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Ekko OriginalCentered.jpg
Ekko
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Z-Drive Resonance
TARGET IMMUNITY: 5
Z-Drive Resonance.png

Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities.

At 3 stacks, Resonance is consumed to deal 30 − 140 (based on level) (+ 80% AP) bonus magic damage, increased by 150% against Monster icon.png monsters, dealing 75 − 350 (based on level) (+ 200% AP).

Resonance cannot affect the same target more than once every few seconds.

Z-Drive Resonance 2.png

Innate - Stolen Time: Triggering Resonance against a Champion icon.png champion grants Ekko 50 / 60 / 70 / 80% (based on level) Movement speed icon.png bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.

Info
Notes
  • Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
    • DownwardsUpwardsSideways
      • If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
  • Resonance stacks will not be applied nor consumed if the basic attack is Spirit's Refuge.png blocked.
  • PENDING FOR TEST: Z-Drive Resonance's application via basic attacks interaction with parrying effects (Counter Strike.png dodge, Blind icon.png blind).

Video

Edit
Timewinder
TARGET RANGE: 1100
EFFECT RADIUS: 160 / 210
WIDTH: 120 / 200
SPEED: 1650 / 200 / 2300
CAST TIME: 0.25
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Timewinder.png

Active: Ekko throws a temporal grenade in the target direction, dealing magic damage to enemies along its path.

Outward Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 30% AP)

After traveling 700 units or upon hitting an enemy Champion icon.png champion, the grenade slows down for 1.75 seconds, expanding and creating a Temporal Sickness field that Slow icon.png slows nearby enemies, while continuing to travel in its direction for another 190 units and expanding for another 50 units.

Slow:
32 / 39 / 46 / 53 / 60%

After finishing its path, the grenade contracts and returns to Ekko at a higher speed, dealing magic damage to enemies along its path.

Returning Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 60% AP)
Total Damage:
100 / 140 / 180 / 220 / 260 (+ 90% AP)

The traveling and returning pass each cannot affect the same enemy more than once.

Info
Notes

Video

Edit
Parallel Convergence
TARGET RANGE: 1600
EFFECT RADIUS: 375
CAST TIME: 0.25
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Parallel Convergence.png

Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below Health icon.png 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against Minion icon.png minions and Monster icon.png monsters.

Active: Ekko calls upon an afterimage that bats a device to the target location. After traveling over 3 seconds, the device expands to Slow icon.png slow enemies within the area by 40%, only revealing itself to enemies in the last second.

If Ekko enters the expansion within the next 1.5 seconds after it lands, it detonates to Hybrid resistances icon.png shield him for 2 seconds and Stun icon.png stun all enemies within the area for 2.25 seconds.

Shield Strength:
80 / 100 / 120 / 140 / 160 (+ 150% AP)

Info
Notes
  • Parallel Convergence's active provides Sight icon.png sight in its radius 2 seconds after cast and for as long as the Slow icon.png slowing field is active.
  • Ekko can detonate the expansion even while Playful.png untargetable (i.e. Chronobreak's Chronobreak's dash), but not if he is Revival icon.png resurrecting.
  • Ekko's Hybrid resistances icon.png shield buff reads Seen It All Before: "Ekko has already seen this timeline and is able to avoid some incoming damage".
  • Enemies affected by the stun receive the debuff Temporal Suspension: "The unit is frozen in time. WARNING: Avoid the detonation radius of temporal anomalies."
  • The passive applies Wit's End item.png proc damage.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences edit
  • Parallel Convergence will interact with all allied Ekkos.

Video

Edit
Phase Dive
TARGET RANGE: 325 / 550
CAST TIME: none
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Phase Dive.png

Active: Ekko Dash.png dashes in the target direction, then causes his next basic attack within 3 seconds to gain Range icon.png 300 bonus range, have a 0.25-second cast time, make him Flash.png blink within 125 range of the target, and deal bonus magic damage.

Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 40% AP)

Phase Dive Bladework.png resets Ekko's basic attack timer.

Ekko can cast any of his abilities while Dash.png dashing.

Info
Notes
  • The Dash.png dash distance can be extended to up-to 550 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
  • If Ekko's target becomes Playful.png untargetable, dies, or leaves Sight icon.png sight during the basic attack's cast time, Phase Dive's attack will cancel but the buff is not consumed.
  • While Grounded icon.png grounded or Root icon.png rooted, Ekko loses the Range icon.png bonus attack range from Phase Dive.
  • Phase Drive's attack can be Spirit's Refuge.png blocked consuming the basic attack without dealing any damage.
  • PENDING FOR TEST: Parry interactions (Counter Strike.png dodge, Blind icon.png blind).

Video

Edit
Chronobreak
EFFECT RADIUS: 375 / Global
CAST TIME: 0.5
COST: 100 Mana
COOLDOWN: 110 / 80 / 50
Chronobreak.png

Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that tracks where he was 4 seconds ago.

Active: Ekko travels back in time, entering Stasis icon.png stasis and becoming immune to Airborne icon.png displacements at the start of the cast time, then instantly Heal power icon.png healing himself and Dash.png dashing to his afterimage's current location over 0.5 seconds, after which the area explodes, dealing magic damage to enemies within.

Magic Damage:
150 / 300 / 450 (+ 150% AP)
Self-Heal:
100 / 150 / 200 (+ 60% AP) (increased by 3% per 1% of health lost in the past 4 seconds)
 
   "One more time!"

Info
Notes
  • Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash, except if Phase Dive Phase Dive is primed.
  • The afterimage's location will explode even if Ekko's Dash.png dash is interrupted.
  • The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they Sight icon.png sight of it.
    • A link can also be seen between the afterimage and Ekko, following the same visibility rules as above.
  • If Ekko dies to the Nexus Obelisk.png Nexus Obelisk during Chronobreak's cast time, the ability will not go on Cooldown reduction icon.png cooldown.
  • Quicksilver Sash item.png Quicksilver is put on a 1-second Cooldown reduction icon.png cooldown during Chronobreak.

Tips & Tricks
  • The afterimage instantly spawns upon Chronobreak is learnt. This may be used once per match for a stealth Chronobreak usage.

Video

Patch history

See here for the complete patch history.
V10.25
  • Z-Drive Resonance Z-Drive Resonance
    • Bonus damage against monsters increased to 150% from 50%.
    • Removed: Damage is no longer capped at 600 against monsters.
V10.24
  • Chronobreak Chronobreak
    • New Effect: No longer auto acquires basic attack targets after landing while Phase Dive Phase Dive is active.
V10.23
  • Stats
    • Mana growth increased to 70 from 50.
V10.3
  • Z-Drive Resonance Z-Drive Resonance
    • Bonus damage against monsters reduced to 50% from 100%.
      • Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
V9.24
  • True Damage Ekko True Damage Ekko
    • Bug Fix: Only him and his allies can see his moonwalk animation.
V9.23
  • True Damage Ekko True Damage Ekko
    • Loading screen border is now uniquely colored per True Damage skin.
    • The shaved part of his hair has been extended to cover more of his forehead.
V9.18
  • Parallel Convergence Parallel Convergence
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
    • Stun duration increased to 2.25 seconds from 1.75.
V9.16
  • Phase Dive Phase Dive
    • Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
  • Chronobreak Chronobreak
    • Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
V9.11
  • Phase Dive Phase Dive
    • Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
V9.9
  • Stats
    • Base attack damage increased to 58 from 55.
  • Phase Dive Phase Dive
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
V8.22
  • Trick or Treat Ekko Trick or Treat Ekko
    • Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
V8.8
  • Sandstorm Ekko Sandstorm Ekko
    • Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
  • SKT T1 Ekko SKT T1 Ekko
    • Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
V8.2
  • Stats
    • New: Now has +10% bonus attack speed at level 1.
V7.22
  • Stats
    • Base armor increased to 32 from 27.
    • Base health increased to 585 from 580.
    • Health growth increased to 85 from 80.
V7.21
  • Z-Drive Resonance Z-Drive Resonance
    • New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
V7.15
  • Phase Dive Phase Dive
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
  • SKT T1 Ekko SKT T1 Ekko
    • Bug Fix: Re-added audio for his recall.
V7.14
  • Phase Dive Phase Dive
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • Chronobreak Chronobreak
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • SKT T1 Ekko SKT T1 Ekko
    • Parallel Convergence Parallel Convergence
      • Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
V7.12
  • Timewinder Timewinder
    • Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
    • Bug Fix: Now properly applies Z-Drive Resonance Z-Drive Resonance on the return when Ekko is dead.
V7.1
  • Parallel Convergence Parallel Convergence
    • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
V6.22
  • Stats
    • Base mana regeneration increased to 7 from 6.
  • Z-Drive Resonance Z-Drive Resonance
    • Removed: Slowing enemy champions.
    • Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
  • Timewinder Timewinder
    • AP ratio increased to 30% AP from 20% AP.
    • New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
  • Chronobreak Chronobreak
    • Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
    • New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
    • New Effect: If Ekko's blink-back takes him through Parallel Convergence Parallel Convergence, he will trigger the effect.
V6.18
  • Stats
    • Base damage reduced to 55 from 59.
V6.17
  • General
    • Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
V6.11
  • Z-Drive Resonance Z-Drive Resonance
    • On-target cooldown increased to 5 seconds from 3.
  • Timewinder Timewinder
    • Outgoing AP ratio increased to 20% AP from 10% AP.
    • Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
  • Parallel Convergence Parallel Convergence
    • Stun icon.png Stun duration reduced to 1.75 seconds from 2.25.
  • Chronobreak Chronobreak
    • Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
    • AP ratio increased to 150% AP from 130% AP.
V6.8
  • Parallel Convergence Parallel Convergence
    • Base damage reduced to 3% of target's missing health from 5.
    • AP ratio increased to (+ 3% per 100 AP) from 2 per 100.
    • New Effect: Minimum 15 damage to minions and monsters.
  • Phase Dive Phase Dive
    • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
    • AP ratio increased to (+ 40% AP) from (+ 20% AP)
V6.6
  • Z-Drive Resonance Z-Drive Resonance
    • Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
  • Phase Dive Phase Dive
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
V6.3
  • Timewinder Timewinder
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
V6.1
  • Timewinder Timewinder
    • Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
V5.24
  • Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
V5.15
  • Z-Drive Resonance Z-Drive Resonance
    • AP ratio increased to (+ 80% AP) from (+ 70% AP).
    • Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
    • Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
  • Parallel Convergence Parallel Convergence
    • Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
    • Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
  • Chronobreak Chronobreak
    • Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
    • Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
V5.14
  • Timewinder Timewinder
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Phase Dive Phase Dive
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
V5.13
  • General
    • Basic attack animation updated
    • Recommended items updated
V5.12
  • Stats
    • Mana growth increased to 50 from 40.
    • Attack speed reduced to 0.625 from 0.644
      • Attack delay increased to 0 from -0.03
    • Attack speed growth increased to 3.3% from 3.
  • Z-Drive Resonance Z-Drive Resonance
    • Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
  • Timewinder Timewinder
    • Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
      • Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
  • Chronobreak Chronobreak
    • Mana cost increased to 100 at all ranks from 0.
    • Damage radius reduced to 375 from 400.
V5.11
  • General
    • Movement speed reduced to 340 from 345.
  • Parallel Convergence Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters.
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Will now grant sight after 2 seconds.
  • Chronobreak Chronobreak
    • Improved visibility of the clone for the enemy team.
V5.10
  • Added

See also

References

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