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Ekko
Ekko is a champion in League of Legends.[1]
Abilities
- Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
- Downwards → Upwards → Sideways
- If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
- Downwards → Upwards → Sideways
- Resonance stacks will not be applied nor consumed if the basic attack is dodged or blocked or if the attack misses.
- Spell shield will block only a single instance of damage.
- This ability will cast from wherever the caster is at the end of the cast time.
- Applies proc damage for the passive.
- The passive will proc with the attack that triggers the final stack of if it reduces a target's health below the 30% threshold.
- Ekko can detonate the expansion even while untargetable (i.e. dash), but not if he is resurrecting.
- Parallel Convergence will continue to slow enemies even if its expansion is detonated.
- One for All differences edit
- Parallel Convergence will interact with all allied Ekkos.
- Base damage changed to 4% of target's missing health.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.
- The dash distance can be extended to up-to 550 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
- While grounded or rooted, Ekko loses the bonus attack range from Phase Dive.
- Phase Drive's attack can be blocked or dodged, consuming the basic attack without dealing any damage. If the attack misses, the same will happen.
- If the target becomes untargetable, dies, or is too far away during the empowered attack's cast time, it is cancelled but not consumed.
- Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash, except if is primed.
- The afterimage's location will explode even if Ekko's dash is interrupted.
- The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they sight of it.
- A link can also be seen between the afterimage and Ekko that traces along his path.
- The link follows the same visibility rules as the afterimage.
- Upon activation, Ekko travels full distance through the link, and thus will detonate that the link passes through.
- Quicksilver is placed on a 1-second cooldown upon casting Chronobreak.
- The afterimage instantly spawns upon learning Chronobreak. This may be used once per match for a stealth Chronobreak usage.
Champion skins
- This article section only contains champion skins. For all associated collection items, see Ekko (Collection).
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.
Antony Del Rio
Evan 'Somnicidal' Monteiro
Loot eligible
Patch history
- For the expanded patch notes, see here.
- Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
- Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
- Bug Fix: No longer detonates in some instances when casting without actually travelling through the area with it.
- General
- Adjusted splash artwork for .
- AP ratio increased to 90% AP from 80% AP.
- Base damage increased to 200 / 350 / 500 from 150 / 300 / 450.
- Damage AP ratio increased to 175% AP from 150% AP.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
- Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
- Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
- Damage against monsters increased to 300% from 250%.
- Damage against monsters increased to 250% from 150%.
- Removed: Damage is no longer capped at 600 against monsters.
- New Effect: No longer auto acquires basic attack targets after landing while is active.
- Stats
- Mana growth increased to 70 from 50.
- Damage against monsters reduced to 150% from 200%.
- Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
- Damage against monsters reduced to 150% from 200%.
-
- Bug Fix: Only him and his allies can see his moonwalk animation.
-
- Loading screen border is now uniquely colored per True Damage skin.
- The shaved part of his hair has been extended to cover more of his forehead.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Stun duration increased to 2.25 seconds from 1.75.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
- Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
- Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
- Stats
- Base attack damage increased to 58 from 55.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
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- Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
-
- Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
-
- Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
- Stats
- New: Now has +10% bonus attack speed at level 1.
- Stats
- Base armor increased to 32 from 27.
- Base health increased to 585 from 580.
- Health growth increased to 85 from 80.
- New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
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- Bug Fix: Re-added audio for his recall.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
-
- Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
- Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
- Bug Fix: Now properly applies on the return when Ekko is dead.
- Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
- Stats
- Base mana regeneration increased to 7 from 6.
- Removed: Slowing enemy champions.
- Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
- AP ratio increased to 30% AP from 20% AP.
- New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
- Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
- New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
- New Effect: If Ekko's blink-back takes him through , he will trigger the effect.
- Stats
- Base damage reduced to 55 from 59.
- General
- Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
- On-target cooldown increased to 5 seconds from 3.
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
- Stun duration reduced to 1.75 seconds from 2.25.
- Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
- AP ratio increased to 150% AP from 130% AP.
- Base damage reduced to 3% of target's missing health from 5.
- AP ratio increased to (+ 3% per 100 AP) from 2 per 100.
- New Effect: Minimum 15 damage to minions and monsters.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
- AP ratio increased to (+ 40% AP) from (+ 20% AP)
- Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
- Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
- Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
- AP ratio increased to (+ 80% AP) from (+ 70% AP).
- Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
- Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
- Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
- Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
- Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
- Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
- General
- Basic attack animation updated
- Recommended items updated
- Stats
- Mana growth increased to 50 from 40.
- Attack speed reduced to 0.625 from 0.644
- Attack delay increased to 0 from -0.03
- Attack speed growth increased to 3.3% from 3.
- Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
- Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
- Mana cost increased to 100 at all ranks from 0.
- Damage radius reduced to 375 from 400.
- General
- Movement speed reduced to 340 from 345.
- Tooltip corrected to show the actual maximum damage to monsters.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- Will now grant sight after 2 seconds.
- Improved visibility of the clone for the enemy team.
- Added
Trivia
- The name Ekko is a play on the English word echo.
- Besides the proverbial-and-literal 'Ekkos of the past' his name, having two Ks (KK) references the Rewind symbol ⏪.
- His name could also be a reference to John 'Mikky Ekko' Stephen Sudduth and his first album 'Time' although this has never been confirmed.