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Evelynn
Evelynn is a champion in League of Legends.[1]
Abilities[]
- Demon Shade is also placed on a 1.5 second cooldown upon respawning.
- Demon Shade's cooldown incurs upon starting the attack windup of the basic attack and upon the cast time of the ability.
- Demon Shade activates even if Evelynn is .
- Whenever Demon Shade activates, a puff of purple smoke will briefly appear around her.
- Using a basic attack breaks the stealth at the start of the attack windup.
- Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Hate Spike prioritizes:
- The last champion Evelynn hit
- The last non-champion Evelynn hit
- The lowest-health champion
- The lowest-health non-champion
- The dart applies spell damage and the spikes deal area damage.
- This ability will cast from wherever the caster is at the start of the cast time.
- Recasts can be buffered up to 0.5 seconds before becoming castable at a maximum range of approximately 500 units.
- Ultra Rapid Fire differences edit
- Recast can now be used up to 10 times instead of 3. *
- Dart base damage changed to 35 / 45 / 55 / 65 / 75.
- Dart AP ratio changed to 35% AP.
- Spikes base damage changed to 30 / 40 / 50 / 60 / 70.
- Spikes AP ratio changed to 40% AP.
- The mark fully forming signifies the 2.5 seconds have elapsed, meaning the charm will be applied on the triggering attack or ability.
- An enemy champion cursed by Allure is alarmed of her presence and after the mark has fully formed, an arrow will appear next to them pointing towards Evelynn's direction. This is visible to both teams.
- The magic penetration will be applied to the attack or ability that triggers it.
- Allure's mark application on a target cannot be blocked by spell shield.
- The expunge will not occur if the ability is blocked by a spell shield. The mark does not trigger and will remain on the target in this case.
- The magic resistance reduction debuff is applied independently of the Charm debuff when the matured mark is expunged, meaning a target can still have their magic resistance reduced while they are resisting applications of CC debuffs (e.g. ).
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but still go on cooldown and pay its cost.(bug)
- Allure will restart its cooldown whenever the mark debuff is removed.(bug)
- Notes
- Evelynn will track the target if they change locations.
- She will dash to the target's previous location if the target moves 2000 or more units away.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- There is no time-out period on Empowered Whiplash.
- Empowered Whiplash can be blocked but cannot be dodged and/or missed if Evelynn is blinded.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Last Caress can be buffered during .
- The casting input controls the direction Last Caress' damage is dealt from, with the movement automatically happening in the reverse direction.
- Enemy champions below the health threshold are marked for Evelynn, indicating the target will receive Last Caress' increased damage.
- The screen will direct to Evelynn's position after she blinks.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Evelynn (Collection).
Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.
Mara Junot
Jessica 'OwleyCat' Oyhenart
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: SFX once again properly plays for Evelynn upon hitting a target at max range with the first spike.
- Slow reduced to 45% from 65%.
- AP ratio reduced to 65% AP from 75% AP.
- Maximum AP ratio reduced to 156% AP from 180% AP.
- AP ratio reduced to 65% AP from 75% AP.
- General
- Bug Fix: VO lines for first encounter with and are no longer incorrectly swapped.
- Bug Fix: Now properly triggers her VO lines.
- Dart AP ratio reduced to 25% AP from 30% AP.
- Spike AP ratio reduced to 25% AP from 30% AP.
- Removed: Can no longer target small monsters.
- Now checks if enemies are below the health threshold much more often.
- Bug Fix: SFX now properly plays even if the target is in close proximity.
- Bug Fix: Now properly plays its SFX even if it hits a target at maximum range.
- Bug Fix: No longer has a VFX issue after exiting stealth from either the innate itself or .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage per mark increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- Charm duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Bug Fix: Fixed a bug where the stealth would break after a target she killed entered a zombie form and then died again.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Heal per second increased to 15 − 150 (based on level) from 15 − 75 (based on level).
- Magic resistance reduction increased to 35 / 37.5 / 40 / 42.5 / 45% from 25 / 27.5 / 30 / 32.5 / 35%.
- New Effect: Now sets cooldown to 1.25 seconds upon casting.
- Stats
- Base health increased to 642 from 572.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- V11.23 - November 18th Hotfix
- Bug Fix: Fixed a bug where she would appear translucent while stealthed.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
- General
- Undocumented: Restored proper split of laugh emote into a giggle and laugh, including their animations.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base mana reduced to 315 from 315.6.
- Base mana regeneration increased to 8.11 from 8.108.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Demon Shade.
- 10.21 - October 14th Hotfix
- Bug Fix: Fixed a bug where cursed jungle monsters that are then expunged after 2.5 seconds would not be charmed.
- Bug Fix: Corrected the cooldown tooltip from 2 seconds to 1.5 seconds.
- Dart base damage reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
- Spike base damage reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
- Removed: Hitting a monster with the dart no longer refunds the cooldown by 50%.
- Cooldown reduced to 4 seconds from 8.
- Bug Fix: Now properly functions when cast on at all ability's levels and from any range.
- Base dart and spike damage increased to 30 / 35 / 40 / 45 / 50 from 25 / 30 / 35 / 40 / 45.
- Bug Fix: Now properly damages at all levels from any range.
- Bug Fix: Using no longer breaks her camouflage.
- Bug Fix: Tooltip no longer displays zeros for every number.
- Bonus damage against low-health targets increased to 140% from 100%.
- Monster cooldown refund reduced to 50% from 60%.
- Bug Fix: Will always dash and apply damage and go on cooldown when targets flash away.
- Bug Fix: Fixed a bug where if a target moveblock exceeded a certain distance, Whiplash would not get consumed and go on cooldown. Now, Whiplash will still get consumed and apply the damage regardless of the distance they moved.
- V9.2 - January 31st Hotfix
- Bug Fix: No longer gets locked out if used on a target that dies.
- Bug Fix: Once again applies on-hit effects.
- New Effect: Still prioritizes the last champion then the last non-champion Evelynn hit, but now prioritizes the lowest-health champion next (ahead of the lowest-health non-champion).
- New Effect: Recasts can now be buffered up to 0.5 seconds before becoming castable.
- Bug Fix: Cast no longer fizzles if she loses sight of her target mid-cast.
- Bug Fix: No longer occasionally drops her directly on top of her target.
- New Effect: Can now be buffered during .
-
- Bug Fix: Left lasher no longer shrinks at the end of her death animation.
- Empowered base damage reduced to 75 / 100 / 125 / 150 / 175 from 95 / 115 / 135 / 155 / 175.
- Base damage reduced to 125 / 250 / 375 from 150 / 275 / 400.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 40 / 55 / 70 / 85 / 100.
- Empowered base damage increased to 95 / 115 / 135 / 155 / 175 from 70 / 90 / 110 / 130 / 150.
- Health ratio reduced to 3% (+ 1.5% per 100 AP) of target's maximum health from 4% (+ 2.5% per 100 AP).
- Empowered health ratio reduced to 4% (+ 2.5% per 100 AP) of target's maximum health from 6% (+ 3.5% per 100 AP).
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug fix: No longer goes on cooldown if it fizzles due to her losing vision of her target during its cast time.
- General
- Recommended items have been updated.
- Bug Fix: When camouflaged, she is now properly warned when she's revealed by a turret.
- New Effect: Magic resist shred now applies to the attack or ability that procs it.
- Stats
- Base armor increased to 37 from 28.
- New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
- Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
- Empowered base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
- New Effect: The percent health ratio now deals a minimum of 25 damage.
- V7.20 - Rework
- Full Relaunch
- General
- Title changed to Agony's Embrace from the Widowmaker.
- Complete visual upgrade across all skins.
- New splash artwork for , , and . Tweaked splash artwork for .
- New voice over.
- New lore.
- Stats
- Base health increased to 572 from 531.2.
- Health growth reduced to 84 from 90.
- Base health regeneration reduced to 8.5 from 9.824.
- Health regeneration growth increased to 0.75 from 0.55.
- Base attack damage increased to 61 from 53.88.
- Attack damage growth reduced to 3 from 3.5.
- Base attack speed increased to 0.667 from 0.625.
- Attack speed growth reduced to 2.1% from 3.6%.
- Base armor increased to 28 from 26.5.
- Armor growth reduced to 3.5 from 3.8.
- Base movement speed reduced to 335 from 340.
- Innate: Evelynn gains Demon Shade after being out of combat for 4 seconds.
- Demon Shade: While below 250 − 590 (based on level) (+ 250% AP) health, Evelynn restores 15 − 75 (based on level) health every second. From level 6 onward, Demon Shade also grants camouflage.
(Innate)
- First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown.
- For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+ 25% AP) bonus magic damage from her next 3 basic attacks or abilities.
- Hate Spike may be reactivated up to 3 times until the ability comes off cooldown at no cost.
- (+ 30% AP) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target. Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45
- Mana Cost: 40 / 45 / 50 / 55 / 60
- Cooldown: 8 seconds
(Q)
- Active: Evelynn curses the target champion or monster for 5 seconds.
- Evelynn's next basic attack or ability against the accursed slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.
- If the target is cursed for at least 2.5 seconds, she charms the target, as well as applying additional effects based on the target type.
- Against champions reduces their magic resistance by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+ 60% AP) bonus magic damage.
- Mana Cost: 60 / 70 / 80 / 90 / 100
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
(W)
- Active: Evelynn whips the target enemy with her lashers, dealing 30 / 45 / 60 / 75 / 90 (+ 4% (+ 3% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds.
- Gaining resets Whiplash's cooldown and empowers the next cast.
- (+ 6% (+ 4% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Evelynn dashes toward the target enemy, dealing 60 / 80 / 100 / 120 / 140
- Mana Cost: 40 / 45 / 50 / 55 / 60
- Cooldown: 8 seconds
(E)
- Active: Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.
- Enemies caught in her reveal are devastated, taking 150 / 275 / 400 (+ 75% AP) magic damage, which is doubled versus enemies below 30% of their maximum health.
- Mana Cost: 100
- Cooldown: 140 / 110 / 80 seconds
(R)
Trivia[]
- Eveylnn comes from Norman French Aveline, diminutive of Germanic Ava, possibly from Proto-Germanic: afalan "strength", *agwjō "island", *ahwō "stream", or *awōn "grandmother".[2]
- Famous namesakes are Frau Ava and Ava Gardner.
- Evelynn's dance references Tina Tech's dance from the movie Flashdance.
- A side-by-side comparison can be seen here.
- Evelynn is one of five champions which had a difficulty rating of 10 on the old scale, the others being
- She was not originally given this rating.
, , , and .
See also[]
References[]
- ↑ Evelynn's profile page at LeagueOfLegends.com
- ↑ V. Orel, A handbook of Germanic Etymology, pp. 2, 4-5, 31