This article or section may contain obsolete information, but exists here for historical purposes.
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Entropy was a legendary item in League of Legends. It was exclusive to Dominion.
Recipe
Cost Analysis
Gold Value
- 55 attack damage = 1925
- 275 health = 733.33
Gold efficiency
- 102.24% gold efficient. base stats were
Similar items
Notes
- active deat damage every 1.25 seconds, total of two times.
Strategy
- was an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
was designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
Old icons
Trivia
- Dominion. active ability was intended to replicate the effects of , which was not available in
- innate ability was originally called "Entropy" until it was replaced to .
- Until season three, true damage. It remains one of three items, along with and . was the only item that gave the ability to deal
Patch History
- V6.12 - Removed
- Removed from the game.
- Replaced by .
- Unique Passive - Icy removed
- New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
- Item cost reduced to 3400 from 3615.
- Dominion release
- Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items