Image
Ekko
Abilities[]
- Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
- Downwards → Upwards → Sideways
- If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
- Downwards → Upwards → Sideways
- Resonance stacks will not be applied nor consumed if the basic attack is dodged or blocked or if the attack misses.
- The dash distance can be extended to up-to X units when targeting across terrain. It will only extend for the distance needed to cross the wall.
- While grounded or rooted, Ekko loses the bonus attack range from Phase Dive.
- Phase Drive's attack can be blocked or dodged, consuming the basic attack without dealing any damage. If the attack misses, the same will happen.
- If the target becomes untargetable, dies, or is too far away during the empowered attack's cast time, it is cancelled but not consumed.
- Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash, except if is primed.
- The afterimage's location will explode even if Ekko's dash is interrupted.
- The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they sight of it.
- A link can also be seen between the afterimage and Ekko that traces along his path.
- The link follows the same visibility rules as the afterimage.
- Upon activation, Ekko travels full distance through the link, and thus will detonate that the link passes through.
- Enchants are disabled during the dash.
- The afterimage instantly spawns upon learning Chronobreak. This may be used once per match for a stealth Chronobreak usage.
Patch history[]
- For the expanded patch notes, see here.
- Damage against monsters increased from 140% to 155%.
- Outgoing base damage increased from 70 / 90 / 110 / 130 to 85 / 105 / 125 / 145.
- Returning base damage increased from 50 / 85 / 120 / 155 to 65 / 100 / 135 / 170.
- Base heal increased from 100 / 150 / 200 to 150 / 200 / 250.
- First pass base damage increased from 60 / 80 / 100 / 120 to 70 / 90 / 110 / 130.
- Second pass base damage increased from 40 / 75 / 110 / 145 to 50 / 85 / 120 / 155.
- Cooldown reduced from 80 / 60 / 40 to 70 / 55 / 40.
- Stats
- Base movement speed increased from 340 to 350.
- Damage against monsters increased from 110% to 140%.
- Damage against monsters reduced from 120% to 100%.
- Base damage increased from 150 / 300 / 450 to 200 / 350 / 500.
- Damage against monsters reduced from 120% to 110%.
- Damage against monsters reduced from 130% to 120%.
- Damage against monsters reduced from 150% to 120%.
- Mana cost reduced from 60 / 70 / 80 / 90 to 50 / 60 / 70 / 80.
- Stats
- Base health increased from 570 to 610.
- Base armor increased from 35 to 40.
- Base mana increased from 340 to 390.
- Damage against monsters increased from 100% to 130%.
- Base damage increased from 2% target's missing health to 3%.
- AP health ratio increased from 1.5% target's missing health per 100 AP to 2%.
- AP ratio increased from 30% AP to 40%.
- V3.2 - Added
- Released May 12, 2022 (00:01 UTC).