Active:Elise summons an untargetable venom-gorged spider for 3 seconds, which crawls to the target location and navigates its path upon encountering terrain.
The spider explodes upon contact with an enemy or at the end of its lifespan, dealing magic damage to nearby enemies.
60 / 105 / 150 / 195 / 240 (+ 95% AP)
If the spider does not hit an enemy before reaching the target location, it chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed based on its proximity to its target.
If Volatile Spiderling dashes to a target due to Venomous Bite, it will not expire before finishing its jump.
It can still collide with enemies while dashing, but since this proximity check is repeated only every so often, it might phase through an enemy on its way without detecting the collision if dashing quickly enough.
Elise will attempt to position behind her target if she descends closer than Rappel's max range.
Without additional vision, Elise cannot Rappel to Rift Herald from the other side of the Baron Nashor's pit, but can Rappel to Dragon by standing near the Scryer's Bloom spawn locations. This is a result of sight being granted in a smaller circle than the target range limit for descending and the Summoner's Rift map having height variations. With sight of the target, both can be accessible with Rappel from behind the pits.
Elise has a smaller range for ground-targeting. Elise will walk into range and then perform Rappel if this ability is cast while targeting a location outside of this range.
If Elise enters resurrection during Rappel, she will descend back down immediately.
The following table refers for interactions while Elise is in Rappel:
Spider Form:Elise transforms into a menacing spider, gaining 25 bonus movement speed, melee basic attacks with 125 range, and access to her arachnid abilities. Additionally, Elise unleashes all stored Spiderlings.
Human Form:Elise transforms into her human form, gaining ranged basic attacks, and access to her human abilities. Additionally, Elise stores all unleashed Spiderlings.
Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.
Transformations do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
If Spider Form is cast during a basic attack windup, Elise will perform a Spider Form basic attack that benefits from the bonus damage and healing from Spider Queen, but remain at Human Form basic attack range, despite not using a projectile. This basic attack is considered a melee attack and thus will not trigger Runaan's Hurricane's Wind's Fury bolts.
Spider Form and Human Form have separate cooldowns.
Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage on attack and has increased movement speed, armor, and magic resistance. Each level of her ultimate allows Elise to summon an additional spiderling.
Abilities in Spider Form:
Spider Swarm (Innate): When she transforms into Spider Form, Elise summons her spiderlings to attack nearby enemies.