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Emberknife is a starter item in League of Legends icon.png League of Legends. Can only be purchased if you have Smite Smite.

Cost Analysis

Gold Value

Gold Efficiency*

  • Emberknife's Emberknife's base stats are 0% gold efficient.
  • Emberknife Emberknife becomes 776.38% - 1633.52% gold efficient while in the jungle or river against monsters.

Similar items

Hailblade Hailblade

Notes

  • Spells that「 deal Umbra Blades.png default damage or Wit's End item.png proc damage 」「 do not trigger on-hit or spell effects 」will not trigger the burn, unless special cased to do so.
  • The Sear damage does not deal lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.

Old icons

Trivia

Patch History

V11.10
  • Omnivamp reduced to 8% from 10%.
  • New Effect: Now increases Smite's Smite's damage to 900 once it's consumed.
  • New Effect: If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game.
V11.8 - April 13th Hotfix
  • Bug Fix: Fixed a bug where the monster omnivamp was healing against champions and minions.
V11.2
  • Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion Refillable Potion.
  • Bug Fix: Fixed a bug where Smiting Smiting five times would not consume the jungle item, allowing the player to sell it for gold.
V10.25
  • Enabled on Nexus Blitz.
  • Removed: Basic attacks no longer apply one tick of damage.
V10.24
  • Updated icon.
  • Omnivamp reduced to 10% from 12%.
  • New Effect: Monster omnivamp is no longer reduced by AoE damage.
V10.23 - November 16th Hotfix
  • Bug Fix: Can no longer buy a support item after the item is consumed.
V10.23 - November 12th Hotfix
  • Burn AP ratio increased to 30% AP from 10% AP.
  • Bug Fix: Fixed a bug where moving your jungle item in your inventory as it was being consumed to upgrade your Smite Smite allowed you to keep the item to sell back for gold.
V10.23 - Added
  • Replaces Hunter's Machete Hunter's Machete and Hunter's Talisman Hunter's Talisman.
  • Requires Smite Smite to buy.
  • Cost: 350 Gold 350.
  • Stats: 12% omnivamp against monsters.
  • Unique Passive - Sear: Damaging monsters burns them for 60 (+ 10% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds, basic attacks apply one tick on-hit.
  • Unique Passive - Challenging Path: Using Smite Smite 5 times consumes this item to upgrade your Smite into Challenging Smite Challenging Smite and grants all item effects permanently.
  • Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants 150 bonus experience instead.
  • Unique Passive - Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the jungle or river, based on missing mana.
  • If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Limited to 1 Jungle or Support item.

References

List of Items

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