Elixir of Wrath is a consumable item in League of Legends. Level 9 required to purchase.
Cost Analysis
Gold Value
- 30 attack damage = 1050
Gold efficiency
- After consuming 210% gold efficient. , it becomes
Similar items
Notes
- Elixir of Wrath is a drain effect.
- Purchasing an Elixir prevents other Elixirs from being purchased for 5 seconds.
- There is no limit to how many Elixirs can be in the inventory at a time (item slots permitting).
- Only one Elixir effect may be active at a time. Consuming an Elixir will override the existing Elixir's buff, or refresh it if it is the same Elixir.
- Elixirs are automatically consumed if the inventory is full upon being purchased.
- This occurs even if the user is dead.
- Consuming an Elixir while dead refreshes its buff duration until respawn.
- The duration will not pause if the user dies while the buff is active.
Strategy
- is best used by champions that scale with attack damage.
- Elixirs are often purchased by champions once there are no remaining item slots from completing their item build; the elixir is automatically consumed if the inventory is full. Excess gold will accumulate even after the build is completed and that gold can be used to buy elixirs.
- They do not have to be purchased in this manner however. Elixirs can be bought in the mid-game to give a temporary stat advantage for an important fight.
- makes for a good alternative to this item when more survivability is needed.
Old icons
Trivia
- This item was featured in Katarina: Issue 4.
Media
Sound Effects
- Consumed
- ▶️ Active SFX
Patch History
- Bug Fix: Buying multiple Elixirs no longer causes the cooldown timer to visually reset even if the cooldown was not incurred.
- Physical vamp reduced to 12% from 15%.
- V11.18 - September 13th Hotfix
- Bug Fix: Now properly grants physical vamp against champions.
- Updated icon.
- New Effect: Grants 30 bonus attack damage and 15% physical vamp against champions for 180 seconds.
- Old Effect: Grants 30 bonus attack damage and Bloodlust for 180 seconds. Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt. Area of effect physical damage only heals 5% for every unit affected.
- Drinking a different Elixir will replace the existing one's effects.
- Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
- Cost increased to 500 from 400.
- Bonus attack damage increased to 30 from 25.
- Bloodlust healing increased to 15% from 10%.
- Removed: Takedowns no longer extend the duration by 30 seconds.
- V4.20 - Added
- Requirement: Level 9 required to purchase.
- Consume: Grants 25 bonus attack damage and Bloodlust for 3 minutes.
- Bloodlust: Dealing physical damage to champions heals for 10% of the damage dealt. Scoring a kill or assist extends duration of this elixir by 30 seconds.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items