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League of Legends Wiki
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Notes[]

Trivia[]

Notes[]

Trivia[]


Patch History[]

V12.9
  • Heal and shield power increased to 25 / 50 / 80 / 125% (based on the number of Enchanters) from 25 / 50 / 80 / 115%.
  • Bonus magic resistance increased to 25 / 50 / 80 / 125 (based on the number of Enchanters) from 20 / 45 / 70 / 100.
V12.8
  • Heal and shield power increased to 25 / 50 / 80 / 115% (based on the number of Enchanters) from 25 / 45 / 70 / 100%.
V12.5
  • Heal and shield power increased to 25 / 45 / 70 / 100% (based on the number of Enchanters) from 25 / 40 / 60 / 100%.
  • Bonus magic resistance increased to 25 / 45 / 70 / 100 (based on the number of Enchanters) from 20 / 35 / 50 / 75.
V12.4 - Returning
V11.22 - Added
  • Synergy: Enchanters' healing and shielding are stronger, and all allies gain Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance.
    • 2 Enchanters: 25% increased healing and shielding and 20 magic resistance
    • 3 Enchanters: 40% increased healing and shielding and 35 magic resistance
    • 4 Enchanters: 60% increased healing and shielding and 50 magic resistance
    • 5 Enchanters: 100% increased healing and shielding and 75 magic resistance
  • Champions: Janna Janna, Lulu Lulu, Orianna Orianna, Taric Taric.
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