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− | {{ |
+ | {{Item info |
+ | |goldvalue = |
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− | |type = [[Legendary item|Legendary]] |
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+ | {{Gold value}} |
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− | |effects = +70 [[attack damage]]<br />+275 [[health]] |
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+ | * 55 [[attack damage]] = {{g|1925}} |
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− | |passive = 25% chance on hit to reduce your target's movement speed by 30% for 2.5 seconds. |
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+ | * 275 [[health]] = {{g|733.33}} |
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− | |active = Unique: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 [[true damage]] over 2.5 seconds. 60 second cooldown. |
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+ | ** '''Total Gold Value''' = {{g|{{#vardefineecho:total|2658.33}}}} |
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− | |menu = Attack > Damage<br />Defense > Health |
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+ | |goldefficiency = |
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− | |buy = 3565g (600g) |
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+ | |similaritems = Frozen Mallet;Furor |
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− | |sell = 2496g |
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− | | |
+ | |background = |
+ | |notes = |
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⚫ | |||
+ | * {{iis|Entropy}} active deat damage every {{fd|1.25}} seconds, total of two times. |
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− | '''Entropy''' is a [[Legendary item|legendary]] [[item]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/board/showthread.php?t=1056601]</ref> |
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+ | |strategy = |
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+ | * {{ii|Entropy}} was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape. |
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⚫ | |||
+ | |oldicons = |
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+ | |trivia = |
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⚫ | |||
⚫ | |||
+ | * Until season three, {{ii|Entropy}} was the only item that gave the ability to deal [[true damage]]. It remains one of three items, along with {{ii|Skirmisher's Sabre}} and {{ii|Stalker's Blade}}. |
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+ | |quotes = |
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+ | |media = |
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+ | |revisions = |
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+ | |patchhistory = |
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+ | ;[[V6.12]] - Removed |
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+ | * Removed from the game. |
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+ | * Replaced by {{ii|Guardian's Hammer}}. |
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+ | ;[[V5.22]] |
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− | ==Recipe== |
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+ | * Total cost reduced to {{g|2600}} from {{g|2700}}. |
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− | *{{ii|Phage}} (1315g) |
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+ | ** Combine cost reduced to {{g|475}} from {{g|500}}. |
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− | *{{ii|B. F. Sword}} (1650g) |
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− | * 600g |
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+ | ;[[V4.1]] |
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− | ==Notes== |
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+ | * {{sbc|New Recipe:}} {{ii|Phage}} + {{ii|Pickaxe}} + {{g|500}} = {{g|2700}}. |
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− | *{{ii|Entropy}} is only available in the [[Dominion]] game mode. |
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+ | ** {{sbc|Old Recipe:}} {{ii|Phage}} + {{ii|B. F. Sword}} + {{g|600}} = {{g|3475}}. |
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− | *The active effect on {{ii|Entropy}} is the only active effect on any item that procs the bonus damage from {{ii|Sheen}}, {{ii|Trinity Force}}, and {{ii|Lich Bane}}. |
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+ | * Attack damage reduced to 55 from 70. |
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+ | * Item icon updated. |
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+ | ;[[V3.14]] |
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− | ==Strategy== |
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+ | * Item cost reduced to {{g|3475}} from {{g|3500}}. |
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⚫ | *{{ii|Frozen Mallet}} |
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+ | ** Combine cost unchanged. |
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+ | |||
+ | ;[[V3.12]] |
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+ | * Item cost increased to {{g|3500}} from {{g|3400}}. |
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+ | ** Combine cost unchanged. |
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+ | |||
+ | ;[[V3.10a]] |
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+ | * {{sbc|Unique Passive - Icy}} removed |
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+ | * New {{sbc|Unique Passive - Rage}}: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. |
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+ | * Item cost reduced to {{g|3400}} from {{g|3615}}. |
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+ | |||
+ | ;[[V1.0.0.152]] |
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+ | * Item cost increased to {{g|3615}} from {{g|3565}}. |
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+ | ** Combine cost unchanged. |
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+ | |||
+ | ; Dominion release |
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+ | * Added |
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− | ==Trivia== |
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− | *{{ii|Entropy}} is the only item that allows the user to deal [[True damage|true damage]]. |
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+ | [[cs:Entropy]] |
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− | ==References== |
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+ | [[de:Entropie]] |
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− | {{Reflist}} |
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+ | [[es:Entropía]] |
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− | {{Items}} |
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+ | [[fr:Entropie]] |
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− | [[Category:Attack Items]] |
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+ | [[pl:Entropia]] |
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− | [[Category:Damage Items]] |
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+ | [[ru:Entropy]] |
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− | [[Category:Defense Items]] |
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+ | [[zh:Entropy]] |
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− | [[Category:Health Items]] |
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− | [[Category:Items with Actives]] |
Latest revision as of 12:57, 14 February 2021
This article or section may contain obsolete information, but exists here for historical purposes.
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Entropy was a legendary item in League of Legends. It was exclusive to Dominion.
Recipe
Cost Analysis
Gold Value
- 55 attack damage = 1925
- 275 health = 733.33
Gold efficiency
- 102.24% gold efficient. base stats were
Similar items
Notes
- active deat damage every 1.25 seconds, total of two times.
Strategy
- was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
Old icons
Trivia
- Dominion. active ability was intended to replicate the effects of , which was not available in
- innate ability was originally called "Entropy" until it was replaced to .
- Until season three, true damage. It remains one of three items, along with and . was the only item that gave the ability to deal
Patch History
- V6.12 - Removed
- Removed from the game.
- Replaced by .
- Unique Passive - Icy removed
- New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
- Item cost reduced to 3400 from 3615.
- Dominion release
- Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items