watch 02:39
The Loop (Games)
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Ekko
Abilities
- Notes
- Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
- Downwards → Upwards → Sideways
- If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
- Downwards → Upwards → Sideways
- Resonance stacks will not be applied nor consumed if the basic attack is
blocked.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Z-Drive Resonance's application via basic attacks interaction with parrying effects (
dodge,
blind).
- Notes
- Parallel Convergence's active provides
sight in its radius 2 seconds after cast and for as long as the
slowing field is active.
- Ekko can detonate the expansion even while
untargetable (i.e. dash), but not if he is
resurrecting.
- Ekko's
shield buff reads Seen It All Before: "Ekko has already seen this timeline and is able to avoid some incoming damage".
- Enemies affected by the stun receive the debuff Temporal Suspension: "The unit is frozen in time. WARNING: Avoid the detonation radius of temporal anomalies."
- The passive applies
proc damage.
One for All differences edit
- Parallel Convergence will interact with all allied Ekkos.
- Notes
- The
dash distance can be extended to up-to 550 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
- If Ekko's target becomes
untargetable, dies, or leaves
sight during the basic attack's cast time, Phase Dive's attack will cancel but the buff is not consumed.
- While
grounded or
rooted, Ekko loses the
bonus attack range from Phase Dive.
- Phase Drive's attack can be
blocked consuming the basic attack without dealing any damage.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Parry interactions (
dodge,
blind).
- Notes
- Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash, except if is primed.
- The afterimage's location will explode even if Ekko's
dash is interrupted.
- The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they
sight of it.
- A link can also be seen between the afterimage and Ekko, following the same visibility rules as above.
- If Ekko dies to the
Nexus Obelisk during Chronobreak's cast time, the ability will not go on
cooldown.
Quicksilver is put on a 1-second
cooldown during Chronobreak.
- The afterimage instantly spawns upon Chronobreak is learnt. This may be used once per match for a stealth Chronobreak usage.
Patch history
- See here for the complete patch history.
- Bonus damage against monsters increased to 150% from 50%.
- Removed: Damage is no longer capped at 600 against monsters.
- New Effect: No longer auto acquires basic attack targets after landing while is active.
- Stats
- Mana growth increased to 70 from 50.
- Bonus damage against monsters reduced to 50% from 100%.
- Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
- Bonus damage against monsters reduced to 50% from 100%.
-
- Bug Fix: Only him and his allies can see his moonwalk animation.
-
- Loading screen border is now uniquely colored per True Damage skin.
- The shaved part of his hair has been extended to cover more of his forehead.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Stun duration increased to 2.25 seconds from 1.75.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
- Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
- Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
- Stats
- Base attack damage increased to 58 from 55.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
-
- Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
-
- Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
-
- Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
- Stats
- New: Now has +10% bonus attack speed at level 1.
- Stats
- Base armor increased to 32 from 27.
- Base health increased to 585 from 580.
- Health growth increased to 85 from 80.
- New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
-
- Bug Fix: Re-added audio for his recall.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
-
- Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
- Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
- Bug Fix: Now properly applies on the return when Ekko is dead.
- Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
- Stats
- Base mana regeneration increased to 7 from 6.
- Removed: Slowing enemy champions.
- Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
- AP ratio increased to 30% AP from 20% AP.
- New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
- Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
- New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
- New Effect: If Ekko's blink-back takes him through , he will trigger the effect.
- Stats
- Base damage reduced to 55 from 59.
- General
- Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
- On-target cooldown increased to 5 seconds from 3.
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
Stun duration reduced to 1.75 seconds from 2.25.
- Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
- AP ratio increased to 150% AP from 130% AP.
- Base damage reduced to 3% of target's missing health from 5.
- AP ratio increased to (+ 3% per 100 AP) from 2 per 100.
- New Effect: Minimum 15 damage to minions and monsters.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
- AP ratio increased to (+ 40% AP) from (+ 20% AP)
- Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
- Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
- Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
- AP ratio increased to (+ 80% AP) from (+ 70% AP).
- Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
- Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
- Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
- Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
- Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
- Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
- General
- Basic attack animation updated
- Recommended items updated
- Stats
- Mana growth increased to 50 from 40.
- Attack speed reduced to 0.625 from 0.644
- Attack delay increased to 0 from -0.03
- Attack speed growth increased to 3.3% from 3.
- Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
- Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
- Mana cost increased to 100 at all ranks from 0.
- Damage radius reduced to 375 from 400.
- General
- Movement speed reduced to 340 from 345.
- Tooltip corrected to show the actual maximum damage to monsters.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- Will now grant sight after 2 seconds.
- Improved visibility of the clone for the enemy team.
- Added
See also
Cancelled Champions |
---|
References
- Map specific balancing
- Champions with map-specific balancing
- Champions with strategy information
- Ekko
- Champion gameplay article
- Mana champion
- Melee champion
- 2015 release
- Assassin champion
- Assassin champion (Legacy)
- Fighter champion (Legacy)
- Jungle champion
- Middle champion
- Adaptive magic champion
- 6300 BE champion
- 975 RP champion
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