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Abilities

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Z-Drive Resonance
On-Target Cooldown: 5
Z-Drive Resonance

Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack for 4 seconds.

At 3 stacks, Resonance is consumed to deal 30 − 140 (based on level) (+ 80% AP) Magic damage magic damage, increased by 50% against Monster icon monsters, dealing 45 − 210 (based on level) (+ 120% AP), but capped at 600.

Resonance cannot affect the same target more than once every few seconds.

Z-Drive Resonance 2

Innate - Stolen Time: Triggering Resonance against a Champion icon champion grants 50 / 60 / 70 / 80% (based on level) Movement speed icon bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.

Info
Notes
  • Ekko's basic attacks have different animations based on how many stacks his target has. His attack pattern is as follows:
    • DownwardsUpwardsSideways
      • If the target has already been affected by Resonance, Ekko's basic attack animations will kick or attack the target sideways.
  • PENDING FOR TEST: Z-Drive Resonance's application via basic attacks interaction with parrying effects (Counter Strike dodge, Spirit's Refuge block, Blind icon blind).

Video
Ekko IVideo

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Timewinder
TARGET RANGE: 1100
EFFECT RADIUS: 160 / 210
WIDTH: 120 / 200
SPEED: 1650 / 200 / 2300
CAST TIME: 0.25
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Timewinder

Active: Ekko throws a temporal grenade in the target direction, dealing magic damage to enemies along its path.

Outward Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 30% AP)

After traveling 700 units or upon hitting an enemy Champion icon champion, the grenade slows down for 1.75 seconds, expanding and creating a Temporal Sickness field that Slow icon slows nearby enemies, while continuing to travel in its direction for another 190 units and expanding for another 50 units.

Slow:
32 / 39 / 46 / 53 / 60%

After finishing its path, the grenade contracts and returns to Ekko at a higher speed, dealing magic damage to enemies along its path.

Returning Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 60% AP)
Total Damage:
100 / 140 / 180 / 220 / 260 (+ 90% AP)

The traveling and returning pass each cannot damage the same enemy more than once.

Info
Notes
  • Spell Shield Spell shield will block only a single instance of damage.

Video
Ekko QVideo

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Parallel Convergence
TARGET RANGE: 1600
EFFECT RADIUS: 375
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Parallel Convergence

Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below Health icon 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against Minion icon minions and Monster icon monsters.

Active: Ekko calls upon an afterimage that bats a device to the target location. After traveling over 3 seconds, the device expands to Slow icon slow enemies by 40%, only revealing itself to enemies in the last 1 second.

If Ekko enters the expansion within the next 1.5 seconds after it lands, it detonates to Hybrid resistances icon shield him for 2 seconds and Stun icon stun any enemies within for 2.25 seconds.

Shield Strength:
80 / 100 / 120 / 140 / 160 (+ 150% AP)

Info
Notes
  • Parallel Convergence's active provides Sight icon sight in its radius 2 seconds after cast and for as long as the Slow icon slowing field is active.
  • Ekko can detonate the expansion even while Playful untargetable (i.e. Chronobreak Chronobreak's dash).
  • Ekko's Hybrid resistances icon shield buff reads Seen It All Before: "Ekko has already seen this timeline and is able to avoid some incoming damage".
  • Enemies affected by the stun receive the debuff Temporal Suspension: "The unit is frozen in time. WARNING: Avoid the detonation radius of temporal anomalies."
  • The passive applies Wit's End item proc damage.

Map-Specific Differences

Mirror Mode profileicon One For All

  • Parallel Convergence will interact with all allied Ekkos.

Video
Ekko WVideo

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Phase Dive
TARGET RANGE: 325
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Phase Dive

Active: Ekko Dash dashes in the target direction. The next basic attack thereafter has Range icon 300 bonus range, deals bonus magic damage, and causes him to Flash blink within 125 Range icon range of the target.

Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 40% AP)

Phase Dive Bladework resets Ekko's basic attack timer.

Info
Notes
  • Phase Dive cancels if the target dies or becomes Playful untargetable. The Flash blink does not occur in this case.
  • PENDING FOR TEST: Parry interactions (Counter Strike dodge, Spirit's Refuge block, Blind icon blind).

Video
Ekko EVideo

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Chronobreak
EFFECT RADIUS: 375
CAST TIME: 0.75
COST: 100 Mana
COOLDOWN: 110 / 80 / 50
Chronobreak

Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko spawns a time-delayed afterimage of himself that tracks where he was 4 seconds ago.

Active: Ekko Dash traces back to his afterimage, entering Stasis icon stasis and becoming Unstoppable icon unstoppable during the transportation, and dealing magic damage to surrounding enemies on arrival and Heal power healing himself.

Magic Damage:
150 / 300 / 450 (+ 150% AP)
Self-Heal:
100 / 150 / 200 (+ 60% AP) (increased by 3% per 1% of health lost in the past 4 seconds)

Info
Notes
  • Ekko will attempt to basic attack the closest target after appearing at the cast location, but can do so quicker if he manually attack commands after the dash.
  • The afterimage is always visible to Ekko and his allies. To enemies, the afterimage can only be seen if they Sight icon sight of it.
    • A link can also be seen between the afterimage and Ekko, following the same visibility rules as above.

Tips & Tricks
  • The afterimage instantly spawns upon Chronobreak is learnt. This may be used once per match for a stealth Chronobreak usage.

Video
Ekko RVideo

References

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