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Notes

Map-Specific Differences

Howling Abyss icon Howling Abyss differences:
  • Cooldown changed to 15 − 10 (based on level) seconds.
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Cooldown changed to 10 seconds at all levels.

Trivia

"We called them the Thunderlords, for to speak of their lightning was to invite disaster."
Rune caption
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  • Electrocute is almost identical to the removed Season 2016 mastery Thunderlord's Decree mastery 2016.png Thunderlord's Decree. The primary distinction between the two is that persistent area of effects and multi-hit spells can no longer generate multiple stacks per cast - e.g. Dark Wind Dark Wind, Ethereal Chains Ethereal Chains and Tormented Shadow Tormented Shadow.
    • In addition, Electrocute requires that all three abilities hit within one three-second window, while Thunderlord's Decree only required three seconds between each ability. This makes it harder to activate for champions with slow combos, especially champions who primarily use basic attacks (at least 0.667 attack speed is required without using abilities).


Media

Patch History

V9.14 - July 19th Hotfix
  • Bug Fix: On-hit skills with basic attacks no longer grants 2 stacks.
V8.16
  • Base damage reduced to 30 − 180 (based on level) from 50 − 220 (based on level).
  • Bonus AD ratio reduced to 40% bonus AD from 50%.
  • AP ratio reduced to 25% AP from 30% AP.
  • Cooldown reduced to 25 − 20 (based on level) seconds from 50 − 25 (based on level).
V8.1
  • Bug Fix: Ally hits will no longer count towards Electrocute if both allies have the Keystone equipped.
V7.23
  • Bug Fix: Allies can no longer help you activate Electrocute if they're running it as well.
V7.22 Added
  • Domination icon Domination Keystone rune.
    • Passive: Basic attacks and abilities generate stacks on enemy champions hit (up to one per action). If 3 stacks are received within a 3 second interval, the target takes 50 − 220 (based on level) (+ 50% bonus AD) (+ 30% AP) Ability powerAttack damage Adaptive damage.
    • Adaptive: Deals either physical or magic depending on which would deal the most damage.
    • Cooldown: 50 − 25 (based on level) seconds

References

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