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'''Elixir of Fortitude''' was a [[Consumable item|consumable]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#2037 Elixir of Fortitude's item page] at [[LeagueofLegends.com]]</ref>
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'''Elixir of Fortitude''' was a [[Consumable item|consumable]] [[item]] in [[League of Legends]].
   
 
== Strategy ==
 
== Strategy ==

Revision as of 11:22, 18 January 2015

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This article or section may contain obsolete information, but exists here for historical purposes.

Elixir of Fortitude was a consumable item in League of Legends.

Strategy

  • It is often used towards the end of the game to help with a final push or to help defend. It is best for a champion that relies heavily on physical damage, but it has benefit for all champions due to the additional health.
  • The health bonus can be used somewhat like Heal Heal, instantly granting you extra life that could save you from death. This is a common tactic to turn the tide in an early fight or to survive a gank. For example, having one ready to use is an effective way to prevent a death early or mid game to Karthus' Karthus' Requiem Requiem.
  • Because the extra health is not gained by health regeneration or healing, it can be considered an effective counter to Ignite Ignite.
  • Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.

Notes

  • Elixirs are automatically applied when purchased if there are already 6 items in the inventory.

Trivia

Similar items

Patch history

V4.20:

  • Removed.

V3.6 Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

  • Cost increased to 350 gold from 250

V1.0.0.107:

  • Health decreased to 140-235 Health from 230-400 Health.
  • Attack damage decreased to 10 from 11-28.
  • Cost reduced to 250 from 300.

V1.0.0.99:

  • Elixirs will now activate immediately if purchased when your inventory is full.

V1.0.0.87:

  • Damage buff changed to grant 10-28 damage based on Champion level rather than a flat 20 damage.

V1.0.0.70:

V0.9.25.24:

  • Health modified to 230-400 based on level from a flat 350.

April 25, 2009 Patch:

  • Health bonus reduced to 350 from 500.
  • Duration reduced to 4 minutes from 5.

References

List of Items