- For the skins alternate universe, see Eclipse (Universe).
- For the removed item, see .
Eclipse is a legendary item in
League of Legends.
Recipe
Cost Analysis
Gold Value
- 60 attack damage =
2100 - 15 ability haste =
750 - Total Gold Value =
2850
Gold efficiency
- base stats are 98.28% gold efficient.
Similar items
Notes
- Ever Rising Moon deals
default damage, and thus will not trigger spell effects. - Ever Rising Moon is not blocked by
spell shield.
Blind,
Cripple,
Drowsy,
Kinematics,
Nearsight, and
Stasis do not count as valid crowd control for triggering stacks of Ever Rising Moon.- Spells that only deal
default damage do not trigger a stack of Ever Rising Moon. - Ever Rising Moon will deal its bonus damage to the closest enemy champion if multiple champions are hit at the same time.
- and , when used together with , can trigger Ever Rising Moon for each damage instance despite being from the same cast instance.
Map-Specific Differences
- Attack damage changed to 50.
- Ability haste changed to 10.
- New Effect: Ever Rising Moon's shield now scales with (
26% /
13%) AP.
Old icons
Trivia
- Syzygy was chosen as a name with the reasoning that "Fantasy should teach people cool new words.".[1]
- has the same stack trigger conditions as and .

Media
Sound Effects
- Passive Ready
- ▶️ Passive SFX
- Passive Triggered
- Passive Ends
- ▶️ Shield End SFX
Patch History
- Can no longer be upgraded to .
- New:
- Recipe: + + +
475 =
2800. - Stats: 70 attack damage, 15 ability haste.
- Unique Passive - Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 2 seconds deals bonus physical damage equal to (
8% /
4%) of target's maximum health and grants you a
shield for (
160 /
80) (+ (
40% /
20%) bonus AD) for 2 seconds (6 second cooldown). - Limited to 1 Eclipse.
- item: .
- Stats: 90 attack damage, 25 ability haste.
- Recipe: + + +
- Old:
- Recipe: + +
900 =
3100. - Stats: 60 attack damage, 15 ability haste, 12 lethality.
- Unique Passive - Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.5 seconds deals bonus physical damage equal to (
6% /
3%) of target's maximum health and grants you 15% bonus movement speed and a
shield for (
160 /
80) (+ (
35% /
17.5%) bonus AD) for 2 seconds ((
6 /
12) second cooldown). - Mythic Passive: Empowers each of your other Legendary items with 4% armor penetration and 5 bonus movement speed.
- Limited to 1 Mythic item.
- item: .
- Stats: 80 attack damage, 20 ability haste, 20 lethality.
- Recipe: + +
- Bug Fix: Ever Rising Moon VFX no longer plays even after the item was sold.
- New Recipe: + +
900 =
3100.
- Ability haste increased to 15 from 0.
- Omnivamp reduced to 0% from 7%.
- Ever Rising Moon cooldown reduced to (
6 /
12) seconds from (
8 /
16). - ability haste increased to 20 from 0.
- omnivamp reduced to 0% from 8%.
- Attack damage increased to 60 from 55.
- Lethality reduced to 12 from 18.
- attack damage increased to 80 from 75.
- lethality reduced to 20 from 26.
- Bug Fix: Damage dealt tracker now properly tracks damage.
- V12.13 - July 13th Hotfix
- Bug Fix: Boots no longer override bonus movement speed gained from mythic passives if they are placed in an item slot lower than the Mythic item.
- Ever Rising Moon damage on
ranged champions reduced to 3% of target's maximum health from 6%. - New Effect: Mythic passive now also grants 5 bonus movement speed.
- Omnivamp reduced to 7% from 8%.
- Base shield reduced to (
160 /
80) from (
180 /
90). - Shield AD ratio reduced to (
35% /
17.5%) bonus AD from (
40% /
20%) bonus AD. - omnivamp reduced to 8% from 10%.
- Bug Fix: Fixed a bug where triggering would incorrectly count toward triggering Ever Rising Moon.
- Ever Rising Moon cooldown for
melee champions increased to 8 seconds from 6.
- Total cost reduced to
3100 from
3200.
- Ever Rising Moon cooldown for
melee champions reduced to 6 seconds from 8.
- Undocumented/Bug Fix: base shield strength and duration are now 180 (melee) and 2 seconds, instead of 0.1 and 0.1 seconds.
- Bug Fix: Ever Rising Moon's omnivamp no longer applies to damage dealt to champion summoned objects such as and .
- Bug Fix: Ever Rising Moon now properly goes on cooldown if the user is basic attacking while owning .
- Omnivamp reduced to 8% from 10%.
- Base shield increased to 180 from 150.
- Base shield on
ranged champions increased to 90 from 75. - omnivamp reduced to 10% from 12%.
- Bug Fix: Omnivamp now properly applies to damage dealt even after being upgraded to .
- Bug Fix: Passive cooldown no longer ignores item haste granted from .
- Undocumented: no longer unintentionally has 12%
life steal and 12%
spell vamp in addition to its omnivamp.
- Base shield on
ranged champions reduced to 75 from 100. - Shield bonus AD ratio on
ranged champions reduced to 20% bonus AD from 30%. - Bug Fix: Champions' health bars will now accurately reflect the shield health even after activating the passive while another shield is active.
- V10.23 - November 12th Hotfix
- Bonus physical damage reduced to 6% of target's maximum health from 8%.
- Bonus movement speed reduced to 15% from 30%.
- V10.23 - Added
- Recipe: + + +
850 =
3200. - Stats: 55 attack damage, 18 lethality, 10% omnivamp.
- Unique Passive - Ever Rising Moon: Hitting a champion with 2 separate attacks or abilities within 1.5 seconds deals bonus physical damage equal to 8% of their maximum health and grants you 30% bonus movement speed and a (
150 /
100) (+ (
40% /
30%) bonus AD)
shield for 2 seconds ((
6 /
12) second cooldown). - Mythic Passive: Empowers your other Legendary items with 4% armor penetration.
- Limited to 1 Mythic item.
- item: .
- Stats: 75 attack damage, 26 lethality, 12% omnivamp.
References
- ↑ AzuBK. (2020, December 15). Today I learned what a Syzygy was (Comment). Reddit.
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items



