This article or section may contain obsolete information, but exists here for historical purposes.
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Elixir of Fortitude was a consumable item in League of Legends.
Cost Analysis
Gold value at level 1
- 120 health = 320
- 15 attack damage = 525
Gold value at level 18
- 235 health = 626.67
- 15 attack damage = 525
Gold efficiency
- When consumed, 240% gold efficient at level 1 and 329.05% at level was
Similar items
Notes
- Elixirs are automatically applied when purchased if there are already 6 items in the inventory.
Strategy
- It is often used towards the end of the game to help with a final push or to help defend. It is best for a champion that relies heavily on physical damage, but it has benefit for all champions due to the additional health.
- The health bonus can be used somewhat like , instantly granting you extra life that could save you from death. This is a common tactic to turn the tide in an early fight or to survive a gank. For example, having one ready to use is an effective way to prevent a death early or mid game to .
- Because the extra health is not gained by health regeneration or healing, it can be considered an effective counter to .
- Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.
Trivia
- The Harrowing celebration. It was the same item with a different name and picture. was a seasonal item that replaced the Elixir of Fortitude during the
- The Lunar Revel celebration. was another seasonal item that replaced the Elixir of Fortitude during the
- The Great Hunt. was yet another seasonal item that replaced the Elixir of Fortitude during the
- In V1.0.0.101, this item was bugged on to grant him maximum health when consumed.
- The item's icon is reused for .
Patch History
- V4.20 - Removed
- Removed from the game.
- Bonus health reduced to 140 − 235 (based on level) from 230 − 400 (based on level).
- Bonus attack damage reduced to 10 at all levels from 11 − 28 (based on level).
- Cost reduced to 250 from 300.
- New Effect: Elixirs will now activate immediately if purchased when your inventory is full.
- Bonus attack damage changed to 10 − 28 (based on level) from 20 at all levels.
- Elixirs are no longer lost upon pseudo-death ( , , etc.).
- Bonus health changed to 230 − 400 (based on level) from 350 at all levels.
- Health bonus reduced to 350 from 500.
- Duration reduced to 4 minutes from 5.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items