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Elixir of Sorcery is a consumable item in League of Legends icon.png League of Legends.

Cost Analysis

Gold Value

Gold Efficiency*

  • When consumed, Elixir of Sorcery Elixir of Sorcery is 397.5% gold efficient without its passive effect.


Similar Items

Notes

Item VFX

  • "Going in combat by affecting an enemy champion" refers to anything that would put you in combat by dealing damage. This includes effects that deal 0 damage (e.g Trundle's Trundle's Pillar of Ice Pillar of Ice, placing Zilean's Zilean's Time Bomb Time Bomb).
  • Elixirs are automatically applied when purchased (even while dead) if there are already 6 items in the inventory.
    • Elixirs applied in this fashion while dead will perpetually reset their buff duration until the player respawns, and thus last for their normal duration afterwards.
  • Only one Elixir effect may be active at a time. Activating a new elixir will remove the previous buff.

Strategy

  • It is best used by casters or other champions that scale with ability power, as other champions will probably benefit from other elixirs.
  • Sorcery has a great synergy with Nashor's Tooth Nashor's Tooth when attacking towers. Any champion that could benefit from this item can utilize this elixir in pushing towers. Nashor's Tooth will not give bonus on hit damage to towers, unlike Lich Bane Lich Bane.
  • Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights. Elixir of Sorcery Elixir of Sorcery is also beneficial for split/tower pushing, any time.
  • Sorcery has synergy with Thornmail's Thornmail's unique passive—albeit with a cooldown against champions—potentially making it a superior offensive option over an Elixir of Wrath for some tanks.[1]

Old icon

Patch History

V10.23
  • Updated icon.
  • Limited to 1 Elixir item.
  • Effect during elixir is no longer called Sorcery.
  • Drinking a different Elixir will replace the existing one's effects.
V6.1
  • Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
V5.22
  • Cost increased to 500 Gold 500 from 400 Gold 400.
  • Ability power increased to 50 from 40.
V4.20 - Added
  • Requirement: Level 9 required to purchase.
  • Consume: Grants +40 ability power, 15 bonus mana regen and Sorcery for 3 minutes.
    • Sorcery: Damaging a champion or tower deals bonus 25 true damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

References

List of Items

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