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The Loop (Games)
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Elise
Abilities
- Notes
- Spider Form's effects do not apply to structures.
- Elise will always begin the game and respawn with maximum available Spiderlings stored.
- Elise's
Human Form ability casts can only store one Spiderling each.
- The Spiderlings have a leash range.
- Spider Form's basic attacks will apply other on-hit effects and can
critically strike as normal (the bonus damage does not).
- Applies
proc damage on the bonus magic damage on-hit in Spider Form.
- The Spiderlings apply
area damage.
- Notes
- No additional details.
- Notes
- If Volatile Spiderling dashes to a target due to
- It can still collide with enemies while dashing, but since this proximity check is repeated only every so often, it might phase through an enemy on its way without detecting the collision if dashing quickly enough.
, it will not expire before finishing its jump.
- Notes
- Cocoon will fire from wherever Elise was at the start of the cast time.
- Cocoon deals no damage and thus does not trigger
turret aggro, or effects such as and activation.
- Notes
- Venomous Bite cannot be used to cross walls or impassable terrain.
- The target will be damaged regardless.
- leash range. can cross walls and terrain to reach Venomous Bite's target and will attack provided Elise stays within their
- The target will be damaged regardless.
- There is a maximum range in which Spiderlings or Volatile Spiderlings can dash to the target.
crowd controlled.
will dash even if they are - Elise will not dash if the target is within basic attack range.
- Venomous Bite will still deal its damage but not apply on-hit effects if it is
blocked or
dodged. It cannot be missed while Elise is
blinded.
- Notes
- No additional details.
- Notes
- When Elise casts Rappel, a circle outlines the area in which a target can be selected to descend upon.
- She cannot descend outside the bounds of this circle.
- The buff granted from casting directly on an enemy is not lost if Elise switches to Human Form.
- Rappel can be cast on any targetable enemy unit (
champions,
minions,
monsters,
wards,
traps, and jungle plants).
- Elise will attempt to position behind her target if she descends closer than Rappel's max range.
- Without additional vision, Elise cannot Rappel to
sight being granted in a smaller circle than the target range limit for descending and the
Summoner's Rift map having height variations. With sight of the target, both can be accessible with Rappel from behind the pits.
from the other side of the pit, but can Rappel to by standing near the spawn locations. This is a result of - Elise cannot cast abilities or item actives during Rappel. She may buffer item actives if the effect was auto-targeted or quick cast is turned on for the item slot. This includes trinkets.
- Elise has a smaller range for ground-targeting. Elise will walk into range and then perform Rappel if this ability is cast while targeting a location outside of this range.
- If Elise enters
resurrection during Rappel, she will descend back down immediately.
- Notes
- Transformations do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- If Spider Form is cast during a basic attack windup, Elise will perform a Spider Form basic attack that benefits from the bonus damage and healing from , but remain at Human Form basic attack range, despite not using a projectile. This basic attack is considered a melee attack and will trigger 's Cleave but not 's Wind's Fury bolts.
- Spider Form and Human Form have separate cooldowns.
Pets
Control type | Prioritize Elise's most recently attacked target |
---|---|
Target type | ![]() |
On-hit effects | Attacks can be mitigated by ![]() ![]() | , , and
Spell effects | Basic attacks apply ![]() |
Abilities
The Spiderling benefits from
The Spiderling regenerates health over time, and is instantly restored to full health if Elise switches to
The Spiderling |
Patch history
- See here for the complete patch history.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180.
- Active bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 80 / 100 / 120 / 140%.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Now properly increases the effects of her .
- V10.24 - November 24th Hotfix
- Bug Fix: Now properly deals damage again.
- New Effect: Now applies on-hit effects.
- Bug Fix: Spiderlings' basic attacks now properly benefit from any adaptive force she gains from runes.
- Bug Fix: Spiderlings now properly trigger .
- Bug Fix: Spiderlings now properly play death sounds.
-
- Bug Fix: Dance SFX for both Human and Spider forms now loop properly.
- Bug Fix: Is now properly able to cast onto targets like wards, , , etc.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects).
- Cooldown reduced to 10 seconds from 12.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
- Stats
- Health growth increased to 93 from 85.
- Stats
- Human base movement speed increased to 330 from 325.
- Spider base movement speed increased to 355 from 350.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 55 / 95 / 135 / 175 / 215.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Base health regeneration reduced to 5.5 from 5.708.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 55 from 47.
- Base armor increased to 27 from 22.128.
- Base health increased to 534 from 529.4.
- Health growth increased to 85 from 80.
- Base magic damage reduced to 55 / 95 / 135 / 175 / 215 from 60 / 110 / 160 / 210 / 260.
- AP ratio increased to 95% AP from 80% AP.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 26 / 23 / 20 / 17 / 14.
- V7.15 July 27th Hotfix
- Stats
- Bug Fix: Fixed a bug where her Spider Form wasn't properly affected by this patch's base AD reduction (50.54 to 47).
- Stats
- Base attack damage reduced to 47 from 50.54.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Removed: Spiderlings killed increasing the minion killed stat.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: If she casts Spider Form at the same time connects, she no longer cleanses the effect.
- Bug Fix: Now correctly is not hit by turret missile projectiles during her invulnerability phase.
- Bug Fix: Blood Moon and SKT T1 Elise's wispy trail particles on Cocoon no longer show through objects they pass behind (ex. turrets).
- General
- Bug Fix: Fixed a bug where buff VFX (ex. ) weren't following SKT T1 Elise's movements during several of her animations.
- Bug Fix: Fixed a bug where the stun was cut short if, after casting Cocoon, Elise instantly switched to and cast on the Cocoon'd target.
- Movement speed reduced to 325 from 330.
- Movement speed reduced to 350 from 355.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 75 / 125 / 175 / 225 / 275.
- Bug Fix: Elise would occasionally automatically targeting a nearby enemy when self-casting .
- Spiderling damage reduced to 10 / 15 / 20 / 25 from 10 / 20 / 30 / 40.
- Area-of-effect damage reduction increased to 25% from 20%.
- Base damage reduced to 4% of target's current health from 8%.
- Spiderling damage changed to magic from physical.
- Spiderling damage AP ratio increased to (+15% AP) from (+10% AP).
- Spiderling movement speed increased to 355 from 345.
- Bug Fix: Spiderlings not moving or attacking for 4 seconds after first cast.
- Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Bug Fix: Sometimes becoming invisible
- Renamed from
- New Effect: awakens dormant Spiderlings.
- New Effect: puts Spiderlings back into dormant state.
- New Effect: Elise's basic attacks deal 「 10 × 's Rank 」「 10 / 20 / 30 / 40 」 (+ 30% AP) bonus magic damage and restore 「 2 + (2 × 's Rank) 」「 4 / 6 / 8 / 10 」 (+ 10% AP) health.
- Removed: On-hit heal (moved to )
- New Effect: After descending 's bonus magic damage and healing are increased by 40 / 55 / 70 / 85 / 100% for 5 seconds.
- General
- Movement speed decreased to 330 from 335.
- New Effect: Elise can right-click while in the air to descend on a target (in addition to pressing E again)
- Projectile speed increased to 1600 from 1450.
- Bonus movement speed increased to 25 from 10.
- Maximum damage to monsters increased to 75 / 100 / 125 / 150 / 175 from 50 / 75 / 100 / 125 / 150.
/
- Projectile width reduced to 55 from 70.
- Bug Fix: Providing vision longer than stun duration (now matched)
- Elise-to-target range calculation changed to edge-edge from center-center(~75 range increase)
- Range reduced to 750 from 925 (~825 center-center)
- General
- Bug Fix: animation occasionally canceling.
- Bug Fix: Initial cast could not be used on wards.
- Stats
- Armor increased to 16.5 from 12.5
- Base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
- Maximum damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 110 / 160 / 210 / 260.
- Maximum damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
- Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all ranks.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- Spiderling health changed to 85 - 390 from 90 - 260
- Bug Fix: Hitbox being smaller than intended.
- Size increased to larger than human's from smaller
- Bug Fix: Hitbox being smaller than intended.
- Spiderling health reduced to 90 - 260 from 125 - 550
- Spiderling armor increased to 30 / 50 / 70 / 90 based on 's Rank from 30.
- Spiderling magic resistance increased to 50 / 70 / 90 / 110 based on from 50.
- Area-of-effect damage reduction changed to 20% from 10 / 20 / 30 / 40.
- Removed: Spiderlings continuing to take actions before vanishing once Elise turns to .
- New Effect: Spiderlings group closer together while moving.
- Spiderling movement speed reduced.
- Removed: Elise descending outside of the indicated area.
- Bug Fix: Elise using abilities and attacking as soon as she began her descent while still untargetable.
- Spiderlings descent changed to slightly after Elise from at the same time as her.
- AP ratio increased to (+4% AP) from (+2% AP)
- Removed: Bonus resistances while active
- Cast range reduced to 625 from 650.
- Base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230.
- Base damage increased to 60 / 110 / 160 / 210 / 260 from 50 / 95 / 140 / 185 / 230.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60.
- Mana cost reduced to 50 from 65.
- Bug Fix: Lasting 2.5 seconds instead of the intended 3.
- Bonus attack speed application delay changed to on cast from on next basic attack.
- Stats
- Movement speed increased to 335 from 310.
- Ability power ratio increased to 3% per 100 ability power from 2%.
- Ability power ratio increased to 3% per 100 ability power from 2%.
- Missile speed increased to 1450 from 1300.
- Now reveals the target if it hits.
- Bonus magic damage per attack ability power ratio increased to (+30% AP) from (+20% AP).
- Abilities in Human Form:
- Elise's Human Form spells will ready a spiderling when cast on an enemy.
(Innate)
- Elise damages a target based on its current health.
(Q)
- Elise releases a venom-gorged spirdeling that explodes when it nears a target.
(W)
- Elise fires a skillshot that stuns the first enemy struck.
(E)
- Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage on attack and has increased movement speed, armor, and magic resistance. Each level of her ultimate allows Elise to summon an additional spiderling.
(R)
- Abilities in Spider Form:
- (Innate): When she transforms into Spider Form, Elise summons her spiderlings to attack nearby enemies.
- Elise lunges forward and bites her target, slowing them and dealing bonus damage based on how low its health is.
(Q)
- Passive: Spiderlings have increased attack speed.
- Active: Elise and her spiderlings gain Attack Speed and heal her on each attack.
(W)
- On enemy cast: Elise and her spiderlings ascend high into the air and descend upon an enemy target.
- On ground cast: Elise and her spiderlings ascend high into the air, becoming untargetable for two seconds. Casting Rappel on a nearby enemy during this time will descend upon your target.
(E)
- Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.
(R)
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See also
Cancelled Champions |
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References
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