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{{Item header|Entropy}}
{{infobox item
 
|type = [[Legendary item|Legendary]]
 
|effects = +55 [[attack damage]]<br />+275 [[health]]
 
|mode = CH
 
|passive = UNIQUE Passive - [[Named item effect#Rage|Rage]]: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
 
|active = UNIQUE: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 [[true damage]] over {{fd|2.5}} seconds. 60 second cooldown.
 
|menu = Attack > Damage<br />Defense > Health
 
|buy = 2700g (500g)
 
|sell = 1890g
 
|code = 3184
 
}}
 
   
 
{{Cost Analysis
'''Entropy''' is a [[Legendary item|legendary]] [[item]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/items#3184 Entropy's item page] at [[LeagueofLegends.com]]</ref>
 
  +
|description=
 
{{gold value math|Entropy}}
   
 
{{gold efficiency}}
== Recipe ==
 
 
* {{ii|Entropy}} was {{gec|Entropy|2658.33}} gold efficient, without the passive and active.
{{Recipe
 
|result = {{PAGENAME}}
 
|cost = 500
 
|total = 2700
 
|t1 = {{Recipe|result=Phage|cost=565|total=1325|t1={{Recipe/item|Ruby Crystal|400}}|t2={{Recipe/item|Long Sword|360}}}}
 
|t2 = {{Recipe/item|Pickaxe|875}}
 
 
}}
 
}}
 
== Cost Analysis ==
 
{{gold value}}
 
* 55 [[attack damage]] = 1980g
 
* 275 [[health]] = 733g
 
** '''Total Gold Value''' = 2706g
 
 
{{gold value|Gold Value (with Passive buff)|nolink=}}
 
* 20 [[movement speed]] = 260g
 
 
'''''Complete Combined Gold Value:''''' 2973g
 
 
{{gold efficiency}}
 
* {{ii|Entropy}} is gold efficient without its active and passive effects.
 
   
 
==Similar Items==
 
==Similar Items==
  +
{{Column|2|
{{Recipe/item|Spirit of the Elder Lizard}}
+
{{Recipe/item|Frozen Mallet}}
 
{{Recipe/item|Furor}}
 
}}
   
 
== Notes ==
 
== Notes ==
* The active effect on {{ii|Entropy}} is the only active effect on any item that procs the bonus damage from {{ii|Sheen}}, {{ii|Trinity Force}}, and {{ii|Lich Bane}}.
+
* {{iis|Entropy}} active deat damage every {{fd|1.25}} seconds, total of two times.
   
 
== Strategy ==
 
== Strategy ==
* {{ii|Entropy}} is designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
+
* {{ii|Entropy}} was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
** {{ii|Frozen Mallet}} is an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
+
** {{ii|Frozen Mallet}} was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
  +
 
== Old Icon ==
  +
<gallery captionalign="center">
  +
Entropy item old.png‎|Entropy
  +
</gallery>
   
 
== Trivia ==
 
== Trivia ==
* {{ii|Entropy|Entropy's}} active ability is intended to replicate the effects of {{bi|Blessing of the Lizard Elder}}, which is not available in [[Dominion]].
+
* {{iis|Entropy}} active ability was intended to replicate the effects of {{bi|Crest of Cinders}}, which was not available in [[Dominion]].
 
* {{ci|Veigar|Veigar's}} innate ability was originally called "Entropy" until it was replaced to {{ai|Equilibrium|Veigar}}.
 
* {{ci|Veigar|Veigar's}} innate ability was originally called "Entropy" until it was replaced to {{ai|Equilibrium|Veigar}}.
* Until season three, {{ii|Entropy}} was the only item that granted the user deal [[true damage]]. It remains one of two items, along with {{ii|Spirit of the Elder Lizard}}.
+
* Until season three, {{ii|Entropy}} was the only item that gave the ability to deal [[true damage]]. It remains one of three items, along with {{ii|Skirmisher's Sabre}} and {{ii|Stalker's Blade}}.
   
 
==Patch History==
 
==Patch History==
{{scroll box|
+
{{scroll box|content=
'''[[V4.1]]:'''
+
;[[V6.12]] - Removed
  +
* Removed from the game.
* New recipe: {{ii|Phage}} + {{ii|Pickaxe}}
 
  +
* Replaced by {{ii|Guardian's Hammer}}.
* Item cost decreased to 2700g from 3475g.
 
  +
* Combine cost reduced to 500g from 600g.
 
  +
;[[V5.22]]
  +
* Total cost reduced to {{g|2600}} from {{g|2700}}.
 
** Combine cost reduced to {{g|475}} from {{g|500}}.
  +
  +
;[[V4.1]]
 
* {{sbc|New Recipe:}} {{ii|Phage}} + {{ii|Pickaxe}} + {{g|500}} = {{g|2700}}.
  +
** {{sbc|Old Recipe:}} {{ii|Phage}} + {{ii|B. F. Sword}} + {{g|600}} = {{g|3475}}.
 
* Attack damage reduced to 55 from 70.
 
* Attack damage reduced to 55 from 70.
* Icon updated
+
* Item icon updated.
   
'''[[V3.14]]:'''
+
;[[V3.14]]
* Item cost decreased to 3475g from 3500g (due to {{ii|Phage|Phage's}} price being reduced).
+
* Item cost reduced to {{g|3475}} from {{g|3500}}.
  +
** Combine cost unchanged.
   
'''[[V3.12]]:'''
+
;[[V3.12]]
* Item cost increased to 3500g from 3400g (due to {{ii|Phage|Phage's}} price being increased).
+
* Item cost increased to {{g|3500}} from {{g|3400}}.
  +
** Combine cost unchanged.
   
'''[[V3.10a]]:'''
+
;[[V3.10a]]
 
* {{sbc|Unique Passive - Icy}} removed
 
* {{sbc|Unique Passive - Icy}} removed
 
* New {{sbc|Unique Passive - Rage}}: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
 
* New {{sbc|Unique Passive - Rage}}: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
* Due to Phage's price reduction, total cost is now 3400g from 3615g.
+
* Item cost reduced to {{g|3400}} from {{g|3615}}.
   
'''[[V1.0.0.152]]:'''
+
;[[V1.0.0.152]]
* Item cost increased to 3615g from 3565g.
+
* Item cost increased to {{g|3615}} from {{g|3565}}.
  +
** Combine cost unchanged.
  +
  +
; Dominion release
  +
* Added
 
}}
 
}}
   
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{Items}}
 
{{Items}}
  +
   
 
[[cs:Entropy]]
 
[[cs:Entropy]]
 
[[de:Entropie]]
 
[[de:Entropie]]
  +
[[es:Entropía]]
 
[[fr:Entropie]]
 
[[fr:Entropie]]
 
[[pl:Entropia]]
 
[[pl:Entropia]]
  +
[[ru:Entropy]]
 
[[zh:Entropy]]
 
[[zh:Entropy]]
[[Category:Attack damage items]]
 
[[Category:Health items]]
 
[[Category:Items with active abilities]]
 
[[Category:Dominion items]]
 

Revision as of 19:49, 13 May 2018

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data EntropyEntropy was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Entropy OriginalSquare.png|20xpx|border|link=Template:Item data Entropy/LoL|Template:Item data Entropy]] [[Template:Item data Entropy/LoL|Template:Item data Entropy]].

Recipe

Template:Item data Entropy

Cost Analysis

Template:Gold value math

Gold efficiency

  • Entropy Entropy was 102.24% gold efficient, without the passive and active.


Similar Items

Notes

  • Entropy's Entropy's active deat damage every 1.25 seconds, total of two times.

Strategy

  • Entropy Entropy was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
    • Frozen Mallet Frozen Mallet was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.

Old Icon

Trivia

Patch History

V6.12 - Removed
V5.22
  • Total cost reduced to 2600 Gold 2600 from 2700 Gold 2700.
    • Combine cost reduced to 475 Gold 475 from 500 Gold 500.
V4.1
  • New Recipe: Phage Phage + Pickaxe Pickaxe + 500 Gold 500 = 2700 Gold 2700.
  • Attack damage reduced to 55 from 70.
  • Item icon updated.
V3.14
  • Item cost reduced to 3475 Gold 3475 from 3500 Gold 3500.
    • Combine cost unchanged.
V3.12
  • Item cost increased to 3500 Gold 3500 from 3400 Gold 3400.
    • Combine cost unchanged.
V3.10a
  • Unique Passive - Icy removed
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Item cost reduced to 3400 Gold 3400 from 3615 Gold 3615.
V1.0.0.152
  • Item cost increased to 3615 Gold 3615 from 3565 Gold 3565.
    • Combine cost unchanged.
Dominion release
  • Added

References

List of Items