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Brackern

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul

Desert goats that travel in herds.

Mwatis

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Ekko
Ekko (Universe)Ekko (Universe)
Ekko (League of Legends)Ekko (League of Legends)
Ekko (Esports)Ekko (Esports)
Ekko (Teamfight Tactics)Ekko (Teamfight Tactics)
Ekko (Legends of Runeterra)Ekko (Legends of Runeterra)
Ekko (Wild Rift)Ekko (Wild Rift)
Ekko (Development)Ekko (Development)

Ekko is a champion in League of Legends.[1]

Abilities

Edit

Z-Drive Resonance

Innate - Resonance: Ekko's basic attacks on-hit and damaging abilities apply a stack of Resonance to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. The third stack consumes them all to deal 30 − 140 (based on level) Multiple champions hit with Between Worlds (R)(+ 90% AP) Damage mitigated with Shifting Sands (E)bonus magic damage. Z-Drive Resonance deals 300% damage against monsters.

Resonance cannot affect the same target more than once every few seconds.

Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50 / 60 / 70 / 80% (based on level)  Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.

Info
  • Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
    • DownwardsUpwardsSideways
      • If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
  • Resonance stacks will not be applied nor consumed if the basic attack is dodged or blocked or if the attack misses.

Map-Specific Differences
Arena differences edit
  • Base damage changed to 33 − 154 (based on level).

Edit

Timewinder

Active: Ekko throws a temporal grenade in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit.

Magic Damage:
70 / 85 / 100 / 115 / 130 Multiple champions hit with Between Worlds (R)(+ 30% AP)

At 700 units or upon hitting an enemy champion, the grenade slows down for 1.75 seconds to gradually expand into a Temporal Sickness field that slows nearby enemies, travelling for another 190 units.

Slow:
40 / 45 / 50 / 55 / 60%

Afterwards, the grenade contracts and homes back to Ekko at an increased speed, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit.

Magic Damage:
40 / 65 / 90 / 115 / 140 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Total Magic Damage:
110 / 150 / 190 / 230 / 270 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Enemies can be hit only once per pass.

Info
  • Spell shield will block only a single instance of damage.
  • This ability will cast from wherever the caster is at the end of the cast time.

Map-Specific Differences
Arena differences edit
  • Initial base damage changed to 90 / 105 / 120 / 135 / 150.
  • Secondary base damage changed to 50 / 75 / 100 / 125 / 150.

Edit

Parallel Convergence

Passive: Ekko's basic attacks deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed with Comeuppance (R)3% Multiple champions hit with Between Worlds (R)(+ 3% per 100 AP) of the target's missing health against enemies below  Champions killed with Comeuppance (R)30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.

Active: Ekko creates an afterimage of himself that, after 2 seconds, bats a device to the target location and grants sight of the area for 2.5 seconds. After travelling over 1.25 seconds, the device expands into a chronosphere that is visible for 1.5 seconds and which slows enemies within by 40%.

If Ekko enters the sphere within 2 seconds of its creation, it detonates to grant him a shield for 2 seconds and stun enemies within for 2.25 seconds.

Shield Strength:
100 / 120 / 140 / 160 / 180 Multiple champions hit with Between Worlds (R)(+ 150% AP)

Enemies can see the indicator for Parallel Convergence 2 seconds after casting.

▶️   "Come get me!"

Info
  • Applies proc damage for the passive.
  • The passive will proc with the attack that triggers the final stack of Resonance Resonance if it reduces a target's health below the 30% threshold.
  • Ekko can detonate the expansion even while untargetable (i.e. Chronobreak's Chronobreak's dash), but not if he is resurrecting.
  • Parallel Convergence will continue to slow enemies even if its expansion is detonated.

Map-Specific Differences
One for All differences edit
  • Parallel Convergence will interact with all allied Ekkos.
Arena differences edit
  • Base damage changed to Champions killed with Comeuppance (R)4% of target's missing health.
  • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.

Edit

Phase Dive

Active: Ekko dashes in the target direction, then empowers his next basic attack within 3 seconds to have a 0.25-second cast time, gain  300 bonus range, cause him to blink within 125 range of the target, and deal Damage mitigated with Shifting Sands (E)bonus magic damage.

Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Phase Dive resets Ekko's basic attack timer. Ekko can cast any of his abilities during the dash.

Info
  • The dash distance can be extended to up-to 550 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
  • While grounded or rooted, Ekko loses the  bonus attack range from Phase Dive.
  • Phase Drive's attack can be blocked or dodged, consuming the basic attack without dealing any damage. If the attack misses, the same will happen.
  • If the target becomes untargetable, dies, or is too far away during the empowered attack's cast time, it is cancelled but not consumed.

Edit

Chronobreak

Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that constantly tracks where he was 4 seconds ago.

Active: Ekko enters stasis at the start of the cast time, and afterwards heals himself and dashes to his afterimage's current location over 0.5 seconds. Upon arrival, the stasis ends and he creates an explosion that deals Damage mitigated with Shifting Sands (E)magic damage to nearby enemies.

Magic Damage:
200 / 350 / 500 Multiple champions hit with Between Worlds (R)(+ 175% AP)
Heal:
100 / 150 / 200 Multiple champions hit with Between Worlds (R)(+ 60% AP) (+ 3% per Champions killed with Comeuppance (R)1% of health lost in the past 4 seconds)

Ekko is immune to all displacements during Chronobreak.

▶️   "One more time!"

Info
  • Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash, except if Phase Dive Phase Dive is primed.
  • The afterimage's location will explode even if Ekko's dash is interrupted.
  • The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they sight of it.
  • A link can also be seen between the afterimage and Ekko that traces along his path.
    • The link follows the same visibility rules as the afterimage.
    • Upon activation, Ekko travels full distance through the link, and thus will detonate Parallel Convergence Parallel Convergence that the link passes through.
  • Quicksilver is placed on a 1-second  cooldown upon casting Chronobreak.

Tips & Tricks
  • The afterimage instantly spawns upon learning Chronobreak. This may be used once per match for a stealth Chronobreak usage.

Champion skins

This article section only contains champion skins. For all associated collection items, see Ekko (Collection).
Original
RP 880
27.05.2015
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.
Antony Del Rio
Evan 'Somnicidal' Monteiro
Loot eligible

Patch history

For the expanded patch notes, see here.
V13.16
  • Timewinder Timewinder
    • Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
    • Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
  • Parallel Convergence Parallel Convergence
    • Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
V13.1
V13.3
V12.19
  • Z-Drive Resonance Z-Drive Resonance
    • AP ratio increased to Multiple champions hit with Between Worlds (R)90% AP from Multiple champions hit with Between Worlds (R)80% AP.
  • Chronobreak Chronobreak
    • Base damage increased to 200 / 350 / 500 from 150 / 300 / 450.
    • Damage AP ratio increased to Multiple champions hit with Between Worlds (R)175% AP from Multiple champions hit with Between Worlds (R)150% AP.
V12.10
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Parallel Convergence Parallel Convergence
    • Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
V12.9
  • Timewinder Timewinder
    • Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
V11.18
  • Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
V11.17
V10.25
  • Z-Drive Resonance Z-Drive Resonance
    • Damage against monsters increased to 250% from 150%.
    • Removed: Damage is no longer capped at 600 against monsters.
V10.24
  • Chronobreak Chronobreak
    • New Effect: No longer auto acquires basic attack targets after landing while Phase Dive Phase Dive is active.
V10.23
  • Stats
    • Mana growth increased to 70 from 50.
V10.3
  • Z-Drive Resonance Z-Drive Resonance
    • Damage against monsters reduced to 150% from 200%.
      • Damage against monsters reduced to 45 − 210 (based on level) Multiple champions hit with Between Worlds (R)(+ 120% AP) from 60 − 280 (based on level) Multiple champions hit with Between Worlds (R)(+ 160% AP).
V9.24
  • True Damage Ekko True Damage Ekko
    • Bug Fix: Only him and his allies can see his moonwalk animation.
V9.23
  • True Damage Ekko True Damage Ekko
    • Loading screen border is now uniquely colored per True Damage skin.
    • The shaved part of his hair has been extended to cover more of his forehead.
V9.18
  • Parallel Convergence Parallel Convergence
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
    • Stun duration increased to 2.25 seconds from 1.75.
V9.16
  • Phase Dive Phase Dive
    • Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
  • Chronobreak Chronobreak
    • Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
V9.11
  • Phase Dive Phase Dive
    • Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
V9.9
  • Stats
    • Base attack damage increased to 58 from 55.
  • Phase Dive Phase Dive
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
V8.22
  • Trick or Treat Ekko Trick or Treat Ekko
    • Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
V8.8
  • Sandstorm Ekko Sandstorm Ekko
    • Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
  • SKT T1 Ekko SKT T1 Ekko
    • Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
V8.2
  • Stats
    • New: Now has +10% bonus attack speed at level 1.
V7.22
  • Stats
    • Base armor increased to 32 from 27.
    • Base health increased to 585 from 580.
    • Health growth increased to 85 from 80.
V7.21
  • Z-Drive Resonance Z-Drive Resonance
    • New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
V7.15
  • Phase Dive Phase Dive
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
  • SKT T1 Ekko SKT T1 Ekko
    • Bug Fix: Re-added audio for his recall.
V7.14
  • Phase Dive Phase Dive
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • Chronobreak Chronobreak
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • SKT T1 Ekko SKT T1 Ekko
    • Parallel Convergence Parallel Convergence
      • Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
V7.12
  • Timewinder Timewinder
    • Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
    • Bug Fix: Now properly applies Z-Drive Resonance Z-Drive Resonance on the return when Ekko is dead.
V7.1
  • Parallel Convergence Parallel Convergence
    • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
V6.22
  • Stats
    • Base mana regeneration increased to 7 from 6.
  • Z-Drive Resonance Z-Drive Resonance
    • Removed: Slowing enemy champions.
    • Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
  • Timewinder Timewinder
    • AP ratio increased to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)20% AP.
    • New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
  • Chronobreak Chronobreak
    • Healing ratio changed to Multiple champions hit with Between Worlds (R)60% AP from 20% Multiple champions hit with Between Worlds (R)(+ 6% per 100 AP) of health recently lost.
    • New Effect: Heal is increased by 3% for every Champions killed with Comeuppance (R)1% of his maximum health lost over the last 4 seconds.
    • New Effect: If Ekko's blink-back takes him through Parallel Convergence Parallel Convergence, he will trigger the effect.
V6.18
  • Stats
    • Base damage reduced to 55 from 59.
V6.17
  • General
    • Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
V6.11
  • Z-Drive Resonance Z-Drive Resonance
    • On-target cooldown increased to 5 seconds from 3.
  • Timewinder Timewinder
    • Outgoing AP ratio increased to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)10% AP.
    • Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
  • Parallel Convergence Parallel Convergence
    • Stun duration reduced to 1.75 seconds from 2.25.
  • Chronobreak Chronobreak
    • Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)150% AP from Multiple champions hit with Between Worlds (R)130% AP.
V6.8
  • Parallel Convergence Parallel Convergence
    • Base damage reduced to Champions killed with Comeuppance (R)3% of target's missing health from 5.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 3% per 100 AP) from 2 per 100.
    • New Effect: Minimum 15 damage to minions and monsters.
  • Phase Dive Phase Dive
    • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 40% AP) from Multiple champions hit with Between Worlds (R)(+ 20% AP)
V6.6
  • Z-Drive Resonance Z-Drive Resonance
    • Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
  • Phase Dive Phase Dive
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
V6.3
  • Timewinder Timewinder
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
V6.1
  • Timewinder Timewinder
    • Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
V5.24
  • Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
V5.15
  • Z-Drive Resonance Z-Drive Resonance
    • AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 80% AP) from Multiple champions hit with Between Worlds (R)(+ 70% AP).
    • Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
    • Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
  • Parallel Convergence Parallel Convergence
    • Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
    • Shield AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 150% AP) from Multiple champions hit with Between Worlds (R)(+ 80% AP)
  • Chronobreak Chronobreak
    • Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
    • Heal AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 6.66% per 100 AP) from (+ 3.33% per 100)
V5.14
  • Timewinder Timewinder
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Phase Dive Phase Dive
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
V5.13
  • General
    • Basic attack animation updated
    • Recommended items updated
V5.12
  • Stats
    • Mana growth increased to 50 from 40.
    • Attack speed reduced to 0.625 from 0.644
      • Attack delay increased to 0 from -0.03
    • Attack speed growth increased to 3.3% from 3.
  • Z-Drive Resonance Z-Drive Resonance
    • Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
  • Timewinder Timewinder
    • Outgoing damage AP ratio reduced to Multiple champions hit with Between Worlds (R)(+ 10% AP) from Multiple champions hit with Between Worlds (R)(+ 20% AP)
      • Total AP ratio reduced to Multiple champions hit with Between Worlds (R)(+ 70% AP) from Multiple champions hit with Between Worlds (R)(+ 80% AP)
  • Chronobreak Chronobreak
    • Mana cost increased to 100 at all ranks from 0.
    • Damage radius reduced to 375 from 400.
V5.11
  • General
    • Movement speed reduced to 340 from 345.
  • Parallel Convergence Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters.
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Will now grant sight after 2 seconds.
  • Chronobreak Chronobreak
    • Improved visibility of the clone for the enemy team.
V5.10
  • Added

Trivia

  • The name Ekko is a play on the English word echo.
    • Besides the proverbial-and-literal 'Ekkos of the past' his name, having two Ks (KK) references the Rewind symbol ⏪.
    • His name could also be a reference to John 'Mikky Ekko' Stephen Sudduth and his first album 'Time' although this has never been confirmed.

See also

References

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