Innate:Evelynn gains Demon Shade after not performing actions that break stealth for 4 seconds. Taking damage from enemy champions or turrets ends Demon Shade immediately and puts it on a 1.5-second static cooldown.
Demon Shade: While below 250 − 590 (based on level)(+ 250% AP) health, Evelynnheals herself for 15 − 75 (based on level) every second. From level 6 onward, Demon Shade also grants camouflage.
Hate Spike may be recast up to 3 times at no cost until the ability comes off cooldown.
Recast:Evelynn unleashes a line of deadly spikes in the direction of her attack target if they are in range, dealing magic damage to all enemies struck. Hate Spike will first prioritize Evelynn's attack target, then the nearest visible enemy champion.
25 / 30 / 35 / 40 / 45 (+ 30% AP)
75 / 90 / 105 / 120 / 135 (+ 90% AP)
130 / 180 / 230 / 280 / 330 (+ 195% AP)
A nearby visible enemy is required to recast this ability.
Expunging a target will refund Allure's mana cost. If the target is cursed for at least 2.5 seconds, the expunge also charms them for a few seconds and the duration of the slow is increased to last for this time, as well as applying additional effects based on the target type.
1 / 1.25 / 1.5 / 1.75 / 2
3 / 3.25 / 3.5 / 3.75 / 4
Against champions, the expunge also reduces their magic resistance for 4 seconds. Against monsters, the expunge deals bonus magic damage and the charm lasts 2 seconds longer.
Magic Resistance Reduction:
25 / 27.5 / 30 / 32.5 / 35%
Bonus Magic Damage:
250 / 300 / 350 / 400 / 450 (+ 60% AP)
Casting Allure does not break Demon Shade nor its fade into it.
The mark fully forming signifies the 2.5 seconds have elapsed, meaning the charm will be applied on the triggering attack or ability.
An enemy champion cursed by Allure is alarmed of her presence and after the mark has fully formed, an arrow will appear next to them pointing towards Evelynn's direction. This is visible to both teams.
Active:Evelynn becomes untargetable as she reveals her true form to all enemies in front of her in the target direction, before blinking 700 units in the opposite direction and becoming targetable again.
Enemies caught in her reveal are devastated, taking magic damage, with enemies below 30% of their maximum health receiving 140% bonus damage.
Bug Fix: Will always dash and apply damage and go on cooldown when targets flash away.
Bug Fix: Fixed a bug where if a target moveblock exceeded a certain distance, Whiplash would not get consumed and go on cooldown. Now, Whiplash will still get consumed and apply the damage regardless of the distance they moved.
First Cast:Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown.
For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+ 25% AP)bonus magic damage from her next 3 basic attacks or abilities.
Hate Spike may be reactivated up to 3 times until the ability comes off cooldown at no cost.
Second Cast:Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target.
Active:Evelynncurses the target champion or monster for 5 seconds.
Evelynn's next basic attack or ability against the accursedslows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure'smana cost if she triggers this before 2.5 seconds.
If the target is cursed for at least 2.5 seconds, she charms the target, as well as applying additional effects based on the target type.
Against champions reduces their magic resistance by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+ 60% AP)bonus magic damage.
Active:Evelynn whips the target enemy with her lashers, dealing 30 / 45 / 60 / 75 / 90 (+ 4% (+ 3% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds.
Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast.
Empowered Active:Evelynn dashes toward the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+ 6% (+ 4% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target.