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Evelynn OriginalCentered.jpg
Evelynn
Evelynn (Universe)Evelynn (Universe)
Evelynn (League of Legends)Evelynn (League of Legends)
Evelynn (Teamfight Tactics)Evelynn (Teamfight Tactics)
Evelynn (Wild Rift)Evelynn (Wild Rift)
Evelynn (Development)Evelynn (Development)

Evelynn is a champion in League of Legends.[1]

Abilities

Edit

Demon Shade

Evelynn Demon Shade.png

Innate: Evelynn gains Demon Shade after not performing actions that break stealth for 4 seconds. Taking damage from enemy Champion icon.png champions or Turret icon.png turrets ends Demon Shade immediately and puts it on a 1.5-second static cooldown.

Demon Shade: While below Health icon.png 250 − 590 (based on level) (+ 250% AP) health, Evelynn Heal power icon.png heals herself for 15 − 75 (based on level) every second. From level 6 onward, Demon Shade also grants Twitch Ambush 2.png camouflage.

 
   "It's better in the dark."

Info
  • Demon Shade is also placed on a 1.5 second cooldown upon respawning.
  • Demon Shade activates even if Evelynn is Recalling Recalling.
  • Whenever Demon Shade activates, a puff of purple smoke will briefly appear around her.

Evelynn being Sight icon.png revealed in Demon Shade (post 6).

Video

Edit

Hate Spike

Evelynn Hate Spike.png

Active: Evelynn launches a dart in the target direction, dealing magic damage to the first enemy hit and marking them for 4 seconds.

Dart Damage:
25 / 30 / 35 / 40 / 45 (+ 30% AP)

Evelynn's next 3 basic attacks or abilities against the marked target deal bonus magic damage.

Bonus Damage:
10 / 20 / 30 / 40 / 50 (+ 25% AP)
Total Bonus Damage:
30 / 60 / 90 / 120 / 150 (+ 75% AP)

Hate Spike may be recast up to 3 times at no cost until the ability comes off cooldown.

Evelynn Hate Spike 2.png

Recast: Evelynn unleashes a line of deadly spikes in the direction of her attack target if they are in range, dealing magic damage to all enemies struck. Hate Spike will first prioritize Evelynn's attack target, then the nearest Sight icon.png visible enemy champion.

Spike Damage:
25 / 30 / 35 / 40 / 45 (+ 30% AP)
Maximum Damage:
75 / 90 / 105 / 120 / 135 (+ 90% AP)
Total Damage:
130 / 180 / 230 / 280 / 330 (+ 195% AP)

A nearby Sight icon.png visible enemy is required to recast this ability.

Info
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Hate Spike prioritizes:
    1. The last champion Evelynn hit
    2. The last non-champion Evelynn hit
    3. The lowest-health champion
    4. The lowest-health non-champion
  • The dart applies Annie Disintegrate.png spell damage and the spikes deal Katarina Death Lotus.png area damage.
  • Hate Spike will fire from wherever Evelynn was at the start of the cast time.
  • Recasts can be buffered up to 0.5 seconds before becoming castable.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • The second cast can be used 10 times during the recast period. *

Video

Edit

Allure

Evelynn Allure.png

Active: Evelynn curses the target enemy Champion icon.png champion or Monster icon.png monster for 5 seconds.

Evelynn's next basic attack or ability against the accursed target expunges them, Slow icon.png slowing them by 65% for 0.75 seconds.

Expunging a target will refund Allure's Mana icon.png mana cost. If the target is cursed for at least 2.5 seconds, the expunge also Charm icon.png charms them for a few seconds and the duration of the Slow icon.png slow is increased to last for this time, as well as applying additional effects based on the target type.

Charm Duration:
1 / 1.25 / 1.5 / 1.75 / 2
Monster Duration:
3 / 3.25 / 3.5 / 3.75 / 4

Against champions, the expunge also Magic penetration icon.png reduces their magic resistance for 4 seconds.
Against monsters, the expunge deals bonus magic damage and the Charm icon.png charm lasts 2 seconds longer.

Magic Resistance Reduction:
25 / 27.5 / 30 / 32.5 / 35%
Bonus Magic Damage:
250 / 300 / 350 / 400 / 450 (+ 60% AP)

Casting Allure does not break Demon Shade Demon Shade nor its fade into it.

 
   "Go on, touch me."

Info
  • The mark fully forming signifies the 2.5 seconds have elapsed, meaning the Charm icon.png charm will be applied on the triggering attack or ability.
    • An enemy champion cursed by Allure is alarmed of her presence and after the mark has fully formed, an arrow will appear next to them pointing towards Evelynn's direction. This is visible to both teams.
  • The Magic penetration icon.png magic penetration will be applied to the attack or ability that triggers it.
  • Allure's mark application on a target cannot be blocked by Sivir Spell Shield.png spell shield.
    • The expunge will not occur if the ability is blocked by a spell shield. The mark does not trigger and will remain on the target in this case.

Video

Edit

Whiplash

Evelynn Whiplash.png

Active: Evelynn whips the target enemy with her lashers, dealing them magic damage and applying On-hit icon.png on-hit effects at 100% effectiveness.

Magic Damage:
55 / 70 / 85 / 100 / 115 (+ 3% (+ 1.5% per 100 AP) of target's maximum health)
Evelynn Whiplash 2.png

Evelynn also gains Movement speed icon.png 30% bonus movement speed for 2 seconds.

Gaining Demon Shade Demon Shade resets Whiplash's Cooldown reduction icon.png cooldown and empowers empowers its next cast.

Edit

Empowered Whiplash

Evelynn Empowered Whiplash.png

Active: Evelynn Dash.png dashes toward the target enemy, dealing Critical strike magic icon.png increased damage to them upon completion as well as to all enemies within her path. On-hit effects are only applied to the primary target.

Empowered Magic Damage:
75 / 100 / 125 / 150 / 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health)

The percentile health damage deals a minimum of 25 and is capped at 450 against Monster icon.png monsters.

Notes

Notes
  • Evelynn will track the target if they change locations.
    • She will dash to the target's previous location if the target is too far away or moves beyond the maximum tracking distance.
  • There is no time-out period on Empowered Whiplash.
  • Empowered Whiplash can be Shen Spirit's Refuge.png blocked but cannot be Jax Counter Strike.png dodged and/or missed if Evelynn is Blind icon.png blinded.

Video
Evelynn - E

Edit

Last Caress

Evelynn Last Caress.png

Active: Evelynn becomes Fizz Playful.png untargetable as she reveals her true form to all enemies in front of her in the target direction, before Flash.png blinking 700 units in the opposite direction and becoming targetable again.

Last Caress 2.png

Enemies caught in her reveal are devastated, taking magic damage, with enemies below Health icon.png 30% of their maximum health receiving Critical strike magic icon.png 140% bonus damage.

Magic Damage:
125 / 250 / 375 (+ 75% AP)
Empowered Damage:
300 / 600 / 900 (+ 180% AP)
 
   "I'm not done yet."

Info
  • Last Caress can be buffered during Empowered Whiplash Empowered Whiplash.
  • The casting input controls the direction Last Caress' damage is dealt from, with the movement automatically happening in the reverse direction.
  • Enemy Champion icon.png champions below the maximum health threshold are marked for Evelynn, indicating the bonus damage opportunity.
  • The screen will direct to Evelynn's position after she Flash.png blinks.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Video

    Patch history

    For the expanded patch notes, see here.
    V11.17
    • Last Caress Last Caress
      • Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
    V11.5
    • General
      • Undocumented: Restored proper split of laugh emote into a giggle and laugh, including their animations.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Base mana reduced to 315 from 315.6.
      • Base mana regeneration increased to 8.11 from 8.108.
    • Demon Shade Demon Shade
      • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Demon Shade.
    10.21 - October 14th Hotfix
    • Allure Allure
      • Bug Fix: Fixed a bug where cursed jungle monsters that are then expunged after 2.5 seconds would not be charmed.
    V10.20
    • Demon Shade Demon Shade
      • Bug Fix: Corrected the cooldown tooltip from 2 seconds to 1.5 seconds.
    V10.17
    • Hate Spike Hate Spike
      • Dart base damage reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
      • Spike base damage reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
    V10.16
    • Hate Spike Hate Spike
      • Removed: Hitting a monster with the dart no longer refunds the cooldown by 50%.
      • Cooldown reduced to 4 seconds from 8.
    V10.12
    • Allure Allure
      • Bug Fix: Now properly functions when cast on Baron Nashor Baron Nashor at all ability's levels and from any range.
    V10.8
    • Hate Spike Hate Spike
      • Base dart and spike damage increased to 30 / 35 / 40 / 45 / 50 from 25 / 30 / 35 / 40 / 45.
    • Allure Allure
      • Bug Fix: Now properly damages Baron Nashor Baron Nashor at all levels from any range.
    V9.24b
    V9.23
    • Demon Shade Demon Shade
      • Bug Fix: Tooltip no longer displays zeros for every number.
    V9.18
    • Last Caress Last Caress
      • Bonus damage against low-health targets increased to 140% from 100%.
    V9.15
    • Hate Spike Hate Spike
      • Monster cooldown refund reduced to 50% from 60%.
    V9.3
    • Whiplash Whiplash
      • Bug Fix: Will always dash and apply damage and go on cooldown when targets flash away.
      • Bug Fix: Fixed a bug where if a target moveblock exceeded a certain distance, Whiplash would not get consumed and go on cooldown. Now, Whiplash will still get consumed and apply the damage regardless of the distance they moved.
    V9.2 - January 31st Hotfix
    • Allure Allure
      • Bug Fix: No longer gets locked out if used on a target that dies.
    • Empowered Whiplash Empowered Whiplash
      • Bug Fix: Once again applies on-hit effects.
    V9.2
    • Hate Spike Hate Spike
      • New Effect: Still prioritizes the last champion then the last non-champion Evelynn hit, but now prioritizes the lowest-health champion next (ahead of the lowest-health non-champion).
      • New Effect: Recasts can now be buffered up to 0.5 seconds before becoming castable.
    • Allure Allure
      • Bug Fix: Cast no longer fizzles if she loses sight of her target mid-cast.
    • Whiplash Whiplash
      • Bug Fix: No longer occasionally drops her directly on top of her target.
    • Last Caress Last Caress
    V8.24
    • Blood Moon Evelynn Blood Moon Evelynn
      • Bug Fix: Left lasher no longer shrinks at the end of her death animation.
    V8.20
    • Whiplash Whiplash
      • Empowered base damage reduced to 75 / 100 / 125 / 150 / 175 from 95 / 115 / 135 / 155 / 175.
    • Last Caress Last Caress
      • Base damage reduced to 125 / 250 / 375 from 150 / 275 / 400.
    V8.4
    • Whiplash Whiplash
      • Base damage increased to 55 / 70 / 85 / 100 / 115 from 40 / 55 / 70 / 85 / 100.
      • Empowered base damage increased to 95 / 115 / 135 / 155 / 175 from 70 / 90 / 110 / 130 / 150.
    V8.2
    • Whiplash Whiplash
      • Health ratio reduced to 3% (+ 1.5% per 100 AP) of target's maximum health from 4% (+ 2.5% per 100 AP).
      • Empowered health ratio reduced to 4% (+ 2.5% per 100 AP) of target's maximum health from 6% (+ 3.5% per 100 AP).
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V8.1
    • Whiplash Whiplash
      • Bug fix: No longer goes on cooldown if it fizzles due to her losing vision of her target during its cast time.
    V7.24
    • General
      • Recommended items have been updated.
    • Demon Shade Demon Shade
      • Bug Fix: When camouflaged, she is now properly warned when she's revealed by a turret.
    • Allure Allure
      • New Effect: Magic resist shred now applies to the attack or ability that procs it.
    V7.22
    • Stats
      • Base armor increased to 37 from 28.
    • Demon Shade Demon Shade
      • New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
    • Whiplash Whiplash
      • Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
      • Empowered base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
    V7.21
    • Whiplash Whiplash
      • New Effect: The percent health ratio now deals a minimum of 25 damage.
    V7.20 - Rework
    • Full Relaunch
    • General
    • Stats
      • Base health increased to 572 from 531.2.
      • Health growth reduced to 84 from 90.
      • Base health regeneration reduced to 8.5 from 9.824.
      • Health regeneration growth increased to 0.75 from 0.55.
      • Base attack damage increased to 61 from 53.88.
      • Attack damage growth reduced to 3 from 3.5.
      • Base attack speed increased to 0.667 from 0.625.
      • Attack speed growth reduced to 2.1% from 3.6%.
      • Base armor increased to 28 from 26.5.
      • Armor growth reduced to 3.5 from 3.8.
      • Base movement speed reduced to 335 from 340.
    • Demon Shade Demon Shade (Innate)
      • Innate: Evelynn gains Demon Shade after being out of combat for 4 seconds.
      • Demon Shade: While below 250 − 590 (based on level) (+ 250% AP) health, Evelynn restores 15 − 75 (based on level) health every second. From level 6 onward, Demon Shade also grants Twitch Ambush 2.png camouflage.
    • Hate Spike Hate Spike (Q)
      • First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown.
      • For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+ 25% AP) bonus magic damage from her next 3 basic attacks or abilities.
      • Hate Spike may be reactivated up to 3 times until the ability comes off cooldown at no cost.
      • Second Cast: Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target.
      • Mana Cost: 40 / 45 / 50 / 55 / 60
      • Cooldown: 8 seconds
    • Allure Allure (W)
      • Active: Evelynn curses the target champion or monster for 5 seconds.
      • Evelynn's next basic attack or ability against the accursed Slow icon.png slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.
      • If the target is cursed for at least 2.5 seconds, she Charm icon.png charms the target, as well as applying additional effects based on the target type.
      • Against champions reduces their magic resistance by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Against monsters, the Charm icon.png charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+ 60% AP) bonus magic damage.
      • Mana Cost: 60 / 70 / 80 / 90 / 100
      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    • Whiplash Whiplash (E)
      • Active: Evelynn whips the target enemy with her lashers, dealing 30 / 45 / 60 / 75 / 90 (+ 4% (+ 3% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining Evelynn Whiplash 2.png 30% bonus movement speed for 2 seconds.
      • Gaining Demon Shade Demon Shade resets Whiplash's cooldown and empowers the next cast.
      • Empowered Active: Empowered Active: Evelynn dashes toward the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+ 6% (+ 4% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target.
      • Mana Cost: 40 / 45 / 50 / 55 / 60
      • Cooldown: 8 seconds
    • Last Caress Last Caress (R)
      • Active: Evelynn becomes Fizz Playful.png untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.
      • Enemies caught in her reveal are devastated, taking 150 / 275 / 400 (+ 75% AP) magic damage, which is doubled versus enemies below 30% of their maximum health.
      • Mana Cost: 100
      • Cooldown: 140 / 110 / 80 seconds

    See also

    References

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