Template:Item data Elixir of IronElixir of Iron was an advanced item in League of Legends for .
Recipe
Template:Item data Elixir of Iron
Cost Analysis
Gold Value
- 300 health = 800
Gold efficiency
- When consumed, 160% gold efficient without its passive effect. is
Similar Items
Notes
- Elixirs require level 9 to purchase.
- Elixirs are automatically applied when purchased (even while dead) if there are already 6 items in the inventory.
- Elixirs applied in this fashion while dead will still last for the entire listed duration once the player has respawned.
- Only one Elixir effect may be active at a time. Activating a new elixir will remove the old effect.
Strategy
- It's a great tool for initiators to make sure their team can follow up.
- Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.
Trivia
- Path of Iron has a similar effect to the removed enchantment.
Patch History
- New Effect: Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
- Cost increased to 500 from 400.
- New Effect: Now grants 300 health.
- Removed: No longer grants 25% slow resistance.
- Bug Fix: Tenacity now correctly stacks multiplicatively.
- V4.20 - Added
- Requirement: Level 9 required to purchase.
- Consume: Grants 25% increased size, slow resistance, Tenacity and Path of Iron for 3 minutes.
- Path of Iron: Moving leaves a path behind that boosts allied champion's movement speed by 15%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items