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{{Item header|Entropy}} |
{{Item header|Entropy}} |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ |
+ | * {{ii|Entropy}} was {{gec|Entropy|2658.33}} gold efficient, without the passive and active. |
}} |
}} |
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== Notes == |
== Notes == |
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− | * {{ |
+ | * {{iis|Entropy}} active deat damage every {{fd|1.25}} seconds, total of two times. |
== Strategy == |
== Strategy == |
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− | * {{ii|Entropy}} |
+ | * {{ii|Entropy}} was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape. |
− | ** {{ii|Frozen Mallet}} |
+ | ** {{ii|Frozen Mallet}} was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy. |
− | == Old |
+ | == Old Icon == |
<gallery captionalign="center"> |
<gallery captionalign="center"> |
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− | + | Entropy item old.png|Entropy |
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</gallery> |
</gallery> |
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== Trivia == |
== Trivia == |
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− | * {{ |
+ | * {{iis|Entropy}} active ability was intended to replicate the effects of {{bi|Crest of Cinders}}, which was not available in [[Dominion]]. |
* {{ci|Veigar|Veigar's}} innate ability was originally called "Entropy" until it was replaced to {{ai|Equilibrium|Veigar}}. |
* {{ci|Veigar|Veigar's}} innate ability was originally called "Entropy" until it was replaced to {{ai|Equilibrium|Veigar}}. |
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* Until season three, {{ii|Entropy}} was the only item that gave the ability to deal [[true damage]]. It remains one of three items, along with {{ii|Skirmisher's Sabre}} and {{ii|Stalker's Blade}}. |
* Until season three, {{ii|Entropy}} was the only item that gave the ability to deal [[true damage]]. It remains one of three items, along with {{ii|Skirmisher's Sabre}} and {{ii|Stalker's Blade}}. |
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==Patch History== |
==Patch History== |
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{{scroll box|content= |
{{scroll box|content= |
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+ | ;[[V6.12]] - Removed |
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+ | * Removed from the game. |
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+ | * Replaced by {{ii|Guardian's Hammer}}. |
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+ | |||
;[[V5.22]] |
;[[V5.22]] |
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* Total cost reduced to {{g|2600}} from {{g|2700}}. |
* Total cost reduced to {{g|2600}} from {{g|2700}}. |
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;[[V4.1]] |
;[[V4.1]] |
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− | * {{sbc|New Recipe:}} {{ii|Phage}} + {{ii|Pickaxe}} + {{g|500}} = {{g|2700}} |
+ | * {{sbc|New Recipe:}} {{ii|Phage}} + {{ii|Pickaxe}} + {{g|500}} = {{g|2700}}. |
− | ** {{sbc|Old Recipe:}} {{ii|Phage}} + {{ii|B. F. Sword}} + {{g|600}} = {{g|3475}} |
+ | ** {{sbc|Old Recipe:}} {{ii|Phage}} + {{ii|B. F. Sword}} + {{g|600}} = {{g|3475}}. |
* Attack damage reduced to 55 from 70. |
* Attack damage reduced to 55 from 70. |
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− | * |
+ | * Item icon updated. |
;[[V3.14]] |
;[[V3.14]] |
Revision as of 19:49, 13 May 2018
Template:Item data EntropyEntropy was an advanced item in League of Legends for .
Recipe
Template:Item data Entropy
Cost Analysis
Template:Gold value math
Gold efficiency
- 102.24% gold efficient, without the passive and active. was
Similar Items
Notes
- active deat damage every 1.25 seconds, total of two times.
Strategy
- was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
Old Icon
Trivia
- Dominion. active ability was intended to replicate the effects of , which was not available in
- innate ability was originally called "Entropy" until it was replaced to .
- Until season three, true damage. It remains one of three items, along with and . was the only item that gave the ability to deal
Patch History
- V6.12 - Removed
- Removed from the game.
- Replaced by .
- Unique Passive - Icy removed
- New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
- Item cost reduced to 3400 from 3615.
- Dominion release
- Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items