless you can contribute ACCURATE information...leveling up a new account to verify information...stop entering data based solely off calculation because it is inaccurate): (Hey guys, this is a wiki. It's used to help people. Stop adding inaccurate information. I'm leveling up a new account to level myself, and I can vouch and say some of these details are indeed inaccurate.)-->.
 
The following table describes the amount of XP required to level up and some of the game content unlocked when reaching each level<!--(extremely inaccurate, don't edit unless you can contribute ACCURATE information...leveling up a new account to verify information...stop entering data based solely off calculation because it is inaccurate): (Hey guys, this is a wiki. It's used to help people. Stop adding inaccurate information. I'm leveling up a new account to level myself, and I can vouch and say some of these details are indeed inaccurate.)-->.

Revision as of 11:11, 4 January 2017

RP RP Riot Points

IP Influence Point Influence Points

Experience
Summoner Experience points

Summoner Experience

League of Legends uses a level system to reflect how experienced summoners are. The level system comprises 30 levels, each represented by a number from 1 to 30. Higher numbers mean more experience. Summoners start their first game at level 1 and progress until they reach level 30 after a variable number of games (typically between 300 and 400). The level system is based on the concept of Experience Points (XP). Summoners accumulate XP by playing games. When they accumulate a certain amount of XP, they progress to the next level. The level progression finishes when the Summoner reaches level 30. Reaching this level is one of the requirements to participate in Ranked games (the others are owning 16 champions and taking part in a series of placement games).

XP values of matches

The amount of XP received for a game is determined by several rules:

  • Wins are worth more XP than losses.
  • Longer games are worth more XP.
  • There is both a minimum and a maximum amount of XP a player can get from a game.
  • Different types of games award different amounts of XP. For instance, the current (July 2011) formula for a Normal game at levels 15-19 is roughly 3m+25, where m is the number of minutes the game lasts, capped at 198. At the same levels, Intermediate Bot games subtract a 25% penalty from that formula.
  • XP Boosts, which can be purchased with Riot Points from the PVP.Net store, increase the XP earned. There are several types of XP boosts which increase the XP acquired in different ways.

Depending on all these factors, each game awards roughly between 50 and 300 XP, with average values around 100 XP.

Leveling up

Leveling up grants access to new game modes, summoner spells, rune slots, rune tiers, mastery points, and extras such as loot and champion masteries.

The following table describes the amount of XP required to level up and some of the game content unlocked when reaching each level.

To reach Level XP Needed Cumulative XP Needed Cumulative Percentage What is unlocked
1 0 0 0% • 1st GMarks (1) Mark Rune slot
• Tier 2 Runes (1 IP each)
2 88 88 0.41% • 1st GSeals (1) Seal Rune slot
3 92 180 0.84% Normal 5v5 Summoner's Rift [1]
• 1st GGlyphs (1) Glyph Rune slot
4 99 279 1.30% Barrier Barrier
Exhaust Exhaust
• 2nd GMarks (1) Mark Rune slot
5 118 397 1.86% Co-op vs. AI 3v3 Twisted Treeline [1]
2nd GSeals (1) Seal Rune slot
6 327 724 3.38% ARAM 5v5 Howling Abyss [1]
Cleanse Cleanse
Teleport Teleport
• 2nd GGlyphs (1) Glyph Rune slot
7 312 1036 4.84% Normal 3v3 Twisted Treeline [1]
• 3rd GMarks (1) Mark Rune slot
8 322 1358 6.34% Flash Flash
• 3rd GSeals (1) Seal Rune slot
9 344 1702 7.96% • 3rd GGlyphs (1) Glyph Rune slot
10 372 2074 9.70% Smite Smite
Ignite Ignite
• 1st Quintessence Rune slot
• 85% IP given for Co-op vs. AI beginner bots [2]
11 637 2711 12.67% • 4th GMarks (1) Mark Rune slot
• No IP given for more than six custom games per day [2]
12 636 3347 15.65% • 4th GSeals (1) Seal Rune slot
13 646 3993 18.67% • 4th GGlyphs (1) Glyph Rune slot
14 663 4656 21.77% • 5th GMarks (1) Mark Rune slot
15 684 5340 24.97% • 5th GSeals (1) Seal Rune slot
• Less IP given for custom games [2]
16 709 6049 28.28% • 5th GGlyphs (1) Glyph Rune slot
17 735 6784 31.72% • 6th GMarks (1) Mark Rune slot
18 763 7547 35.28% • 6th GSeals (1) Seal Rune slot
19 793 8340 38.99% • 6th GGlyphs (1) Glyph Rune slot
20 823 9163 42.84% • Tier 3 Runes
• 2nd Quintessence Rune slot
• 70% IP given for Co-op vs. AI beginner and 90% for AI intermediate bots [2]
21 1136 10299 48.15% • 7th GMarks (1) Mark Rune slot
22 1147 11446 53.51% • 7th GSeals (1) Seal Rune slot
23 1162 12608 58.95% • 7th GGlyphs (1) Glyph Rune slot
24 1180 13788 64.46% • 8th GMarks (1) Mark Rune slot
25 1201 14989 70.08% • 8th GSeals (1) Seal Rune slot
26 1224 16213 75.80% • 8th GGlyphs (1) Glyph Rune slot
27 1250 17463 81.64% • 9th GMarks (1) Mark Rune slot
28 1278 18741 87.62% • 9th GSeals (1) Seal Rune slot
29 1308 20049 93.73% • 9th GGlyphs (1) Glyph Rune slot
30 1340 21389 100% Ranked [1]
• 3rd Quintessence Rune slot
• 65% IP given for Co-op vs. AI beginner and 80% for AI intermediate bots [2]

See also