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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V4.20.

Elixir of Fortitude was a consumable item in League of Legends icon League of Legends.

Cost Analysis

Gold value at level 1

Gold value at level 18

Gold efficiency

  • When consumed, Elixir of Fortitude Elixir of Fortitude was 240% gold efficient at level 1 and 329.05% at level

Similar items

Notes

  • Elixirs are automatically applied when purchased if there are already 6 items in the inventory.

Strategy

  • It is often used towards the end of the game to help with a final push or to help defend. It is best for a champion that relies heavily on physical damage, but it has benefit for all champions due to the additional health.
  • The health bonus can be used somewhat like Heal Heal, instantly granting you extra life that could save you from death. This is a common tactic to turn the tide in an early fight or to survive a gank. For example, having one ready to use is an effective way to prevent a death early or mid game to Karthus' Karthus' Requiem Requiem.
  • Because the extra health is not gained by health regeneration or healing, it can be considered an effective counter to Ignite Ignite.
  • Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.

Trivia

Patch History

V4.20 - Removed
  • Removed from the game.
V3.6
  • Cost increased to 350 Gold 350 from 250 Gold 250.
V1.0.0.107
  • Bonus health reduced to 140 − 235 (based on level) from 230 − 400 (based on level).
  • Bonus attack damage reduced to 10 at all levels from 11 − 28 (based on level).
  • Cost reduced to 250 Gold 250 from 300 Gold 300.
V1.0.0.99
  • New Effect: Elixirs will now activate immediately if purchased when your inventory is full.
V1.0.0.87
  • Bonus attack damage changed to 10 − 28 (based on level) from 20 at all levels.
V1.0.0.70
V0.9.25.24
  • Bonus health changed to 230 − 400 (based on level) from 350 at all levels.
April 25, 2009 Patch
  • Health bonus reduced to 350 from 500.
  • Duration reduced to 4 minutes from 5.

References[]

List of Items

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