6,302 Pages

Evelynn OriginalCentered.jpg
Evelynn
Select icon nav.svgUniverse icon nav.png
Select icon nav.svgLeague of Legends icon nav.png
Select icon nav.svgTeamfight Tactics icon nav.png
Select icon nav.svgWild Rift icon nav.png

Abilities

Edit
Demon Shade
Detection Radius: 700
Demon Shade.png

Innate: Evelynn gains Demon Shade after not performing actions that break stealth for 4 seconds. Taking damage from enemy Champion icon.png champions or Turret icon.png turrets ends Demon Shade immediately and puts it on a 1.5 second static cooldown.

Demon Shade: While below Health icon.png 250 − 590 (based on level) (+ 250% AP) health, Evelynn Heal power icon.png heals herself for 15 − 75 (based on level) every second. From level 6 onward, Demon Shade also grants Ambush 2.png camouflage.

 
   "It's better in the dark."

Info
Notes
  • Demon Shade is also placed on a 1.5 second cooldown upon respawning.
  • Demon Shade activates even if Evelynn is Recalling Recalling.
  • Whenever Demon Shade activates, a puff of purple smoke will briefly appear around her.

Evelynn being Sight icon.png revealed in Demon Shade (post 6).

Video

Edit
Hate Spike
TARGET RANGE: 800
SPEED: 2400
CAST TIME: 0.3
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 4
Barrage Cooldown: 0.5
Hate Spike.png

Active: Evelynn launches a dart in the target direction, dealing magic damage to the first enemy hit.

Dart Damage:
25 / 30 / 35 / 40 / 45 (+ 30% AP)

For the next 4 seconds, the enemy hit takes bonus magic damage from her next 3 basic attacks and abilities.

Bonus Damage:
10 / 20 / 30 / 40 / 50 (+ 25% AP)
Total Bonus Damage:
30 / 60 / 90 / 120 / 150 (+ 75% AP)

Hate Spike may be re-cast up to 3 times at no cost until the ability comes off cooldown.

Hate Spike 2.png

Recast: Evelynn unleashes a line of deadly spikes in the direction of her attack target if they are in range, dealing magic damage to all enemies struck. Hate Spike will first prioritize Evelynn's attack target, then the nearest enemy champion.

Spike Damage:
25 / 30 / 35 / 40 / 45 (+ 30% AP)
Maximum Damage:
75 / 90 / 105 / 120 / 135 (+ 90% AP)
Total Damage:
130 / 180 / 230 / 280 / 330 (+ 195% AP)

Info
Notes
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Hate Spike prioritizes:
    1. The last champion Evelynn hit
    2. The last non-champion Evelynn hit
    3. The lowest-health champion
    4. The lowest-health non-champion
  • The dart applies Disintegrate.png spell damage and the spikes deal Death Lotus.png area damage.
  • Hate Spike is always cast from the original casting position.
  • Recasts can be buffered up to 0.5 seconds before becoming castable.
  • Hate Spike cannot be recast without a valid target nearby.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • The second cast can be used 10 times during the recast period. *

Video

Edit
Allure
TARGET RANGE: Range center.png 1200 / 1300 / 1400 / 1500 / 1600
CAST TIME: 0.25
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Allure.png

Active: Evelynn curses the target enemy Champion icon.png champion or Monster icon.png monster for 5 seconds.

Evelynn's next basic attack or ability against the accursed target expunges them, Slow icon.png slowing them by 65% for 0.75 seconds.

Expunging a target will refund Allure's Mana icon.png mana cost. If the target is cursed for at least 2.5 seconds, the expunge also Charm icon.png charms them for a few seconds and the duration of the Slow icon.png slow is increased to last for this time, as well as applying additional effects based on the target type.

Charm Duration:
1 / 1.25 / 1.5 / 1.75 / 2
Monster Duration:
3 / 3.25 / 3.5 / 3.75 / 4

Against champions, the expunge also Magic penetration icon.png reduces their magic resistance for 4 seconds.
Against monsters, the expunge deals bonus magic damage and the Charm icon.png charm lasts 2 seconds longer.

Magic Resistance Reduction:
25 / 27.5 / 30 / 32.5 / 35%
Bonus Magic Damage:
250 / 300 / 350 / 400 / 450 (+ 60% AP)

Casting Allure does not break Demon Shade Demon Shade nor its fade into it.

 
   "Go on, touch me."

Info
Notes
  • The mark fully forming signifies the 2.5 seconds have elapsed, meaning the Charm icon.png charm will be applied on the triggering attack or ability.
    • An enemy champion cursed by Allure is alarmed of her presence and after the mark has fully formed, an arrow will appear next to them pointing towards Evelynn's direction. This is visible to both teams.
  • The Magic penetration icon.png magic penetration will be applied to the attack or ability that triggers it.
  • Allure's mark application on a target cannot be blocked by Spell Shield.png spell shield.
    • The expunge will not occur if the ability is blocked by a spell shield. The mark does not trigger and will remain on the target in this case.

Video

Edit
Whiplash
TARGET RANGE: Range model.png 210
CAST TIME: 0.25
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 8
Whiplash.png

Active: Evelynn whips the target enemy with her lashers, dealing magic damage and applying On-hit icon.png on-hit effects at 100% effectiveness.

Magic Damage:
55 / 70 / 85 / 100 / 115 (+ 3% (+ 1.5% per 100 AP) of target's maximum health)
Whiplash 2.png

Evelynn also gains Movement speed icon.png 30% bonus movement speed for 2 seconds.

Gaining Demon Shade Demon Shade resets Whiplash's Cooldown reduction icon.png cooldown and empowers empowers its next cast.

Edit
Empowered Whiplash
Empowered Whiplash.png

Active: Evelynn Dash.png dashes toward the target enemy, dealing Critical strike magic icon.png increased damage as well as damaging all enemies she passes through. On-hit effects are only applied to the primary target.

Empowered Damage:
75 / 100 / 125 / 150 / 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health)

The percentile health damage deals a minimum of 25 and is capped at 450 against Monster icon.png monsters.

Notes

Notes
  • Evelynn will follow her target if they change locations such as Flash.png blinking or Dash.png dashing during Empowered Whiplash.
  • There is no time-out period on Empowered Whiplash.
  • Empowered Whiplash can be Spirit's Refuge.png blocked but cannot be Counter Strike.png dodged and/or missed if Evelynn is Blind icon.png blinded.

Video
Evelynn - E

Edit
Last Caress
EFFECT RADIUS: 500
ANGLE: 180°
CAST TIME: 0.35
COST: 100 Mana
COOLDOWN: 140 / 110 / 80
Last Caress.png

Active: Evelynn becomes Playful.png untargetable as she reveals her true form to all enemies in front of her in the target direction, before Flash.png blinking 700 units in the opposite direction and becoming targetable again.

Last Caress 2.png

Enemies caught in her reveal are devastated, taking magic damage, with enemies below Health icon.png 30% of their maximum health receiving Critical strike magic icon.png 140% bonus damage.

Magic Damage:
125 / 250 / 375 (+ 75% AP)
Empowered Damage:
300 / 600 / 900 (+ 180% AP)
 
   "I'm not done yet."

Info
Notes
  • Last Caress can be buffered during Empowered Whiplash Empowered Whiplash.
  • The casting input controls the direction Last Caress' damage is dealt from, with the movement automatically happening in the reverse direction.
  • Enemy Champion icon.png champions below the maximum health threshold are marked for Evelynn, indicating the bonus damage opportunity.
  • The screen will direct to Evelynn's position after she Flash.png blinks.

Video


References

Community content is available under CC-BY-SA unless otherwise noted.