Release version[]
- Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
- Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
- Bug Fix: No longer detonates in some instances when casting without actually travelling through the area with it.
- General
- Adjusted splash artwork for .
- AP ratio increased to 90% AP from 80% AP.
- Base damage increased to 200 / 350 / 500 from 150 / 300 / 450.
- Damage AP ratio increased to 175% AP from 150% AP.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
- Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
- Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
- Damage against monsters increased to 300% from 250%.
- Damage against monsters increased to 250% from 150%.
- Removed: Damage is no longer capped at 600 against monsters.
- New Effect: No longer auto acquires basic attack targets after landing while is active.
- Stats
- Mana growth increased to 70 from 50.
- Damage against monsters reduced to 150% from 200%.
- Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
- Damage against monsters reduced to 150% from 200%.
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- Bug Fix: Only him and his allies can see his moonwalk animation.
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- Loading screen border is now uniquely colored per True Damage skin.
- The shaved part of his hair has been extended to cover more of his forehead.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Stun duration increased to 2.25 seconds from 1.75.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
- Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
- Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
- Stats
- Base attack damage increased to 58 from 55.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
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- Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
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- Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
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- Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
- Stats
- New: Now has +10% bonus attack speed at level 1.
- Stats
- Base armor increased to 32 from 27.
- Base health increased to 585 from 580.
- Health growth increased to 85 from 80.
- New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
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- Bug Fix: Re-added audio for his recall.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
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- Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
- Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
- Bug Fix: Now properly applies on the return when Ekko is dead.
- Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
- Stats
- Base mana regeneration increased to 7 from 6.
- Removed: Slowing enemy champions.
- Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
- AP ratio increased to 30% AP from 20% AP.
- New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
- Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
- New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
- New Effect: If Ekko's blink-back takes him through , he will trigger the effect.
- Stats
- Base damage reduced to 55 from 59.
- General
- Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
- On-target cooldown increased to 5 seconds from 3.
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
- Stun duration reduced to 1.75 seconds from 2.25.
- Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
- AP ratio increased to 150% AP from 130% AP.
- Base damage reduced to 3% of target's missing health from 5.
- AP ratio increased to (+ 3% per 100 AP) from 2 per 100.
- New Effect: Minimum 15 damage to minions and monsters.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
- AP ratio increased to (+ 40% AP) from (+ 20% AP)
- Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
- Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
- Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
- AP ratio increased to (+ 80% AP) from (+ 70% AP).
- Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
- Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
- Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
- Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
- Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
- Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
- General
- Basic attack animation updated
- Recommended items updated
- Stats
- Mana growth increased to 50 from 40.
- Attack speed reduced to 0.625 from 0.644
- Attack delay increased to 0 from -0.03
- Attack speed growth increased to 3.3% from 3.
- Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
- Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
- Mana cost increased to 100 at all ranks from 0.
- Damage radius reduced to 375 from 400.
- General
- Movement speed reduced to 340 from 345.
- Tooltip corrected to show the actual maximum damage to monsters.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- Will now grant sight after 2 seconds.
- Improved visibility of the clone for the enemy team.
- Added