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{{Item header|Entropy}}
 
{{Item header|Entropy}}
   
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{{gold efficiency}}
 
{{gold efficiency}}
* {{iis|Entropy}} is {{gec|Entropy|2658.33}} gold efficient, without the passive and active.
+
* {{ii|Entropy}} was {{gec|Entropy|2658.33}} gold efficient, without the passive and active.
 
}}
 
}}
   
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== Notes ==
 
== Notes ==
* {{Ii|Entropy}}'s active deals damage every {{fd|1.25}} seconds, total of two times.
+
* {{iis|Entropy}} active deat damage every {{fd|1.25}} seconds, total of two times.
   
 
== Strategy ==
 
== Strategy ==
* {{ii|Entropy}} is designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
+
* {{ii|Entropy}} was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
** {{ii|Frozen Mallet}} is an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
+
** {{ii|Frozen Mallet}} was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
   
== Old icon ==
+
== Old Icon ==
 
<gallery captionalign="center">
 
<gallery captionalign="center">
EntropyOld.png‎|Entropy
+
Entropy item old.png‎|Entropy
 
</gallery>
 
</gallery>
   
 
== Trivia ==
 
== Trivia ==
* {{ii|Entropy|Entropy's}} active ability is intended to replicate the effects of {{bi|Crest of Cinders}}, which is not available in [[Dominion]].
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* {{iis|Entropy}} active ability was intended to replicate the effects of {{bi|Crest of Cinders}}, which was not available in [[Dominion]].
 
* {{ci|Veigar|Veigar's}} innate ability was originally called "Entropy" until it was replaced to {{ai|Equilibrium|Veigar}}.
 
* {{ci|Veigar|Veigar's}} innate ability was originally called "Entropy" until it was replaced to {{ai|Equilibrium|Veigar}}.
 
* Until season three, {{ii|Entropy}} was the only item that gave the ability to deal [[true damage]]. It remains one of three items, along with {{ii|Skirmisher's Sabre}} and {{ii|Stalker's Blade}}.
 
* Until season three, {{ii|Entropy}} was the only item that gave the ability to deal [[true damage]]. It remains one of three items, along with {{ii|Skirmisher's Sabre}} and {{ii|Stalker's Blade}}.
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==Patch History==
 
==Patch History==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V6.12]] - Removed
  +
* Removed from the game.
  +
* Replaced by {{ii|Guardian's Hammer}}.
  +
 
;[[V5.22]]
 
;[[V5.22]]
 
* Total cost reduced to {{g|2600}} from {{g|2700}}.
 
* Total cost reduced to {{g|2600}} from {{g|2700}}.
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;[[V4.1]]
 
;[[V4.1]]
* {{sbc|New Recipe:}} {{ii|Phage}} + {{ii|Pickaxe}} + {{g|500}} = {{g|2700}}
+
* {{sbc|New Recipe:}} {{ii|Phage}} + {{ii|Pickaxe}} + {{g|500}} = {{g|2700}}.
** {{sbc|Old Recipe:}} {{ii|Phage}} + {{ii|B. F. Sword}} + {{g|600}} = {{g|3475}}
+
** {{sbc|Old Recipe:}} {{ii|Phage}} + {{ii|B. F. Sword}} + {{g|600}} = {{g|3475}}.
 
* Attack damage reduced to 55 from 70.
 
* Attack damage reduced to 55 from 70.
* Icon updated.
+
* Item icon updated.
   
 
;[[V3.14]]
 
;[[V3.14]]

Revision as of 19:49, 13 May 2018

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data EntropyEntropy was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Entropy OriginalSquare.png|20xpx|border|link=Template:Item data Entropy/LoL|Template:Item data Entropy]] [[Template:Item data Entropy/LoL|Template:Item data Entropy]].

Recipe

Template:Item data Entropy

Cost Analysis

Template:Gold value math

Gold efficiency

  • Entropy Entropy was 102.24% gold efficient, without the passive and active.


Similar Items

Notes

  • Entropy's Entropy's active deat damage every 1.25 seconds, total of two times.

Strategy

  • Entropy Entropy was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
    • Frozen Mallet Frozen Mallet was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.

Old Icon

Trivia

Patch History

V6.12 - Removed
V5.22
  • Total cost reduced to 2600 Gold 2600 from 2700 Gold 2700.
    • Combine cost reduced to 475 Gold 475 from 500 Gold 500.
V4.1
  • New Recipe: Phage Phage + Pickaxe Pickaxe + 500 Gold 500 = 2700 Gold 2700.
  • Attack damage reduced to 55 from 70.
  • Item icon updated.
V3.14
  • Item cost reduced to 3475 Gold 3475 from 3500 Gold 3500.
    • Combine cost unchanged.
V3.12
  • Item cost increased to 3500 Gold 3500 from 3400 Gold 3400.
    • Combine cost unchanged.
V3.10a
  • Unique Passive - Icy removed
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Item cost reduced to 3400 Gold 3400 from 3615 Gold 3615.
V1.0.0.152
  • Item cost increased to 3615 Gold 3615 from 3565 Gold 3565.
    • Combine cost unchanged.
Dominion release
  • Added

References

List of Items