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Image
Ekko OriginalCentered.jpg
Ekko
Ekko (Universe)Ekko (Universe)
Ekko (League of Legends)Ekko (League of Legends)
Ekko (Esports)Ekko (Esports)
Ekko (Teamfight Tactics)Ekko (Teamfight Tactics)
Ekko (Legends of Runeterra)Ekko (Legends of Runeterra)
Ekko (Development)Ekko (Development)
Ekko (Trivia)Ekko (Trivia)

Ekko is a champion in League of Legends.[1]

Abilities

Edit

Z-Drive Resonance

Z-Drive Resonance.png

Innate - Resonance: Ekko's basic attacks On-hit icon.png on-hit and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities.

At 3 stacks, Resonance is consumed to deal 30 − 140 (based on level) (+ 80% AP) bonus magic damage. Z-Drive Resonance deals 300% damage against Monster icon.png monsters.

Resonance cannot affect the same target more than once every few seconds.

Z-Drive Resonance 2.png

Innate - Stolen Time: Triggering Resonance against a Champion icon.png champion grants Ekko 50 / 60 / 70 / 80% (based on level) Movement speed icon.png bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.

Info
  • Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
    • DownwardsUpwardsSideways
      • If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
  • Resonance stacks will not be applied nor consumed if the basic attack is Counter Strike.png dodged or Spirit's Refuge.png blocked or if the attack Blind icon.png misses.

Edit

Timewinder

Timewinder.png

Active: Ekko throws a temporal grenade in the target direction, dealing magic damage to enemies along its path.

Outward Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 30% AP)

After traveling 700 units or upon hitting an enemy Champion icon.png champion, the grenade slows down for 1.75 seconds, expanding and creating a Temporal Sickness field that Slow icon.png slows nearby enemies, while continuing to travel in its direction for another 190 units and expanding for another 50 units.

Slow:
32 / 39 / 46 / 53 / 60%

After finishing its path, the grenade contracts and returns to Ekko at a higher speed, dealing magic damage to enemies along its path.

Returning Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 60% AP)
Total Damage:
100 / 140 / 180 / 220 / 260 (+ 90% AP)

The traveling and returning pass each cannot affect the same enemy more than once.

Info
  • Spell Shield.png Spell shield will block only a single instance of damage.
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Parallel Convergence

Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below Health icon.png 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against Minion icon.png minions and Monster icon.png monsters.

Parallel Convergence.png

Active: Ekko calls upon an afterimage that bats a device to the target location, granting Sight icon.png sight of the area for 2.5 seconds after 2 seconds. After 3 seconds, the device will expand for 1.5 seconds, Slow icon.png slowing enemies within the area by 40%.

If Ekko enters the expansion after it lands, it detonates to Hybrid resistances icon.png shield him for 2 seconds and Stun icon.png stun all enemies within the area for 2.25 seconds.

Shield Strength:
70 / 90 / 110 / 130 / 150 (+ 150% AP)

Enemies can see the indicator for Parallel Convergence after 2 seconds.

Info

Map-Specific Differences
ProfileIcon0664 Mirror Mode.png One for All differences edit
  • Parallel Convergence will interact with all allied Ekkos.

Edit

Phase Dive

Phase Dive.png

Active: Ekko Dash.png dashes in the target direction, then causes his next basic attack within 3 seconds to gain Range icon.png 300 bonus range, have a 0.25-second cast time, make him Flash.png blink within 125 range of the target, and deal bonus magic damage.

Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 40% AP)

Phase Dive Bladework.png resets Ekko's basic attack timer.

Ekko can cast any of his abilities while Dash.png dashing.

Info
  • The Dash.png dash distance can be extended to up-to 550 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
  • While Grounded icon.png grounded or Root icon.png rooted, Ekko loses the Range icon.png bonus attack range from Phase Dive.
  • Phase Drive's attack can be Spirit's Refuge.png blocked or Counter Strike.png dodged, consuming the basic attack without dealing any damage. If the attack Blind icon.png misses, the same will happen.
  • If the target becomes Untargetable icon.png untargetable, Death.png dies, or is too far away during the empowered attack's cast time, it is cancelled but not consumed.

Edit

Chronobreak

Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that tracks where he was 4 seconds ago.

Chronobreak.png

Active: Ekko enters Stasis icon.png stasis at the start of the cast time, and afterwards Heal power icon.png heals himself and Dash.png dashes to his afterimage's current location over 0.5 seconds. Upon arrival, the stasis ends and he generates an explosion, dealing magic damage to all nearby enemies.

Magic Damage:
150 / 300 / 450 (+ 150% AP)
Heal:
100 / 150 / 200 (+ 60% AP) (+ 3% per 1% of health lost in the past 4 seconds)

Ekko is immune to all Airborne icon.png displacements during Chronobreak.

Info
  • Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash, except if Phase Dive Phase Dive is primed.
  • The afterimage's location will explode even if Ekko's Dash.png dash is interrupted.
  • The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they Sight icon.png sight of it.
  • A link can also be seen between the afterimage and Ekko that traces along his path.
    • The link follows the same visibility rules as the afterimage.
    • Upon activation, Ekko travels full distance through the link, and thus will detonate Parallel Convergence Parallel Convergence that the link passes through.
  • Quicksilver Sash item.png Quicksilver is placed on a 1-second Cooldown icon.png cooldown upon casting Chronobreak.

Tips & Tricks
  • The afterimage instantly spawns upon Chronobreak is learnt. This may be used once per match for a stealth Chronobreak usage.

Champion skins

This article section only contains champion skins. For all associated collection items, see Ekko (Collection).
Ekko OriginalSkin.jpg
Original
RP 975
27.05.2015
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.
Separator.png
Actor.pngAntony Del Rio
Artist.pngEvan 'Somnicidal' Monteiro
Loot eligible.png Loot eligible

Patch history

For the expanded patch notes, see here.
V12.10
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Parallel Convergence Parallel Convergence
    • Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
V12.9
  • Timewinder Timewinder
    • Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
V11.18
  • Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
V11.17
V10.25
  • Z-Drive Resonance Z-Drive Resonance
    • Damage against monsters increased to 250% from 150%.
    • Removed: Damage is no longer capped at 600 against monsters.
V10.24
  • Chronobreak Chronobreak
    • New Effect: No longer auto acquires basic attack targets after landing while Phase Dive Phase Dive is active.
V10.23
  • Stats
    • Mana growth increased to 70 from 50.
V10.3
  • Z-Drive Resonance Z-Drive Resonance
    • Damage against monsters reduced to 150% from 200%.
      • Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
V9.24
  • True Damage Ekko True Damage Ekko
    • Bug Fix: Only him and his allies can see his moonwalk animation.
V9.23
  • True Damage Ekko True Damage Ekko
    • Loading screen border is now uniquely colored per True Damage skin.
    • The shaved part of his hair has been extended to cover more of his forehead.
V9.18
  • Parallel Convergence Parallel Convergence
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
    • Stun duration increased to 2.25 seconds from 1.75.
V9.16
  • Phase Dive Phase Dive
    • Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
  • Chronobreak Chronobreak
    • Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
V9.11
  • Phase Dive Phase Dive
    • Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
V9.9
  • Stats
    • Base attack damage increased to 58 from 55.
  • Phase Dive Phase Dive
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
V8.22
  • Trick or Treat Ekko Trick or Treat Ekko
    • Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
V8.8
  • Sandstorm Ekko Sandstorm Ekko
    • Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
  • SKT T1 Ekko SKT T1 Ekko
    • Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
V8.2
  • Stats
    • New: Now has +10% bonus attack speed at level 1.
V7.22
  • Stats
    • Base armor increased to 32 from 27.
    • Base health increased to 585 from 580.
    • Health growth increased to 85 from 80.
V7.21
  • Z-Drive Resonance Z-Drive Resonance
    • New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
V7.15
  • Phase Dive Phase Dive
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
  • SKT T1 Ekko SKT T1 Ekko
    • Bug Fix: Re-added audio for his recall.
V7.14
  • Phase Dive Phase Dive
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • Chronobreak Chronobreak
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • SKT T1 Ekko SKT T1 Ekko
    • Parallel Convergence Parallel Convergence
      • Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
V7.12
  • Timewinder Timewinder
    • Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
    • Bug Fix: Now properly applies Z-Drive Resonance Z-Drive Resonance on the return when Ekko is dead.
V7.1
  • Parallel Convergence Parallel Convergence
    • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
V6.22
  • Stats
    • Base mana regeneration increased to 7 from 6.
  • Z-Drive Resonance Z-Drive Resonance
    • Removed: Slowing enemy champions.
    • Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
  • Timewinder Timewinder
    • AP ratio increased to 30% AP from 20% AP.
    • New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
  • Chronobreak Chronobreak
    • Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
    • New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
    • New Effect: If Ekko's blink-back takes him through Parallel Convergence Parallel Convergence, he will trigger the effect.
V6.18
  • Stats
    • Base damage reduced to 55 from 59.
V6.17
  • General
    • Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
V6.11
  • Z-Drive Resonance Z-Drive Resonance
    • On-target cooldown increased to 5 seconds from 3.
  • Timewinder Timewinder
    • Outgoing AP ratio increased to 20% AP from 10% AP.
    • Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
  • Parallel Convergence Parallel Convergence
    • Stun icon.png Stun duration reduced to 1.75 seconds from 2.25.
  • Chronobreak Chronobreak
    • Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
    • AP ratio increased to 150% AP from 130% AP.
V6.8
  • Parallel Convergence Parallel Convergence
    • Base damage reduced to 3% of target's missing health from 5.
    • AP ratio increased to (+ 3% per 100 AP) from 2 per 100.
    • New Effect: Minimum 15 damage to minions and monsters.
  • Phase Dive Phase Dive
    • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
    • AP ratio increased to (+ 40% AP) from (+ 20% AP)
V6.6
  • Z-Drive Resonance Z-Drive Resonance
    • Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
  • Phase Dive Phase Dive
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
V6.3
  • Timewinder Timewinder
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
V6.1
  • Timewinder Timewinder
    • Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
V5.24
  • Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
V5.15
  • Z-Drive Resonance Z-Drive Resonance
    • AP ratio increased to (+ 80% AP) from (+ 70% AP).
    • Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
    • Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
  • Parallel Convergence Parallel Convergence
    • Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
    • Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
  • Chronobreak Chronobreak
    • Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
    • Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
V5.14
  • Timewinder Timewinder
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Phase Dive Phase Dive
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
V5.13
  • General
    • Basic attack animation updated
    • Recommended items updated
V5.12
  • Stats
    • Mana growth increased to 50 from 40.
    • Attack speed reduced to 0.625 from 0.644
      • Attack delay increased to 0 from -0.03
    • Attack speed growth increased to 3.3% from 3.
  • Z-Drive Resonance Z-Drive Resonance
    • Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
  • Timewinder Timewinder
    • Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
      • Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
  • Chronobreak Chronobreak
    • Mana cost increased to 100 at all ranks from 0.
    • Damage radius reduced to 375 from 400.
V5.11
  • General
    • Movement speed reduced to 340 from 345.
  • Parallel Convergence Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters.
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Will now grant sight after 2 seconds.
  • Chronobreak Chronobreak
    • Improved visibility of the clone for the enemy team.
V5.10
  • Added

Trivia

  • The name Ekko is a play on the English word echo.


See also

References

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