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{{Item header|Duskblade of Draktharr}}
 
{{Item header|Duskblade of Draktharr}}
 
 
{{Cost Analysis
 
{{Cost Analysis
|description=
+
|description = {{gold value math}}
 
* 21 [[Armor penetration#Lethality|lethality]] = {{g|472.5}}
{{gold value}}
 
* 55 [[attack damage]] = {{g|1925}}
+
** '''Total Gold Value''' = {{g|2664.17}}
* 18 [[Armor penetration|lethality]] = {{g|405}}
 
* 10% [[cooldown reduction]] = {{g|266.67}}
 
** '''Total Gold Value''' = {{g|2596.67}}
 
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Duskblade of Draktharr}} is {{gec|Duskblade of Draktharr|2596.67}} gold efficient without its passive effects.
+
* {{ii|Duskblade of Draktharr}} is {{gec|Duskblade of Draktharr|2664.17}} gold efficient without its passive effects.
 
}}
 
}}
   
 
==Similar Items==
 
==Similar Items==
[[File:DuskbladeofDraktharrIndicator.png|thumb|Shadowy ground indicator]]
+
[[File:Duskblade of Draktharr screenshot.png|thumb|Shadowy ground indicator]]
   
 
{{Column|2|
 
{{Column|2|
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==Notes==
 
==Notes==
* The following was hotfixed during [[V7.14]]: ''Nightstalker'' now ''always'' deals bonus physical damage that is not increased by attack modifiers.
+
* The following was hotfixed during [[V7.14]]: ''Nightstalker'' now ''always'' deals bonus physical damage that is not increased by attack modifiers.
 
** As with {{ii|Sheen}}, the damage of ''Nightstalker'' matches the triggering attack. If triggered by {{ci|Corki}}, it will deal 80% magic damage and 20% physical damage.
 
** As with {{ii|Sheen}}, the damage of ''Nightstalker'' matches the triggering attack. If triggered by {{ci|Corki}}, it will deal 80% magic damage and 20% physical damage.
** Similarly to the above, any ability that amplifies the attack's damage, such as {{cai|Fishbones|Jinx}} and {{cai|The Darkin Scythe A|Shadow Assassin|The Darkin Scythe}}, will amplify ''Nightstalker's'' damage.
+
** Similarly to the above, any ability that amplifies the attack's damage, such as {{cai|Switcheroo!|Jinx|Fishbones}} and {{cis|Shadow Assassin}} {{ai|The Darkin Scythe A|Kayn|The Darkin Scythe}}, will amplify ''Nightstalker's'' damage.
* The Blackout passive, once spotted by an enemy ward, acts very similarly to {{ii|Oracle Alteration}} - disabling surrounding wards as well as exposing ''stealthed'' wards and traps.
+
* The Blackout passive, once spotted by an enemy ward, acts very similarly to {{ii|Oracle Lens}} - disabling surrounding wards as well as exposing ''stealthed'' wards and traps.
  +
* Blackout will not trigger if the owner is already using a {{tip|Sweeper Drone}}.
 
* Draktharr's Nightstalker will not refresh if there is a stealthed enemy nearby, providing tactical information.
 
* Draktharr's Nightstalker will not refresh if there is a stealthed enemy nearby, providing tactical information.
   
  +
[[File:Duskblade of Draktharr Nightfall.png|link=|150px|center]]
 
{{Clr}}
 
{{Clr}}
   
 
==Patch History==
 
==Patch History==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V8.17]]
  +
* Nightstalker damage reduced to {{pp|30+120/17*(x-1)}} from {{pp|30+10*(x-1)}}.
  +
* Lethality increased to 21 from 18.
  +
  +
;[[V8.6]]
  +
* Melee Nightstalker damage reduced to {{pp|30 to 200}} from {{pp|65 to 320}}.
  +
* Ranged Nightstalker damage reduced to {{pp|30 to 200}} from {{pp|45 to 300}}.
  +
* {{sbc|New Effect:}} {{tip|Melee}} basic attacks instantly kill traps/wards that are disabled by Blackout.
  +
* {{sbc|New Effect:}} Blackout won't be triggered if the owner is currently using a {{tip|Sweeper Drone}}.
  +
  +
;[[V7.24b]]
  +
* Lethality reduced to 18 from 20.
  +
  +
;[[V7.22]]
  +
* Lethality increased to 20 from 18.
  +
 
;[[V7.21]]
 
;[[V7.21]]
 
* {{sbc|New Effect:}} Pinging the item now tells your team whether you're currently unseen or not.
 
* {{sbc|New Effect:}} Pinging the item now tells your team whether you're currently unseen or not.
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;[[V7.15]]
 
;[[V7.15]]
* Nightstalker damage for melee champions changed to {{pp18|65|80|95|110|125|140|155|170|185|200|215|230|245|260|275|290|305|320|formula=50 + (15{{times}}level)}} from {{pp18|55|73|91|109|127|145|163|181|199|217|235|253|271|289|307|325|343|360|formula=37 + (18{{times}}level)}}.
+
* Nightstalker damage for melee champions changed to {{pp|65 to 320}} from {{pp|55 to 360}}.
* Nightstalker damage reduced for ranged champions to {{pp18|45|60|75|90|105|120|135|150|165|180|195|210|225|240|255|270|285|300|formula=30 + (15{{times}}level)}} from {{pp18|55|73|91|109|127|145|163|181|199|217|235|253|271|289|307|325|343|360|formula=37 + (18{{times}}level)}}.
+
* Nightstalker damage reduced for ranged champions to {{pp|45 to 300}} from {{pp|55 to 360}}.
 
* {{sbc|Removed:}} Ranged users no longer trigger the 99% slow for {{fd|0.25}} seconds.
 
* {{sbc|Removed:}} Ranged users no longer trigger the 99% slow for {{fd|0.25}} seconds.
   
 
;[[V7.14#July 17th Hotfix|V7.14]] July 17th Hotfix
 
;[[V7.14#July 17th Hotfix|V7.14]] July 17th Hotfix
* Nightstalker damage reduced to {{pp18|55|73|91|109|127|145|163|181|199|217|235|253|271|289|307|325|343|360|formula=37 + (18{{times}}level)}} from {{pp18|105|120|135|150|165|180|195|210|225|240|255|270|285|300|315|330|345|360|formula=90 + (15{{times}}level)}}.
+
* Nightstalker damage reduced to {{pp|55 to 360}} from {{pp|105 to 360}}.
   
 
;[[V7.14]]
 
;[[V7.14]]
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* {{sbc|Removed:}} +20 out-of-combat movement speed.
 
* {{sbc|Removed:}} +20 out-of-combat movement speed.
 
* {{sbc|New Effect:}} Grants 10% cooldown reduction.
 
* {{sbc|New Effect:}} Grants 10% cooldown reduction.
* Nightstalker damage changed to {{pp18|105|120|135|150|165|180|195|210|225|240|255|270|285|300|315|330|345|360|formula=90 + (15{{times}}level)}} from 75 (+ 200% Lethality).
+
* Nightstalker damage changed to {{pp|105 to 360}} from 75 (+ 200% Lethality).
 
* Nightstalker damage type changed to physical from true.
 
* Nightstalker damage type changed to physical from true.
 
* {{sbc|New Effect:}} Nightstalker now {{tip|slow|slows}} by 99% for {{fd|0.25}} seconds.
 
* {{sbc|New Effect:}} Nightstalker now {{tip|slow|slows}} by 99% for {{fd|0.25}} seconds.
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==References==
 
==References==
{{Reflist}}
+
{{Reflist}}
 
 
{{Items}}
 
{{Items}}
   

Revision as of 11:33, 2 August 2019

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Duskblade of DraktharrDuskblade of Draktharr was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Duskblade of Draktharr OriginalSquare.png|20xpx|border|link=Template:Item data Duskblade of Draktharr/LoL|Template:Item data Duskblade of Draktharr]] [[Template:Item data Duskblade of Draktharr/LoL|Template:Item data Duskblade of Draktharr]].

Recipe

Template:Item data Duskblade of Draktharr

Cost Analysis

Template:Gold value math
  • 21 lethality = 472 472.5
    • Total Gold Value = 2664 2664.17

Gold efficiency

  • Duskblade of Draktharr Duskblade of Draktharr is 85.94% gold efficient without its passive effects.


Similar Items

Duskblade of Draktharr screenshot

Shadowy ground indicator

Notes

  • The following was hotfixed during V7.14: Nightstalker now always deals bonus physical damage that is not increased by attack modifiers.
    • As with Sheen Sheen, the damage of Nightstalker matches the triggering attack. If triggered by Corki Corki, it will deal 80% magic damage and 20% physical damage.
    • Similarly to the above, any ability that amplifies the attack's damage, such as Jinx's Jinx's Fishbones Fishbones and Shadow Assassin's Shadow Assassin's The Darkin Scythe The Darkin Scythe, will amplify Nightstalker's damage.
  • The Blackout passive, once spotted by an enemy ward, acts very similarly to Oracle Lens Oracle Lens - disabling surrounding wards as well as exposing stealthed wards and traps.
  • Blackout will not trigger if the owner is already using a Sweeper Drone icon Sweeper Drone.
  • Draktharr's Nightstalker will not refresh if there is a stealthed enemy nearby, providing tactical information.
Duskblade of Draktharr Nightfall


Patch History

V8.17
  • Nightstalker damage reduced to 30 − 150 (based on level) from 30 − 200 (based on level).
  • Lethality increased to 21 from 18.
V8.6
  • Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
  • Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
  • New Effect: Melee role Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
  • New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone icon Sweeper Drone.
V7.24b
  • Lethality reduced to 18 from 20.
V7.22
  • Lethality increased to 20 from 18.
V7.21
  • New Effect: Pinging the item now tells your team whether you're currently unseen or not.
V7.16
  • Updated VFX to improve clarity.
V7.15
  • Nightstalker damage for melee champions changed to 65 − 320 (based on level) from 55 − 360 (based on level).
  • Nightstalker damage reduced for ranged champions to 45 − 300 (based on level) from 55 − 360 (based on level).
  • Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
V7.14 July 17th Hotfix
  • Nightstalker damage reduced to 55 − 360 (based on level) from 105 − 360 (based on level).
V7.14
  • New Recipe: Serrated Dirk Serrated Dirk + Caulfield's Warhammer Caulfield's Warhammer + 700 Gold 700 = 2900 Gold 2900
  • Lethality increased to 18 from 15.
  • Attack damage reduced to 55 from 65.
  • Removed: +20 out-of-combat movement speed.
  • New Effect: Grants 10% cooldown reduction.
  • Nightstalker damage changed to 105 − 360 (based on level) from 75 (+ 200% Lethality).
  • Nightstalker damage type changed to physical from true.
  • New Effect: Nightstalker now Slow icon slows by 99% for 0.25 seconds.
  • Unseen delay increased to 5 seconds from 4.
  • New Effect: Tooltip now mentions how much armor the item's lethality is currently negating.
V7.4
  • Removed: Blackout no longer disables traps, but still disables wards.
  • Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
V7.3
  • Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
V7.2
  • Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
V7.1
  • Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
V6.22
  • Attack damage reduced to 65 from 75.
  • No longer grants armor penetration and movement speed.
  • Nightfall passives removed.
  • New Unique passive: +15 Lethality.
  • New Unique passive: +20 movement speed out of combat.
  • New Unique passive: Nightstalker - After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
  • New Unique passive: Blackout - When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
V6.14
V6.3
  • Added
  • Recipe: Serrated Dirk Serrated Dirk + B. F B. F. Sword + 850 Gold 850 = 3250 Gold 3250
  • +75 attack damage.
  • +5% movement speed
  • Unique Passive: +10 armor penetration
  • Unique Passive: Your next basic attack on an enemy champion applies Nightfall (120 second cooldown).
  • Unique PassiveNightfall: After 2 seconds, deals 90 (+ 25% of target's missing health) physical damage. If the target is taken down before Nightfall dealt damage, the full cooldown is refunded.

References

List of Items