Elixir of Ruin was a consumable item in League of Legends.[1]

Cost Analysis

Gold Value
  • 250 health = Gold 667.5
    • Total Gold Value = Gold 667.5

Gold Efficiency*

  • When consumed, Elixir of Ruin item Elixir of Ruin was 166.88% gold efficient without its passive effects.


Similar Items

Notes

  • Elixirs required level 9 to purchase.
  • Elixirs were automatically applied when purchased if there were already 6 items in the inventory.
  • Only one Elixir effect may be active at a time. Activating a new elixir will remove the old effect.

Strategy

  • This elixir was meant mostly for splitpushing, but the health bonus may prove effective on any champion.
  • Siege Commander guaranteed stable increased damage output to towers when minions are around.
  • Elixirs were often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks, teamfights. Ruin is also useful for split pushing any time, as it boosts damage to turrets.

Trivia

  • Upon being removed from the game, some of its benefits were merged with Elixir of Iron item Elixir of Iron.

Patch History

V5.22 - Removed
V4.20 - Added
  • Requirement: Level 9 required to purchase.
  • Consume: Grants 250 bonus health, 15% bonus damage to towers and Siege Commander for 3 minutes.
    • Siege Commander: Nearby minions gain 15% bonus damage to towers and gain movement speed based on champion's movement speed.

References

  1. Itemlist on leagueoflegends.com

List of Items

Community content is available under CC-BY-SA unless otherwise noted.