Patch History[]
- Heal and shield power increased to 25 / 50 / 80 / 125% (based on the number of Enchanters) from 25 / 50 / 80 / 115%.
- Bonus magic resistance increased to 25 / 50 / 80 / 125 (based on the number of Enchanters) from 20 / 45 / 70 / 100.
- Heal and shield power increased to 25 / 50 / 80 / 115% (based on the number of Enchanters) from 25 / 45 / 70 / 100%.
- Heal and shield power increased to 25 / 45 / 70 / 100% (based on the number of Enchanters) from 25 / 40 / 60 / 100%.
- Bonus magic resistance increased to 25 / 45 / 70 / 100 (based on the number of Enchanters) from 20 / 35 / 50 / 75.
- V12.4 - Returning
- New Enchanters: , .
- Removed Enchanters: , .
- V11.22 - Added
- Synergy: Enchanters' healing and shielding are stronger, and all allies gain bonus magic resistance.
- 2 Enchanters: 25% increased healing and shielding and 20 magic resistance
- 3 Enchanters: 40% increased healing and shielding and 35 magic resistance
- 4 Enchanters: 60% increased healing and shielding and 50 magic resistance
- 5 Enchanters: 100% increased healing and shielding and 75 magic resistance
- Champions: , , , .