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For the Legends of Runeterra icon.png Legends of Runeterra card, see LoR Spell Non-Slow Indicator.png1 Elixir of Wrath.

Elixir of Wrath is a consumable item in League of Legends icon.png League of Legends. Level 9 required to purchase.

Cost Analysis

Gold Value

Gold efficiency

  • When consumed, Elixir of Wrath Elixir of Wrath is 210% gold efficient without its passive effect.

Similar items

Notes

  • Elixir of Wrath is a Ravenous Hunter rune.png drain effect.
  • There is a 5-second cooldown on purchasing any of the three Elixirs upon purchasing one.
    • There is no limit to how many Elixirs can be in the inventory at a time (item slots permitting).
  • Only one Elixir effect may be active at a time. Activating a new elixir will remove the previous buff.
  • Elixirs are automatically applied when purchased (even while dead) if there are already 6 items in the inventory.
    • Elixirs applied in this fashion while dead will perpetually reset their buff duration until the player respawns, and thus last for their normal duration afterwards.

Strategy

  • The AD bonus works well with any champion that normally builds attack damage items, be that fighters, ADCs, or AD assassins.
  • Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights, especially ones around important objectives like Baron Nashor Baron Nashor.

Old icons

Media

Patch History

V11.18 - September 13th Hotfix
  • Bug Fix: Now properly grants physical vamp against champions.
V10.23
  • Updated icon.
  • New Effect: Grants 30 bonus attack damage and 15% physical vamp against champions for 180 seconds.
    • Old Effect: Grants 30 bonus attack damage and Bloodlust for 180 seconds. Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt. Area of effect physical damage only heals 5% for every unit affected.
  • Drinking a different Elixir will replace the existing one's effects.
V6.1
  • Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
V5.22
  • Cost increased to 500 Gold 500 from 400 Gold 400.
  • Bonus attack damage increased to 30 from 25.
  • Bloodlust healing increased to 15% from 10%.
  • Removed: Takedowns no longer extend the duration by 30 seconds.
V4.20 - Added
  • Requirement: Level 9 required to purchase.
  • Consume: Grants 25 bonus attack damage and Bloodlust for 3 minutes.
    • Bloodlust: Dealing physical damage to champions heals for 10% of the damage dealt. Scoring a kill or assist extends duration of this elixir by 30 seconds.

References

List of Items

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