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Emberknife is a starter item in League of Legends. Can only be purchased if you have .
Cost Analysis
Gold Value
- 7% omnivamp =
277.666662
- 40 - 90 flat mana regeneration =
2400 -
5400
Gold efficiency
- 0% gold efficient. base stats are
- 765.05% - 1622.19% gold efficient while in the jungle or river against monsters. becomes
Similar items
Notes
- Spells that「 deal
default damage or
proc damage 」「 do not trigger on-hit or spell effects 」will not trigger the burn, unless special cased to do so.
- For instance, Sear does not trigger on the damage dealt by to secondary targets. Similarly, neither do and .
proc damage.
is special cased to trigger it despite being - Other special cased interactions are not listed here.
- The Sear damage does not deal lethal damage to large jungle monsters with buffs (i.e. and ). This is so that the burn does not accidentally steal a buff that's being donated.
Clones do not apply Sear.
Old icons
Trivia
Media
Patch History
- Omnivamp against monsters reduced to 7% from 8%.
- Omnivamp reduced to 8% from 10%.
- New Effect: Now increases damage to 900 once it's consumed.
- New Effect: If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game.
- V11.8 - April 13th Hotfix
- Bug Fix: Fixed a bug where the monster omnivamp was healing against champions and minions.
- Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a .
- Bug Fix: Fixed a bug where five times would not consume the jungle item, allowing the player to sell it for gold.
- Enabled on Nexus Blitz.
- Removed: Basic attacks no longer apply one tick of damage.
- Updated icon.
- Omnivamp reduced to 10% from 12%.
- New Effect: Monster omnivamp is no longer reduced by AoE damage.
- V10.23 - November 16th Hotfix
- Bug Fix: Can no longer buy a support item after the item is consumed.
- V10.23 - November 12th Hotfix
- Burn AP ratio increased to 30% AP from 10% AP.
- Bug Fix: Fixed a bug where moving your jungle item in your inventory as it was being consumed to upgrade your allowed you to keep the item to sell back for gold.
- V10.23 - Added
- Replaces and .
- Requires to buy.
- Cost:
350.
- Stats: 12% omnivamp against monsters.
- Unique Passive - Sear: Damaging monsters burns them for 60 (+ 10% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds, basic attacks apply one tick on-hit.
- Unique Passive - Challenging Path: Using 5 times consumes this item to upgrade your Smite into and grants all item effects permanently.
- Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants 150 bonus experience instead.
- Unique Passive - Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the jungle or river, based on missing mana.
- If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
- Limited to 1 Jungle or Support item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items