Template:Item data Duskblade of DraktharrDuskblade of Draktharr was an advanced item in League of Legends for .
Recipe
Template:Item data Duskblade of Draktharr
Cost Analysis
Template:Gold value math
- 21 lethality = 472.5
Gold efficiency
- 91.59% gold efficient without its passive effects. is
Similar Items
Notes
- The following was hotfixed during V7.14: Nightstalker now always deals bonus physical damage that is not increased by attack modifiers.
- As with , the damage of Nightstalker matches the triggering attack. If triggered by , it will deal 80% magic damage and 20% physical damage.
- Similarly to the above, any ability that amplifies the attack's damage, such as and , will amplify Nightstalker's damage.
- Draktharr's Nightstalker will not refresh if there is a stealthed enemy nearby, providing tactical information.
Patch History
- Attack damage increased to 60 from 55.
- Removed Unique Passive - Blackout: When spotted by an enemy ward or traps, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You disable surrounding wards, as well as exposing stealthed wards and traps. The effects linger for 2 seconds after you walk away. Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
- Nightstalker damage reduced to 30 − 150 (based on level) from 30 − 200 (based on level).
- Lethality increased to 21 from 18.
- Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
- Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
- New Effect: Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
- New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone.
- Lethality reduced to 18 from 20.
- Lethality increased to 20 from 18.
- New Effect: Pinging the item now tells your team whether you're currently unseen or not.
- Updated VFX to improve clarity.
- Nightstalker damage for melee champions changed to 65 − 320 (based on level) from 55 − 360 (based on level).
- Nightstalker damage reduced for ranged champions to 45 − 300 (based on level) from 55 − 360 (based on level).
- Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
- V7.14 July 17th Hotfix
- Nightstalker damage reduced to 55 − 360 (based on level) from 105 − 360 (based on level).
- New Recipe: + + 700 = 2900
- Lethality increased to 18 from 15.
- Attack damage reduced to 55 from 65.
- Removed: +20 out-of-combat movement speed.
- New Effect: Grants 10% cooldown reduction.
- Nightstalker damage changed to 105 − 360 (based on level) from 75 (+ 200% Lethality).
- Nightstalker damage type changed to physical from true.
- New Effect: Nightstalker now slows by 99% for 0.25 seconds.
- Unseen delay increased to 5 seconds from 4.
- New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.
- Removed: Blackout no longer disables traps, but still disables wards.
- Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
- Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
- Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
- Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
- Attack damage reduced to 65 from 75.
- No longer grants armor penetration and movement speed.
- Nightfall passives removed.
- New Unique passive: +15 Lethality.
- New Unique passive: +20 movement speed out of combat.
- New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
- New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
- Added to the Twisted Treeline.
- Added
- Recipe: 850 = 3250 + +
- +75 attack damage.
- +5% movement speed
- Unique Passive: +10 armor penetration
- Unique Passive: Your next basic attack on an enemy champion applies Nightfall (120 second cooldown).
- Unique Passive – Nightfall: After 2 seconds, deals 90 (+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall dealt damage, the full cooldown is refunded.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items