Patch History[]
- Bonus attack speed increased to 100% from 80%.
- New Effect: While 5 Enforcers are in play, Enforcers gain 80% bonus attack speed for the rest of combat.
- New Effect: While at least 3 Enforcers are in play, Enforcers stun the enemy with the most health at the start of combat. The target breaks free after 4 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- Old Effect: Enforcers stun an enemy at the start of combat. The target breaks free after 3 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 2 Enforcers: Enemy with the most health.
- 4 Enforcers: And the enemy who dealt the most damage last combat.
- Stun duration reduced to 3 seconds from 4.
- Bug Fix: No longer stuns units affected by or .
- V12.4 - Returning
- New Enforcer: .
- Removed Enforcer: .
- Stun duration reduced to 4 seconds from 5.
- Bug Fix: Enforcer 4 now properly stuns the enemy with the highest damage dealt.
- New Effect: Enforcers now deprioritize stunning targets immune to crowd control or affected by .
- V11.22 - Added
- Synergy: Enforcers stun an enemy at the start of combat. The target breaks free after 5 seconds or after losing 40% of their maximum health.
- 2 Enforcers: Enemy with the most health
- 4 Enforcers: Enemy who dealt the most damage last combat
- Champions: , , , .
- Item: .